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Messages - Xamllew
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21
Pixel Art / Re: Isometric log cabin
« on: June 27, 2011, 01:38:30 am »
Thanks guys.

Eyecraft: The light source is above and a tad to the front so the shaded areas would be opposite of the view making it a little easier on the colors because I can use relatively close values for both sides of the cabin.
I'm still trying to figure a way of making characters pop out more without adding more colors.

Trees, tell me your secrets.

I've been looking at a lot of other user's trees for help with them, the Alpine/fir tree is especially tough since there aren't many pixel references for them.
NOTE: this is just a test scene for seeing how objects work with everything else, hence the pink scribbles.

22
Pixel Art / Isometric log cabin
« on: June 25, 2011, 10:47:34 pm »
This is part of a larger isometric scene I'm making. It's a sort of colonial log cabin with random bits strewn around it.

It's really messy and uses a lot of colors and I'm afraid the grass might be too noisy for some items to clearly show, like the campfire. I used a few Age of Empires images as references to get an idea of how to render certain things. Later I'm going to add a trail, lots of foliage and a halfway constructed cabin if my attention span allows it.

23
Pixel Art / Re: [WIP]Forest Scene
« on: March 24, 2011, 05:00:21 pm »
I decided not to try to edit the bright patch in the background and just soften the darker values with some dithering.
Latest

Seems the BG contrasts with the foreground a lot, maybe I should add another tree in the midground not as bright as the back ground ones.

24
Pixel Art / Re: Skull
« on: March 22, 2011, 10:27:59 pm »
The highlight makes it seem like plastic, I'm pretty sure skulls aren't that reflective. The highlight needs to be dispersed to make it like bone. Perhaps give the highlight a little more yellow, it looks kind of clean. You have a lot of unnecessary AA.

Just a quick edit to the lighting giving more emphasis to the eyebrow ridge, cheek bones, bridge of the nose and the sides of the forehead which flatten out with the temporal bone on the side. I didn't mess with the jaw and teeth much but right now they're almost invisible.

Oh, and the cheek bones are too round, the actual bones, if you look at references, are angular and square.

25
MS Paint as it is real simple and straightforward.

26
Pixel Art / Re: [WIP]Forest Scene
« on: March 20, 2011, 07:01:13 pm »
I just want there to be a pretty strong point of focus. I mean if I were to refine everything and have everything as detailed as the rocks/sword it wouldn't read well. Like if I were to detail mountains in the distance as much as mountains in the foreground it might be confusing. Maybe I'm wrong but that's how I've always understood it, it helps with time (not that time is a matter) but also that's what I've always seen in traditional paintings and such. ::)

27
Pixel Art / Re: [WIP]Forest Scene
« on: March 20, 2011, 06:04:48 pm »
It's looking very nice so far. Here's the bad news: You're not half-way, I think.



That extra polish step on the aa and cluster construction is what'll make this shine. You have redundant colors and a need for sharpness in some cases. You need to work every cluster of pixels to behave well with the ones around it. You think you're close to done because it looks together, the image coheres. But you're not because every single shape and line in there stands a few more passes. Is what I am saying making sense to you?

Yeah, wow. I didn't realize how unpolished it was until seeing that edit, thanks. My plan was to work more on the aa around the focal point and leave the outer areas a little less refined.

28
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 20, 2011, 08:20:34 am »
Your lines are kinda sloppy, otherwise it's nice. However I don't feel Arne's style in it.


A character inspired by Western novels


29
Pixel Art / Re: [WIP]Forest Scene
« on: March 20, 2011, 02:28:09 am »
Trying a different method for the grass although I'm worried it looks a bit more like sea oats than grass now. Changed tree texture, flipped the rock to conform with the light direction.

I guess the sword is looking okay. perhaps I should add a stronger shine in the blade.


Update: Lengthened the sword's blade by about a half a foot, changes to color of blade and smoothed it out some more. More grass. More leaves. Few more branches in the BG. Some AA on some of the leaves in the BG.

Thinking about how to texture the tree on the right, now.

Does it look like there's a tornado of leaves in the BG to anyone else? lol.

30
Pixel Art / Re: [WIP]Forest Scene
« on: March 18, 2011, 06:07:29 pm »
Thanks you guys. I will fix the confusing lighting soon but like I said, I sort of hit a wall with the grass so I kind of went with a lazy styled look instead of actually pixelling blade of grass after blade of grass. My biggest problems are giving the grass a believable texture and the tree bark.

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