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Messages - Maru
Pages: 1 [2] 3

11
Pixel Art / Re: I hate girls.
« on: December 17, 2009, 09:41:48 pm »
Nice shading and pose!

Though I feel her torso is too long and thin~ We women are a bit more hourglass shaped ya'know :D
If you see where her crotch starts, then add that on to the length of her torso...I think her torso needs to be taken down a couple of pixels?

12
Pixel Art / Re: [wip] A tree
« on: December 14, 2009, 05:16:45 pm »
I gave this a try...I'm no expert at perspective but hopefully you'll find something helpful in my edit.



I think you need to make it look like the tree rounds in at the bottom and connects with the trunk...I changed the blue-grey shading to show this... The trunk should be thinner and curve to meet the foliage...

Hope this helps! º_º;;

13
Pixel Art / Re: Asea 3/4 Sprite Concept v.3.1
« on: December 14, 2009, 03:11:23 pm »
I feel his torso is a little distractingly long to match the cute chibi style :x I think that could be shortened 2 or 3 pixels maybe...

Also the shape of his head is a little off too, like it curves into the scarf. If the scarf wasn't there, there wouldn't be a space for his mouth...This could be benefited if you nade the scarf larger so it looks like it's wrapped around something solid and covering his jaw...

...I hope that makes sense, I just reread this and realised how odd it sounds ;;

14
Pixel Art / Re: [WIP] Character Half body
« on: December 14, 2009, 03:03:56 pm »
I think what bugs me most at the moment is her small hips make her waist look masculine, and slope her body awkwardly...though it's kinda hard to tell sicne it's cut off at the waist too @_@;

Ouu and out of curiousity, which pchat do you frequent? :D

15
Pixel Art / Re: Need Help with Hokage Building from Naruto
« on: December 12, 2009, 04:19:54 pm »
I think your shading should follow the curve of the building...right now it doesn't make any sense @~@;;;

So if the building is round, the shading should be round and curving around the corners too. Your shading looks way too straight and not following the curve of the structure...if that makes sense, herpderp. ºwº

16
Pixel Art / Re: Combat Dragonfly
« on: December 10, 2009, 09:35:56 am »
To be honest, I prefered the wing design on your first dragonfly :o! Though I feel the wings should be a bit larger to make it look more powerful.

I think the shading is throwing me off at the moment. Maybe make it smoother so it looks less dull and more metallic like metal? (I'm assuming that's the effect you're aiming for...)

17
Pixel Art / Re: [WIP]Two Heads
« on: December 07, 2009, 03:09:47 pm »
I find the clouds (or are they peaks of mountains?) in the distance really distracting. I'd even daresay take them out completely or make them smaller and futher apart (less is more sometimes...) as they take out the focus on the heads. I think they make the top half of the piece too busy for the overall composition.

Also the...thing connecting the heads to the dark...thing xD; Is it supposed to be smooth? It reminds me of a wisp of smoke but it isn't smooth enough to be a wisp.

Nice trippy piece though. Reminds me of Catsoup for some reason :D

18
Pixel Art / Re: Hello thar
« on: December 06, 2009, 03:04:08 pm »
I think what Tuna means is the movement looks too slow in the kick and he still remains very vertical after a kick ^^..
There is no power behind the kick and it doesn't seem to effect the balance in the rest of his body at all..

I also notice his head warps wider a couple of pixels before the kick, which looks a bit strange º__º);

I think to convey power behind his kick, make him bend his legs and move his body into more of a crouch. I think he should use his arms as balance a bit more too. I hope this makes sense.. ;;

19
Pixel Art / Re: [WIP] Indie Brawl submission attempt (Assassin Blue)
« on: December 04, 2009, 08:41:44 am »
I would desaturate the colours a tiny bit to make it look less... saturated. XD
If you shape the belt to a curve, it will make it look like it's attached to something with form, rather than a flat shape.
Also, in the style of the original pixels, It looks like they have tiny feet and elongated forearms, so keep this in mind with your character.

I made a very rough edit for you:


This is what your proportions and colours should be around, if you're trying to match the style of the other sprites...

I hope this helps! :o

20
Pixel Art / Re: All Dolled-Up
« on: November 16, 2009, 02:44:57 pm »
I wouldn't post work that uses someone else's bases here...Honestly, I'd avoid using bases like the plague OTL. It takes out the originality from your art and loses your personal style.

I think the people that made your bases don't have a good concept of pixel art nor anatomy, so you shouldn't use them as an example to learn from..

Oh and this image, http://fc06.deviantart.net/fs32/f/2008/233/f/5/f5917103f61fecd2ae9457fbdd50f65b.jpg
looks like the base artist copied (badly) Mitsuru from Persona 3: http://www.hardcoregaming101.net/megaten/persona3-6.jpg, so you're walking down a dangerous road, calling it an original character...

I think you should post a nice clean .gif or .png version of your pixel ID here (since you made the whole thing yourself) for crit instead?
(And that was certainly a fun bandwagon, I joined it too! :D)

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