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Messages - Crazy Asian Gamer
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221
Pixel Art / WIP of the One Winged Angel
« on: October 10, 2005, 05:58:01 pm »

The title says it all.  ;D

I'm sure many of you will know who the One Winged Angel is.

Any Comments and Criticism before I go into depth with this work?
Also, any suggestions on shading it, light source, texture, color changes, death threats, etc.?

222
Pixel Art / Re: Skull + Swordfish Sprite need work.
« on: October 06, 2005, 02:26:12 am »
People here give great C+C  :D
Yeah, there's a huge difference from when you started and the finished version.
Color reduction is good, and you managed to fit the colors in 3 bits instead of 4. ^_^

223
Pixel Art / Re: Skull + Swordfish Sprite need work.
« on: October 04, 2005, 04:31:05 am »
Ok, you got the right attitude about learning.  :D
People here really are amazing.  ::)

Swordfish: Indeed, you are correct about the color. Might I suggest a base color of RGB(198,47,29)? Also, the front can use some work, for as of right now, it seems twisted instead of sharp and pointy. I suggest you take out the, err, diagonal metal glares(?). Overall, this ship seems to need a darker palette. The shadow in front of the cockpit can be prolonged and smoothed out with more shades. The, uh, rocket(?) in the back seems to have some sort of alternate light source, and it'd probably be good to keep light shading consistent.
You also need a rocket "hole"(?).

Skull: Texture is nice. Only thing I can find is to bring out the lower jaw a bit.

224
General Discussion / Re: A request for any willing artist(s)!
« on: October 03, 2005, 01:22:47 am »
I think it's correct how you're recruiting artists.
...
[yells]HEY GUYZ! I HAVE NO TIME, BUT IF YOU HAVE SOM FREE TIME, LIKE, HELP THIZ DUUD RITE HERE!![/yells]

225
Pixel Art / Re: Just starting in this pixel art dealy
« on: October 03, 2005, 01:13:22 am »
Agreed. Appears to be shrunken down with anti-aliasing, and then, color-depth reduction'd. After all, those blue pixels in her hair look oddly out of place...

226
Pixel Art / Re: Spritey Jack
« on: October 03, 2005, 01:09:52 am »
Um, I think there should be a one pixel offset between the pants and the shirt instead of two. That also means Jack's other arm could show more. Hair can also use a few strands instead of being one huge block.
I'd like to see more. Post it after you finish the eyes and anti-aliasing, please. Good luck with the game.  :D

227
Archived Activities / Re: Vehicles Challenge
« on: October 02, 2005, 10:53:10 pm »
 :o You mean my history teacher lied!?!?!?!?
Damn! Wasted 4 years of High School!
By the way, I really like your uh... Amphibious Vehicle, Bryan teh Graet. Reminds me of Transformers...
Pixelaro, I never seen it before, but speaking on techical terms, that ship is kewl. The cockpit glass seems pretty good to me, though I don't think you need that many light glares. Just one on the surface and maybe four adjacent darker shades underneath if you have another layer of glass.

228
Pixel Art / Re: Newb Wants to Learn
« on: October 02, 2005, 10:39:24 pm »
Much much improvement.  ;D

Also, regarding your signature pic, the light sources are inconsistent for the sword and the letters.

229
Pixel Art / Re: Newb Wants to Learn
« on: October 02, 2005, 03:37:52 pm »
Use Imageshack. Most of us do.
Anyways, most of us are seemingly harsh with the C+C, but really, we're trying to help people improve.

Anyways, I have to say it's pillow shaded, which is basically shading with a light source assumed to be in between the viewer and the object. In most cases, pillow shading is bad. Also, the red is fairly bright and neon, and it'd be nicer if it was a bit less saturated.

I would make an edit of it, but I'm out of time.  :-\

Anyways, keep trying. You'll get better with experience.  ;)

230
Archived Activities / Re: Vehicles Challenge
« on: October 02, 2005, 03:28:19 pm »
Nice colors.
Google IrfanView. It's awesome.

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