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Messages - rikfuzz
Pages: 1 ... 5 6 [7] 8 9 ... 41

61
And seriously, who doesn't have a Facebook account?
... :crazy:

I've been clean of Facebook for 1 year.    :crazy:

62
Pixel Art / Re: [Finished] MOOSEBOX
« on: September 25, 2014, 08:44:31 am »
Some incredibly high quality work here, congratulations all round! 

63
Pixel Art Feature Chest / Re: Snow Level
« on: September 18, 2014, 10:35:59 am »


Isn't that exactly what it's doing?   ???

edit:  Maybe I saw this topic after the first post was already corrected.   :crazy:

64
Pixel Art Feature Chest / Re: Snow Level
« on: September 18, 2014, 10:05:38 am »
Original thermometer was correct, really confused by Mr. Fahrenheit's comment.   ???

65
Pixel Art / Re: [WIP] A Classic Character using Gold Ratio
« on: September 11, 2014, 11:55:54 pm »
There's denser details inside and sparser details further away, creating a focus point, which is generally considered a pleasing composition... Besides that, the examples don't really show anything that useful or magic as far as I can see.  (A negligible part of an arbitrary portion of Sonic sort of lines up to the curve?  One box is the same height as monalisa's head, and one other box is sort of aligned to some of her nose, but only if you scale and offset the grid that way?)  Interesting experiment, but if God's fingerprints are on your Sonic sprite, I don't think it's really benefiting from them.

I have seen a couple more convincing applications than these examples, but it's just a tool, likely often unintentional and holds no real mystique IMHO.  The Apple logo is pretty interesting, but I guess it's more to do with easy recreation in the pre vector-software world?  (I'm not sure, but it makes sense so you can scale the whole thing by one measurement).   

66
Pixel Art Feature Chest / Re: Wheat fields (need help with texture)
« on: September 11, 2014, 05:05:37 pm »
I think his concern is that they're too small to be windmills, and shouldn't be right in the middle of the field, but beyond its border.  I don't know much about windmills or agricultural history, so I could be wrong, but it certainly looks too small and weirdly positioned to me. 


67
General Discussion / Re: Modern day pixel art?
« on: September 02, 2014, 08:40:47 am »
The more styles, the better!  I'm just glad everything doesn't look like Habbo Hotel anymore. 

68
Pixel Art / Re: [WIP][C+C] Apple II Low Resolution-Style RPG Experiments
« on: August 13, 2014, 08:37:33 am »
If you're working in photoshop, you can natively draw in wide pixels

View > Pixel Aspect Ratio > Anamorphic 2:1 (2)

 :y:

69
General Discussion / Re: Wacom tablet for pixel art?
« on: August 12, 2014, 08:41:56 am »
When it comes to pixel art, I personally use the tablet a lot less, though it's still useful.  To be honest, with Risk of Rain assets, I'd probably use only mouse, they're so small.

(For the larger profile images, of course I'd use a tablet for though, like this: http://www.yoyogames.com/images/pages/showcase/risk_of_rain/showcase_ror_screen2.png)

I still pretty much use photoshop exclusively. 

70
Challenges & Activities / Re: The Daily Sketch
« on: August 12, 2014, 08:32:12 am »
Confusing - shouldn't GlaDOS resemble
?

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