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Pixel Art / Re: 2012 game sprites
« on: August 07, 2011, 09:18:20 am »Quote
What kind of coders are you working with?
Presumably the kind that know how to use simple animation and particle libraries. This is a basic skill for most Flash coders since it is supported in Flash's core and there are some excellent 3rd party libraries beside (greensock). In general 2D game libraries support runtime tweening to do this sort of thing though: XNA; Java PulpCore and Slick; many C++ 2d libraries such as Allegro or HGE; PyGame; even Unity when used for 2D. Really no 2D game coder should be without the ability to do this sort of effect with ease. In rare cases they may have to write their own library to do it, but that's not that hard either.