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Messages - Ultimaodin
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71
Pixel Art / Re: Portrait for a loved one. Please CnC.
« on: December 22, 2009, 03:26:41 am »
Ok first I do feel like a bit of an idiot because mahatter ain't a common nickname here and I've only heard/seen it twice by the same person on rmxp.org and another site trying to do the same. just being cautious.
@ben- Umm I didn't mean it to sound rude I just putting my words in a way I use everyday. I forget outside of Australia our speech is oft considered crude. I really just wanted to point the fact out that females don't WANT to see a perfect likeness, the want to see themselves so much more pretty. Only trying to point out that evil eyes looked older. Most women (at least that I've met) do not wish to be reminded of their age.
However if I did offend Evil Eye I do apologise, I'm learning netiquette just as much as I'm learning pixel art.

I do apologise to madhatter also for my accusation.


Anyway so this entire post isn't off topic I suggest adding a small glint inthe eye. It may not be in the reference but it will give her a presence of happiness and admiration. Simple additional details can be important. Her lps also look huge but that will mostly be corrected once you've removed the black outline. The eyes look sleepy cause you've tried to keep a nice curve, howver if you look at the refrence closely there is much of  curve going down left but more of a steep straight angle.

72
Pixel Art / Re: Advance Wars
« on: December 22, 2009, 03:09:12 am »
you need a small one pixel gap between the treads and the casing. (the bit of metal that goes over the treads)
I may be wrong but I think that will help it look more functional. Also the idle animation just looks weird to me. It looks like it bounces too much even though it's only a 1pixel movement.

73
Archived Activities / Re: Secret Santa 09 - PMs SENT!!!!!!!!!
« on: December 21, 2009, 02:24:13 pm »
Just a minor question, do we find after the gift opening who the artist was. I ask this because I really think my piece could ue C&C by trained pixelists (yeah I know not a word) so even though the comp ill be over I can make a better image for my Secret Santee, no matter how much time and effort I've spent on my piece.

Also I'm almost done per noob standard! 8)


I'm getting Psyched for what I get. Hope my little amount of info didn't make it hard. :(

Thought it would spark more creativity.

74
Pixel Art / Re: Portrait for a loved one. Please CnC.
« on: December 21, 2009, 01:37:21 pm »
Ok I'm going to go against everything here and say I preferred hatters. Why you ask. Cause while Evil eyes is more accurate and detailed in a sense I would not show it to said loved one. Hatters looks more attractiv in a nice smooth and kind way. Not to mention the smoothness makes her look younger. Right now if I were the female in question (no I'm not female) I wold bitch slap evil eye if that was presented to me. Stick with smoother lines. Take into account evil eyes shading but don't focus on the details too much.


Also before we go any further I must ask Madhatter, Are you the same Madhatter who hacked rmxp.org (now hbgames.org). If so then I will have to contact Admin in concerns to your past. If it is just a joke title or coincidence fair enough but if you are said same person... >:(

Just a query before any further comments. (I know this isn't my place but that was a very serious action back then)

75
Pixel Art Feature Chest / Re: Xochiquetzal (NUDITY)
« on: December 19, 2009, 08:14:47 am »
Okay I've used posemaniacs a lot myself to learn because book stores here have stuff all. First off try not to follow each and every muscle lines. Be selective and let some blend togeather to allow it to become smoother and less shinny looking. I personally don't find skin on a human (and many other skinned creatures) to absorb much blues I actually believe your contrast is too much. Then again I'm newish to pixel art so I could be wrong.

I honestly don't see any issue with the feather usage, after all the general pose is more of an enigmatic look rather than a sexy look.
What I do have a gripe with is the fact that her left (our right) thumb is on the right side of the hand.
As far as lighting goes, stand near a light source and see how the light hits your arms and skin. Vary rarely does the light become thin slithers. I think this may also be what's contributing to the appearance of the thumb looking to be on the opposite side.

Also not to sound perverted but I like the look o the boobs in the last one. How I mean is with the colour range and shading style.  You do not need to add mega detail to everything. And this is comming from someone who over dithers he shot out of everything.

76
Archived Activities / Re: Secret Santa 09 - PMs SENT!!!!!!!!!
« on: December 19, 2009, 03:57:22 am »
I'm still working on mine and have been non-stop. I will probably submit on the last possible day considering I'm pretty new to pixel art and I want to get the best out of it for my Secret Santa.
Though even then I don't think it will be excellent work. I will make sure I submit on or by the date though. :y:


Must think of a way to batter down my SS's expectations

77
Pixel Art / Re: Carnivorous plant
« on: December 14, 2009, 02:53:01 pm »
I like plants so thiscaught my eye. First issue I have is why on earth did you got that red? It may be the pallet available but it isn't that distinguishable and I prefered the origional dark green.
Second off the mouth also isn't that distiguishable. One way to fix this is to give him/her/it a bit of a chin. It will also give it a more ferosius appearance.
Thirdly are those ment to be eyes as I saw them as weird wing like puffs until I zoomed in. If it ment to be I really don't think they should stick out that much not to mention should have more curve especially for a plant. Nature is rarely ever straight lines.
Not surewhat the base is meant to be but it look nice.


PS the head shoud have some lighter outlines to the upper left side to corrospond with the rest of the image.

78
Pixel Art / Re: Road/Sidewalk Tiles.
« on: December 10, 2009, 02:21:34 pm »
http://la.streetsblog.org/wp-content/uploads/ubrayj_crosswalk.jpg

Using refrences help a lot. I would kill some colours too, though you can still use what you have if you like but bump the contrast up. Do not overdo the worn effect, right now it just looks badly painted.
What I think is a major issue is how many road colours compared to the 1 white paint colour you have. It's like two seperate styles, one on top of the other, therefor making the crosswalk look abstract to the path and road.
Also for the pavers that dip in, both sides are shaded as darker making it look like any light source you have is comming from directly above. Not a great look.
The side view looks wrong because you can't just rotate a tile 90 degrees and expct it to work. because it's at a 45 degree perspective top-down that means that some of the shaded area on the bottom piece will be hidden by the lip (not sure what else to call it) whilst the other top side will look more apparent and larger. Make sense at all? (I hope so my typing and explanation is horrible at the moment)
3&4 is yet again a contrast issue. bump it up!

Also could be considered not a major issue with the tileset itself but try to make an outer corner and an inner corner set of tiles as the outer corner of a turn will have a much larger curve and take up several tiles compared to the inner-turn tile. Hence why your road looks
 __



@TV boy- the image-linked above (at top of post) is for your sake too. Many parts of the world are different. Ladder walks as you call them are mostly present in Australia and many Asian countries.


ps please ignore spelling, kind of tired.

79
Pixel Art / Re: [WIP] Town (isometric)
« on: December 07, 2009, 01:56:37 pm »
I did a really really quick edit of what I'm sure Opacus means:



tested: (the edit is the middle window)




However if I were you I'd line the pixel hieght in alighnment to the wood's jaggies, also as Opacus suggested.

80
Pixel Art / Re: [WIP] RPG Pirate sprite
« on: December 07, 2009, 01:27:25 pm »
The issue with your sprite is definately contrast. your details just don't stand out. I didn't really notice the peg leg or the beard until I zoomed in and the eye patch looks like an extended piece of hair. Which made me think of a red-headed emo. (sorry to all emo's I didn't mean this as offence)

zoomed out your shirt looks like it's been mirrored in the second edit for the animation. Honestly greenraven created this sprite for RMXP so why the colour restriction?

PS I hate the chibi look, I feel like any main character could be crushed easy, and that kills any believability of said character being able to use any sort of trained attacks.

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