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Topics - Olothontor
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Pixel Art / Top-Down Mockup
« on: July 05, 2010, 05:43:22 am »
Decided to do something I've never done before; a mockup. I didn't stray too far out of my comfort zone, though, as I'm making a top-down retro-styled game using Arne's 16-color palette.

Here's the basic spritesheet thus far.

And here's a test with a background idea.

Any C&C would be appreciated muchly. I'll update it every now and then with more stuff. General mockup tips are also a necessity, since I'm not entirely sure of what I'm doing :/

Pixel Art / Maiden Voyage of the Corona
« on: June 29, 2010, 10:46:48 pm »
A quick scene I did to celebrate the advent of summer, as well as my first viewing of one of the greatest anime short films I've ever seen. props to anyone who knows what it is!


Pixel Art / Minor Palette Study
« on: April 28, 2010, 09:21:25 am »
Since unfortunately I'm accustomed to unorthodox spriting methods, my palettes have been less than desirable when working on more professional projects. So, I figured I'd try out a few things and see what I could come up with.

A series of helmets, each one after the first is an edit to the previous.

Going to try varied other helmets as time goes on, so as to cover a wide range of potential colors and see how they all fit together. Er, how they CAN all fit together, that is.

Pixel Art / [WIP] Sunblazer - Sprites and Light Devlog
« on: April 13, 2010, 11:51:31 pm »
Hello, all those that may faintly remember me. I'm back for a short while, after Flak (the old tileset hubbub) fell off the face of the Earth like most of my projects. This time, I arrive with, of course, a new project. This time, I've teamed up with Sirroelivan to brush up my spriting skills and learn a bit of GML in the process. Our goal is to make a small top-down arcade-style game based on DoDonPachi, Raiden, Raptor, and other kindred top-down games. This game shall be called... ::drumroll:: SUNBLAZER.

After some light pressure from Sirro ("You really think I should post them to Pixelation?" "sure, why not?") I've made myself a HQ on Pixelation, to get critique and to report back at semi-coherent intervals to update the general forum-going populous.

The small explosion template works great...

... The bigger one? Not so much...

This is a brand new area for me, and I'm a bit lost.  :(

I'm working on a post-apocalyptic sandbox RPG iPhone web app with a programmer friend, and I've been tasked with the graphics. Unfortunately, having never done this kind of thing before, I barely know where to begin.

Before I even show you anything (not much), is there any particular palette I should be using? Any general information that I might find useful while spriting for a game?


Pixel Art / Olly's Top-Down Factory
« on: January 31, 2010, 04:18:43 am »
Just a quick project I did for a top-down contest. Took me around an hour, not including the time I ran a D&D game in between somewhere along the way.

You're welcome to C&C, I'd love to see how you think it could be better. Edits are of course welcome, if words aren't your thing.

Update: Now with 25% more shiny!

Also, it's worth pointing out that this contest has a few more rounds in it, so I'll be posting as I get significant edits accomplished.

Like say, THIS edit:

And another...


Pixel Art / Alien Steampunk Propaganda
« on: January 16, 2010, 01:10:55 am »
My original idea came from a race of aliens who underwent a era similar to that of our "Victorian Age", but instead of branching off into modern technology, they followed the 'steampunk' route, discovered Aetheric crystals, jade-esque crystals that emit fumes when heated. The fumes can either be supercompressed (thus the steam technology) or electrocuted to produce different kinds of energy, mostly forms of radiation. I ended up following this idea through to a full-fledged PW army called the Kalae.

This here would be a Kalaean Navy propaganda poster. Please C&C and enjoy!

Pixel Art / Battlecruiser and Frigate
« on: December 23, 2009, 07:27:02 pm »
The unbeatable team. They have a vaguely Homeworld feel to them that I did not intend for. Still, here they are. I intend on drawing this out into a whole series of ships, a full navy, if you will, so please feel free to C&C.

Also, this is my first time doing anything in perspective, so please don't kill me if I did it wrong.

Also, the palette originated from the Dodonpachi Challenge Thread, it is not mine. The ships themselves, however, are original.

*EDIT* Messing with marking color, changed it to a generic Earth Force blue.

*EDIT2* Can't decide... what do you guys think?

Pixel Art / An odd ship... for SCIENCE!
« on: December 23, 2009, 12:13:20 pm »
Hey there, I'm relatively new here. I hail originally from the Picture Wars forums, and I need a study of this new pixeling style. So here, in this thread, I will present the open world with an old crap sprite of mine. All I ask you for are edits. Edits and an explanation of what you did to it, so I can study.

I joined the PW forums two months ago and became somewhat of a legend among them, because my spriting went from crap to halfway decent to good to great over 8 weeks. I intend to do the same here. Well, perhaps not a legend, but the same basic principle applies.

I apologize if this sprite is sub-standard to what you guys normally see...

2D & 3D / Reavers!
« on: December 23, 2009, 12:06:44 pm »
Just a Reaver ship I made a little while ago, before I found these forums. It can't go in the normal pixel art section because I used more than a few unorthodox methods to reach this look. I also did one with smoke, for the hell of it.

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