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Topics - Monochrome
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Pixel Art / [WIP] [C+C] Improving classic spritework: The Chaos Engine
« on: December 29, 2011, 12:43:35 am »
Hey everyone.

So I'm currently involved on a remake project for a classic Amiga top down shooter: The Chaos Engine, released on 1993 by the Bitmap Bros. The goal here is to improve some frames that could've used some more work and introduce a few original animations that were left unused. I started working with the sprite sheet for the abandoned megadrive sequel, since it's the only one that features the unused frames I mentioned. Later on, I might attempt to recolour them to the original Amiga OCS pallete. Here's what I've done so far. Left is the original and right is my edit:

Essentially I altered the stance; I thought the original didn't feel like a natural gun-holding stance. It looks like the character is holding his gun right next to his chest, regardless of the perspective. I also didn't like the position of the feet so I changed it as well. The new stance mimics real life as close as I could make it; right arm extended, ready to pull the trigger, and left arm flexed holding the gun at the bottom.

Comments/thoughts? Also feel free to rip appart. I'm not an experienced pixel artist by any means, so all sorts of modifications are welcome.

Pixel Art / [WIP] help with sprite - space marine terminator
« on: November 28, 2009, 04:30:47 pm »
I decided to give a shot at sprite creation meself since I've failed to get any help with this thread so far. Keep in mind this is my first attempt at sprite creation, so be gentle.

The perspective is somewhat weird, I know, but it's meant to be that way since it's inspired by the classic Bitmap Bros look on games like Chaos Engine and Speedball, so it's actually meant to be used as a game sprite on a similar perspective. However I've been having a problem so far. The helmet. I've been using a placeholder head while I created the rest of the body, so I had no idea  it would be so hard. While there are plenty of references I just can't seem to be able to create the intricate shapes of the terminator helmet with so few pixels and make it look like the real thing. Could you guys help me? Also any other feedback/critics would be useful aswell, just keep in mind that aside of the helmet there's some stuff left that's quite unpolished right now, namely the gun and the pauldrons.

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