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Messages - ptoing
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31
General Discussion / Aphantasia - not having the "mind's eye"
« on: April 27, 2016, 04:59:06 am »
I recently found out that this condition I have now has a name "Aphantasia" - the inability to synthesise sense perception in ones mind. Things like mental images and inner voices don't mean anything to me, I do not have them.
Or well, I get an inner voice, kinda, but I do not hear it, it has not tone, no accent, no timbre, it is very hard to describe.

Here is a link to a site which deals with aphantasia and it has a set of questions which you can try and answer yourself, see how you fare.
http://aphant.asia/have-i-got-aphantasia

For me everything on there comes out absolutely zero, total aphantasia, regarding any senses.

It is impossible for me to imagine how it would be to not have this, to be able to actually visualise things I am not actually seeing with my eyes. I always knew that I could not do this, but being able to give it a name and talk to people who have it as well is comforting. It also seems to explain a lot, in terms of why I am the way I am.

When it comes to art it is also interesting. Basically I think on paper/in the program I am working in. I always liked to doodle, and to just combine things, try new things on paper. One of the reasons I enjoy doing those face sheets so much I reckon.

Would be interesting to hear from fellow artists who might have this as well, in varying degrees.

32
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 20, 2016, 04:36:40 am »
For sure. I will organise one of these sometime later this year. Once I get a bit more free time after Bombernauts for example.

33
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 19, 2016, 03:13:18 am »
This came out very well indeed. Kudos to everyone :)

34
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 13, 2016, 03:02:38 am »
 :y: :)

35
General Discussion / Re: The Pixel Aesthetic
« on: March 10, 2016, 12:40:02 pm »
Looks to me like some really grainy edge detection filter.

36
General Discussion / Re: Avoiding twitter compression?
« on: March 09, 2016, 10:25:07 pm »
Actually, the image does not even need any transparency at all. In ProMotion you can give a pic a fully solid alpha channel that does not get optimised out when saving as 24/32 bit. I think in PS this does not work though. Not sure.

37
General Discussion / Re: What is an 8 bit
« on: March 09, 2016, 01:07:07 pm »
PC-Engine is, as I stated before, also technically 8 bit as far as the processor goes, and has 9-bit colours. Same as the Mega Drive/Genesis. It even can handle a lot more palettes at once than the MD. So yeah, CPU vs Graphics hardware makes all the difference.

Oh also, all the Atari 8 bit machines (consoles and computers) have palettes of 128 -256 colours (not counting the PAL versions of the 2600 which has a bit less, or the SECAM one which has like 8 colours, lol)

And the Commodore +4, C16 and C116 also all have 128 colours (technically 121, because you get 8 shades of black)

All of those are 8 bit too.

And then you can look at a lot of 8bit arcade hardware which has more than just 8 or 16 colours to choose from as well.

38
General Discussion / Re: What is an 8 bit
« on: March 07, 2016, 11:42:18 am »
doimus: define "choose colours". The PC-Engine has an 8-bit processor but a 16 bit graphics chip (which handles 9 bit graphics, meaning a total of 512 colours to choose from), so I guess that is halfway.

Also, 8-bit would generally refer to the processor of a machine, and there it just means how big a single instruction can be or something, from what I understand. It really has nothing to do with the graphics as such.

And if you go into graphics 8-bit could mean different things:

It could be the size of the indexed palette, allowing for 256 colours at once (which is the case for VGA games.)
Or it could be the bitdepth, which then would mean either 233, 323, or 332 bits per pixel, or possibly even other combos like 2321 or 2222 with an intensity or alpha bit.

39
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 06, 2016, 01:40:31 pm »
btw. Tile 71 seems misaligned, there is a horizontal line at the top.

Looks to me as if the top line of pixels is missing, and just has the original grey colour there instead.
Not sure if this is Reo's of Indigo's fault. I am sure Indigo will look into it.

40
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: February 28, 2016, 01:24:04 am »
Hey D-Man, nice to have you back. Looking forward to seeing some tastilicious pixels from you :D

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