Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ultimaodin
Pages: 1 2 [3] 4 5 ... 10

21
Pixel Art / Re: Dithered ugly mess aka ME
« on: July 06, 2010, 12:51:31 pm »
Ha ha yes I did trace the outside however all features and that i did via looking at the reference and trying to place each pixel as accurately as possible.
As for the dithering I noticed I went a touch overboard but when I did the arms like that I thought it looked good then no-matte how I did the shirt it looked out of place unless I dithered to crazy. So I tried to maintain the same level of dither while keeping looking like a shirt. I honestly think I failed there.

Also I haven't actually finished the face, you may notice the gaping holes where eyes should be. I'm trying to work out what to do there but everything I try just screws the whole image up.
I think I need a lot of work on controlling my excessive dithering. You said it crowds out the detail, does that cause readability issues at all?

Oh and if it helps people commenting I was attempting to make it as realistic looking as possible. I got inspiration from how some Mangas are drawn where limbs stick out of the boxes scene frame thing.

Oh and I just noticed the left chest sticks out a bit far.

22
Pixel Art / Dithered ugly mess aka ME
« on: July 06, 2010, 02:06:24 am »
So for the past week or so I've been attempting to put myself into pixels. It's made for going on a white background and because I like to see pixels in my pixel art (an odd and retarded fascination of mine) I tried to do this in a very dithered style. I also did my first attempt at AA with the merging into white.



Not sure how well it turned out but so far I am very proud of it. Even if others think it's a dithered mess.

I did have some trouble with the shirt but I'm pretty pleased with the rest.

Reference:

All C&C welcome!

23
Pixel Art / Re: You know what this forum needs? A tree!
« on: June 25, 2010, 05:59:36 am »
I agree with the comments made by stoven and NaCl.
I also think the black and white are too harsh.

Here's a very quick colour edit I did of our current pallet.



Messes up the shadow underneath and you till need highlights but I hope it can be of some use.

24
Pixel Art / Re: USA Space Marine
« on: June 25, 2010, 02:30:41 am »
Ah just letting you know you ARE allowed to change the background. Try shifting to a yellow or something to help the guy pop more. :)

25
Pixel Art / Re: Mug help!
« on: June 24, 2010, 01:19:32 am »
OK I'm going to put this as best I can. The new result definitely came out better for anatomical means and the softness of the face and the colour usages also improves the piece however...

Personally I feel like you've totally altered this person's personality. (yep that's a messed up sentence)
Essentially before the new edit she looked like a determined young lass with some sort of inner struggle.
The after contains the same inner struggle however now she looks like the more mothering type who supports a main character.

At least that's what I see. oh and our right side of the face looks odd, made up of two straight lines for the edge. Still better than I could do. :)

26
Pixel Art / Re: [WIP] Rocks
« on: June 24, 2010, 12:56:22 am »
I personally think Bryce's method to be a little irritable as I prefer to hand pick the colour.

Simply use the wand to select the colour then just boost the brush tool up to max and draw the colour you choose onto the entire canvas, filling only the areas that are selected automatically.  :)

Anyway that's how I do it in Paint Shop Pro, not certain if the method works in Photoshop.

27
Pixel Art / Re: Need help comprehending Iso
« on: May 19, 2010, 05:49:08 am »
Thank you very much, I was hoping there was some logical explanation to understanding lines and curves in isometric that would help me out in the long run.
I tried that method and it still looked odd so I settled for something in between. Suppose I probably shouldn't be aiming for perfect at such a novice level.
Oh well, off to keep practicing. Thank you all again! :)

28
Pixel Art / Re: Need help comprehending Iso
« on: May 18, 2010, 11:29:09 pm »
Argh right should have been more specific. I meant to be pointed like a boat and it the left right to be like this:



Right now th right side is far more curved and more steep in my eye. Even though I counted the number of pixels left and right etc...

This may be a rather pathetic gripe but if I can learn angling of isometric properly to begin with then it should make the rest slightly easier.

(at least that's the view I get.

Thanks gil and ndchristie and sorry I wasn't too in-depth. -_-

29
Pixel Art / Need help comprehending Iso
« on: May 18, 2010, 12:47:24 pm »
Ok so I'm dabbling in Isometric for the first time for pj's weekly challenge. Anyway angles and curves seem to be confusing the heck out of.
Anyway it's probably something really simple that I'm simply just missing but it's defying me completely.

Anyway:


What I'm trying to do is point the bottom  and I just can't get the right side to look like the left.
Anyone able to help out. (ps I'm also going to use this as AA practice so ignore the straightness.

30
Pixel Art / Re: [WIP] Beach and Robo-kid
« on: May 15, 2010, 06:34:23 am »
I'm not a real (good) pixeler but from what I've seen water doesn't create perfect lines of a gradient like yours does. I don't usually see water getting brighter as it gets further away, however this is probably a stylistic choice, however I'd try and change the shape you gradiate (sorry no real word springs to mind) the water to a something similar to the beach as the water does look like it fits into your scene.

As for the clouds, I'm not very good at them myself, I tend to go the random scribble route then cleen-up to be honest however I think you should try ditching the outline. and attempt some sort of reflection upon the water so they too feel like the fit the scene. Also note clouds are still affected by the light source so try and keep the white sections more to the left so the fit with he sand dunes. As for the sand create some smaller dune like shapes with out the outline and keep with the dither, as I find dithering suits sand. Some blank solid space however is good to keep so don't just dither the whole beach.

Hopefully others will be more helpful to yah! ;D

Pages: 1 2 [3] 4 5 ... 10