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Pixel Art / Re: [WIP] Horse with no name.
« on: December 12, 2014, 06:27:21 pm »
I had no idea what this was when I first saw it, as I don't know the song. Both last posts clarified it a bit, but just in case it is important that the context is understood without knowing the song, it's not. This is a composition problem in a large sense: layout + visual priorities + intent.
The layout is pretty weird, I can't help feeling that it's a cropped part from a larger pic showing more of the bottom.
The guy's head is almost centered; the general symmetry makes it rather weak.
I only saw the desert because of the previous posts. At first I only saw sky, and even knowing that there is landscape, the contrast and style are so different between fg and bg that it's almost not there.
Also the light is totally not a sunset light: the desert should be much darker than the sky if the light came from the setting sun; and the foreground light source isn't obviously defined.
The pixeling is soooo different between fg and bg. Yes, there is over-pixeling and over-dithering in the sky, this is made worse because there is no dithering at all in the fg (not that there should be, I'd rather remove most of it in the bg but that's a matter of taste). Moreover, the pixeling is pretty solid in the center group but much more sloppy in the trees. Why outlines (almost) only in the center, for one thing?
Fg colors are nice, bg lacks something. Sunset reds? More saturation?
In short, this has potential, but you need to decide where you're going with it!
The layout is pretty weird, I can't help feeling that it's a cropped part from a larger pic showing more of the bottom.
The guy's head is almost centered; the general symmetry makes it rather weak.
I only saw the desert because of the previous posts. At first I only saw sky, and even knowing that there is landscape, the contrast and style are so different between fg and bg that it's almost not there.
Also the light is totally not a sunset light: the desert should be much darker than the sky if the light came from the setting sun; and the foreground light source isn't obviously defined.
The pixeling is soooo different between fg and bg. Yes, there is over-pixeling and over-dithering in the sky, this is made worse because there is no dithering at all in the fg (not that there should be, I'd rather remove most of it in the bg but that's a matter of taste). Moreover, the pixeling is pretty solid in the center group but much more sloppy in the trees. Why outlines (almost) only in the center, for one thing?
Fg colors are nice, bg lacks something. Sunset reds? More saturation?
In short, this has potential, but you need to decide where you're going with it!