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Ok I am going to have to jump into this discussion if though I'm not a very good pixel artist myself.
I have nothing against high colour counts, In fact I like the high detail one can produce with an unlimited pallet.
However smaller colour counts are better. Now before you jump to conclusion what I mean is for the creator.
Having an unlimited pallet can cause the artist to use colours/shades unnecessarily which can break contrast and sharpness.
It's also a lot harder to spot which pixel is an issue when there are so many around it. (which I learnt the hard way doing my dithering practice)
The biggest issue with high colour counts is the increased difficulty for changing colours.
Changing the six I converted it to was easy because I only really modified four of the values. With over a hundred shades, altering each colour to precision would be incredibly tedious.
Also on a subjective view I like to see pixels in pixel art so I like the texture. I also personally hate AA on outside edges, yet again a personal view. All art including Pixel art is in the eye of the beholder. Someone can hate an image while another person may love it. In pixel art though people tend to aim for pleasing the majority. (After all they are your market)
I have to agree with Gil, I think the piece is solid, I'd just try to shift the lighter and darker colours towards yellows and blues, leaving the middle colours relatively unsaturated. (Which is where reducing the colours comes in handy, as stated above)
I have nothing against high colour counts, In fact I like the high detail one can produce with an unlimited pallet.
However smaller colour counts are better. Now before you jump to conclusion what I mean is for the creator.
Having an unlimited pallet can cause the artist to use colours/shades unnecessarily which can break contrast and sharpness.
It's also a lot harder to spot which pixel is an issue when there are so many around it. (which I learnt the hard way doing my dithering practice)
The biggest issue with high colour counts is the increased difficulty for changing colours.
Changing the six I converted it to was easy because I only really modified four of the values. With over a hundred shades, altering each colour to precision would be incredibly tedious.
Also on a subjective view I like to see pixels in pixel art so I like the texture. I also personally hate AA on outside edges, yet again a personal view. All art including Pixel art is in the eye of the beholder. Someone can hate an image while another person may love it. In pixel art though people tend to aim for pleasing the majority. (After all they are your market)
I have to agree with Gil, I think the piece is solid, I'd just try to shift the lighter and darker colours towards yellows and blues, leaving the middle colours relatively unsaturated. (Which is where reducing the colours comes in handy, as stated above)