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Messages - Crazy Asian Gamer
Pages: 1 2 [3] 4 5 ... 25

21
Challenges & Activities / Re: Old Master Remastered Challenge
« on: September 30, 2006, 04:55:51 am »
Daaaa vincent van gogh?
I was thinking about doing that 'un myself. Alas, I passed on it, and need t'find something else to butcher remake.
:P Thanks for the correction :crazy:

Update:

I really liked the other starry night piece by Gogh... so yeah, somebody do that  :lol:

22
Pixel Art / Re: [WIP] The Crash Site
« on: September 29, 2006, 05:28:00 am »
Generally, lines should be cleaned up before the coloring starts....  :-\ but I'd be a hypocrite if I criticized you on that. :lol:

Pure white isn't pure white when the sun is setting. The light comes through a whole load of filters in the atmosphere, and it appears orangy to us. Therefore, in sunsets, your ramps should be yellow-orange shifted in general.

Sand casting shadow onto ufo? Check light source: best aa sand into ufo without any of those shadows.

Use those atmospheric shades in the sand. You wouldn't want to be wasting colors now, would you? ;)

Study your AA. There are times where you cross the critical point, and end up blurring the piece, and other times when it just doesn't help with the jaggies.

For the most part, the sand that's disrupted from the UFO crash is the most accurate in the piece. Definitely revise that... err... sand dune on the right side of the piece.

That's all I've got. Good luck in finishing. ;D

23
Challenges & Activities / Re: Old Master Remastered Challenge
« on: September 28, 2006, 05:31:49 am »
WIP-

(Da Vinci) BG col = light blue (?)
I need somebody after a German sound effect to tell me if this image keeps C64-kosher. :D

24
Pixel Art / Re: Lineart Exchange. Because I only like doing half the work.
« on: September 28, 2006, 02:05:29 am »
OMG DOGMEAT'S BACK  :o

Creepy too, right about the time I got bored and thought about your departure... :lol:

25
Pixel Art / Re: Help needed!
« on: September 26, 2006, 03:34:07 am »
Agreed. I went through a program using that book this year. Great stuff.

As I remember it, your left brain-half manages imagination and therefore tries to tell you what it thinks the thing you're drawing looks like. The result is usually a standard way of drawing something you've learned youself. You Right brain-half covers math, and will process things exactly as you see them. It's better at copying things, so when you draw models or objects and don't use your imagination to fill out the blank spaces, you get results you wouldn't get the usuall way and gives you something you can learn and use later on.

As for what you're doing now. I would reccomend you get the shape right first. There's very little good colouring will do if your motive looks odd and disfigured.

Little edit:



Hope it helps in some way.  :)
Thirded. I saw that book at a library, read thru it. Very helpful and true. Draw what you see indeed.

Dithering, in my opinion, should be used sparingly. The way you have used dithering to shade the eye and nose area should probably be scrapped, as it 'dirties' the area. Realistic hair is very hard to achieve at small resolutions (haha, realistic hands are even HARDER), and thus, it might be worthwhile to consider flat shading, especially at low resolutions.

Yeah, you're one of the more mature people who come here, it seems.  :)

Oh yeah, and on the topic of random drawing, I find it's really good, once you have a grasp of form, shadow, light, etc., to just doodle, straight from your head. I know I do it in classes where I don't learn anything.  :lol: Just random things that come to your mind, doesn't even have to exist in real life. Let your imagination loose, see if you can sketch the image in your mind, you know.
 :ouch: "OK I'LL PAY ATTENTION." :D

26
Pixel Art / Re: Nintendo Gamecube
« on: September 26, 2006, 03:10:58 am »
A pretty decent isometric attempt. However, did you save that image as a JPG file? I noticed it is a PNG, but was it compressed by a program in some way? The texture on the faces of the gamecube are quite grainy. If you added the noise yourself, that's a really terrible way to texture something. Though if it was compressed, you're probably best off using a program such as GraphicsGale to save it as a quality GIF file.

Keep it up.
???
Looks fine to me.... maybe I'm blind? Somebody back me up...

yeah, I'm not exactly too familiar with isometric...ness but I think the light source is quirky in places like the power button (I assume the light is coming from the top). Also, that lightest shade you have running along those edges is really close to white, in which case it'd be pointless to try and differentiate from white (unless... of course, you add transparency or something).

27
Pixel Art / Re: Insomniac Bunny
« on: September 26, 2006, 02:45:54 am »
Hi, and welcome to these forums.  ;D

I messed around with it and came up with this:

Anyways, I AAed some of it (not the black outline, mind you. It can be done, but that's a stylistic choice in my opinion :P)
What's more important is that I increased contrast... alot. Teh contrast = very important because it defines shape, gives form to whatever you happen to render. I also those extra shades to define how teh bunny object is shaped.
Read a coupla' tuts. I suggest going to the general forum and checking out the tuts/linkage thread that should be stickied...
I suggest the ones on spriteart.com. They're written by qualified pixel-pushers.

Good luck in your quest for the Holy Grail pixelation skillz.  ;)

28
General Discussion / Re: The gathering of the Fad Avatars
« on: September 25, 2006, 06:34:48 pm »
mine was kinda wrong the first time, so I made a fix:

29
Challenges & Activities / Re: Old Master Remastered Challenge
« on: September 24, 2006, 12:36:14 am »
Nah, most of any known artist that plays a mentionable role in art history is fine with me, Dali would be fine just as well as Malewitsch (somebody do that one heh)
If it's Malewitsch you're after...

 :D

Sorry, couldn't help it... Anyways, I may do a van Gogh piece...

30
Challenges & Activities / Re: Old Master Remastered Challenge
« on: September 23, 2006, 10:07:23 pm »
Snake, that beats so much ass that... I just can't describe... wow... freakin awesome.
Well, to get down into the nitty gritty, the skin tones aren't there yet, seems a red shift + slightly more saturation would do the trick

Somebody should really do a spoof of the matrix with sick-granny as Morpheus :crazy:

Oh yes, and the new Pixelation PWNS :Grin:

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