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Messages - pmprog
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I use JASC Paint Shop Pro 5 (picked it up for £5 off eBay), gives you nice easy access to palettes, colour counting, layers but still pretty streamlined for pixelling.

Paint Shop Pro 9 is also pretty good (have that at work), but these days it's owned by somebody else and called PaintShop Photo Pro... Meh

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General Discussion / Re: Idea for collaborative pieces
« on: February 16, 2011, 05:20:12 pm »
Yeah, you're absolutely right. Rubbish idea. What idiot thought of it?  ;D

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General Discussion / Idea for collaborative pieces
« on: February 13, 2011, 01:40:50 am »
I've an idea on a new way to do some collab pieces.

Basically, you start off with a canvas size and theme.

First person has two colours (background and foreground colours, of their choosing) to draw a concept base
Second person adds a further 6 colours of their choosing (to total 8) to refine the piece
Third person adds up to a further 8 colours (total of 16) to again refine the piece
Then optionally any other steps allowing up to double the colour count of the previous step

When refining, artefacts can be added and/or removed, so long as the original concept remains the same. For example, say it was somebody shooting a gun, a muzzle flash could be added on a later step as the concept isn't changed, but the picture gets more detailed.

Given some of the concepts behind pixel art (low colour count), a single picture would probably be unlikely to have more than 4 steps. At the same time, you could make it hierarchical in the sense that if 5 people did the first step, the second "wave" could start from any of those 5. The third "wave" could work from any second wave pieces, etc.

Good idea? Silly idea? Anybody want to give it a try?

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Commercial Critique / Re: Commercial Critique - Shatterhand
« on: March 26, 2010, 12:10:07 pm »
Several C64 games supply parallax scrolling beyond scanlines (Creatures, Mayhem in Monsterland, Turrican).

Basically, as the background is made up from the character set, which have custom "font", this can be done by having several characters with "scrolled" versions of the same character (if there's enough free characters), or, the other option is to edit the character set data during the game.

A prime example of the latter is Barbarian, whilst not used for parallax scrolling, the characters are "drawn" into the background using this method. I'm not sure why they didn't use hardware sprites for Barbarian, but still plays well

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Challenges & Activities / Re: Hexquisite Corpse Suggestion Thread
« on: November 15, 2009, 08:02:31 pm »
Sounds awesome. When do we start?  ;)

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Archived Activities / Re: HEXQUISITE CORPSE COLLAB II - DONE!
« on: November 09, 2009, 12:59:34 pm »
Congrats to everyone for pulling this off. We rule! Especially mr.Ptoing.
I second that.

Looking at my tile now, I'm thinking I could have done some things a little bit different (and a lot better)... I look forward to the next one

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Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 20, 2009, 10:08:10 am »
58 please

Edit: done

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