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Messages - TVboyCanti
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Pixel Art / Re: [WIP] Chibi Reaper Slash Attack
« on: November 11, 2009, 06:28:58 am »
It looks odd right now because you didn't actually utilize frames 4+5 where they're supposed to be, which is during the energy spike. Think of it like a golf swing. After the golfer hits the ball, his arms don't just hang there like they do in yours. The momentum of the swing keeps the arms up in the air even after the ball goes flying.

The other thing is that I think you should add one more frame where the energy spike dissipates. Right now it strobes really badly where that huge energy spike gets burned into the retina and then just disappears, leaving a weird after-image. I would also suggest another frame with an even further wind back.

I tried to show what I mean with an edit. The disintegration is really ugly since I'm not good at such effects, but it adequately shows what I'm trying to get across. See how the momentum carries through the attack much more naturally?

Pixel Art / Re: Requiem platformer sprite
« on: November 06, 2009, 08:58:02 pm »
The animation is very trippy, it looks like the colors are moving separatelyfrom the character and it looks very strange. The only the shading moves on on an object without the outline moving equidistantly is if you have a changing light source. But here it just looks like the characters colors are out of sync with the rest of the movements and it looks glitchy.

Pixel Art / Re: [WIP] Some sprites for a game. Help needed, please!
« on: November 06, 2009, 04:38:14 am »
For the karate kick, you should think about making the characters foot much larger at the moment of the kick, the cartoon characters sometimes have huge fists when they punch someone comically. This would remedy the problem of kicking with those tiny legs and would also match the lighthearted feel of the game.

Pixel Art / Re: The Hidden Passage[WIP]
« on: November 03, 2009, 07:22:08 pm »
Sorry, I didn't mean to be rude. I didn't have enough time to write a proper criticism and the "fisherman" just looked like an unshaded rock to me in the earlier pictures. Obviously it looks much nicer now. The tinyness of it adds great scale to beautiful backdrop. The only thing I could criticize are the moss patches in the right foreground. I don't know if they are still wip but they look really flat. Kind of like someone spilled green paint on a beautiful painting. I think if u added another color fir shading and also made the moss patches follow the contour of the rock[shading] maybe it would fix?

Pixel Art / Re: The Hidden Passage[WIP]
« on: November 02, 2009, 01:39:43 pm »
What fisherman?

Pixel Art / Re: An introduction by me + ominous hovering villain!
« on: November 02, 2009, 03:48:50 am »
Maybe you could turn down the saturation on the scarf. And maybe also make the highlights on the scarf a more similar hue to the base color. Yellow seems like kind of a strange highlight for a red scarf.

Pixel Art / Re: Platformer tiles
« on: October 31, 2009, 07:27:33 pm »
In that bottom picture, it's really hard for me to tell what's background and what's platform. For instance, I can't tell if that gap in the bottom middle of the picture is the bottom platform of the level or if it's a bottomless pit of death.

Pixel Art / Re: First Attempt at Animation. 2D fighting game[WIP]
« on: October 31, 2009, 07:23:32 pm »
Minor Update. Changed the Stretching Kicks to have more speed and oomph ala Gil's example. Also changed the palette again and added a little bit of saturation to the brown because I thought it looked a bit washed out for a pokemon.

Here is that Heel Drop animation again but with a different ending that will make it easier to chain other attacks to it. Uses the old palette but I'll fix that when I color it.

I'll be out of the house all day for Halloween so I'll post this too. This is as far as I've gotten on a roundhouse kick. Think it needs one more tween to be truly smooth. Might also add an animation for the kick to come all the way around. Edit: added in that tween, amazing the difference it makes.

>>>>with extra tween>>>>

My real problem now is this guy. I've spent hours working on him but he doesn't look quite right to me. Here's the official sprite that it's based on.

Pixel Art / Re: Squirrel and Turtle
« on: October 28, 2009, 06:59:09 pm »
Cool looking game, looks very original.

For the flames, they should animate by getting small and bigger, not wagging. And for motion blur, remember that the blur should Start where your object was the last time it was seen without blur. You should also blur the wings on the way up.

Pixel Art / Re: First Attempt at Animation. 2D fighting game[WIP]
« on: October 26, 2009, 08:51:08 pm »
I think I recall hitmonlee leaning back a bit the whole time he did his flurry of kicks, no?
I actually have the show... I should watch it and find out. >_<
Well, the axe kick seems very stiff in how the leg moves, especially for having 'elastic' legs. :)

Well, yes he does lean back for that animation, I thought you meant the body should move even more than that. I pretty much have him leaning back for all of those kicks except for the new axe kick, so what did you mean the body should move more? I can't really think of a way to make Hitmonlee lean farther back without stretching his torso in a wierd way.

And if you have any ideas for how to improve the axe kick and make the legs look elastic, I would love to hear them, it's why I posted it before I started to color it.

Rox, I watched the video you showed and it's great as a reference tool. But... his arms really don't move that much in the video, just like all the other TKD videos that I watched while making this animation. They are bent up into his chest through pretty much the whole kick, just as my sprites arms stay bent, only changing their postion relative to the body itself.

I really appreciate all the crit, and I feel close minded in that I'm having a hard time incorporating it. I think maybe an edit (even just a 1-frame outline edit) would be really helpful for me to see what u guys are trying to get across to me.

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