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Pixel Art / Re: Isometric log cabin
« on: June 27, 2011, 01:38:30 am »
Thanks guys.
Eyecraft: The light source is above and a tad to the front so the shaded areas would be opposite of the view making it a little easier on the colors because I can use relatively close values for both sides of the cabin.
I'm still trying to figure a way of making characters pop out more without adding more colors.
Trees, tell me your secrets.
I've been looking at a lot of other user's trees for help with them, the Alpine/fir tree is especially tough since there aren't many pixel references for them.
NOTE: this is just a test scene for seeing how objects work with everything else, hence the pink scribbles.
Eyecraft: The light source is above and a tad to the front so the shaded areas would be opposite of the view making it a little easier on the colors because I can use relatively close values for both sides of the cabin.
I'm still trying to figure a way of making characters pop out more without adding more colors.
Trees, tell me your secrets.
I've been looking at a lot of other user's trees for help with them, the Alpine/fir tree is especially tough since there aren't many pixel references for them.
NOTE: this is just a test scene for seeing how objects work with everything else, hence the pink scribbles.