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Messages - rikfuzz
Pages: 1 ... 4 5 [6] 7 8 ... 41

51
Pixel Art / Re: Workbench icons
« on: February 02, 2015, 10:58:43 am »
 :y:

The original win 3.11 screenshot for anyone else curious:
http://upload.wikimedia.org/wikipedia/en/7/73/Windows_3.11_workspace.png

52
Pixel Art / Re: Rocket Launcher Structure
« on: January 23, 2015, 01:47:18 pm »
Now there's a screenshot, I can see what you mean.  They're both the same perspective, just different shapes.  Try shading the faces depending on their angle, to show the shape better, or just go with the 2nd one as its shape is easier to understand without it. 

edit:  The horizontal lines from the holes look like they should be parallel to the front-face's edge.

53
Pixel Art / Re: Rocket Launcher Structure
« on: January 23, 2015, 01:27:37 pm »
...huh

Please provide some context - no idea what I'm looking at.

54
Pixel Art / Re: Workbench icons
« on: January 23, 2015, 12:28:48 pm »
I really love these, and your chunky style in general. Would love to run some kind of ArneOS as my primary operating system.   :lol:

If I were to nitpick, which I'm obliged to just because it's on this forum, I'd say some bits seem a bit noisy and imprecise.  Tool very asymmetrical, gosub has a few right-angled clusters for such a rounded shape. Trash quite noisy, and a weird big square banding(?) cluster in top right (I'm not sure how to explain that properly but I'm sure 99.99% of people would never notice).  But over-all this stuff makes me really happy.  Makes me want to buy an Amiga. 


55
General Discussion / Re: Unpaid art tests: Your thoughts
« on: January 20, 2015, 05:10:12 pm »
I'm not really against them, as long as they're respectful of your time.  Ie. They're already fairly sure they want to hire you, not tasking something that will take many hours and get back to you promptly. 

I've been given an art test once that was fairly excessive, and when completed they asked for revisions(!).  Then when I did them, scored an interview, interviewed (went v. well I thought)... They never got back to me for a year.  When they eventually got back to me got me to do a new art test, which I regrettably did, then they didn't reply to me a further 6 months till finally offering me the job.  After this process I declined their offer.  It was a pay rise, too, but everything pointed to working with them being a nightmare.  (I'm angry again after recanting that haha). 

Wouldn't bother with them for freelance work, unless it's a particularly big project and/or paid. 

56
Pixel Art / Re: [WIP][C&C] 16x16 Building tiles
« on: December 18, 2014, 10:40:29 am »
I'm not following the part on "non-contiguous filling to replace colors."

It means using the fill tool with 'contiguous' option unticked, so it replaces every instance of that colour rather than only connected pixels.

Basically a quick way to edit your palette without being in indexed mode. 

57
Challenges & Activities / Re: The Daily Sketch
« on: December 16, 2014, 10:57:37 pm »
FYI, the body/head bouncing up and down should usually be two bounces rather than one in the loop, high points when the legs pass each other, and low points when the legs are furthest apart.

You've given him a sort of pronounced comical limp (which I agree does look fun). 

58
Pixel Art / Re: Puppet/modular animation: taking the plunge
« on: October 28, 2014, 12:05:11 pm »
Flash has totally binned it's armature animation stuff, or at least changed it enough that I can't open those files again without it all being turned into keyframes, but the hair was actually done with a different kind of 'bone', that let you do arbitrary transformations on the whole shape rather than splitting into parts. (Also minor touch up in photoshop).   :-[  I had a lot of trouble trying to do it split into separate bones, too.  It looked okay, but a lot of gaps appearing at certain angles no matter how careful I was with the shapes at the pivot points. 

The popping in / out looks weird because it's stopping everything where the motion should be fastest.  It's hard to explain without a graph or examples, but instead of slow-fast-slow (spread out however you like, style-wise) for the whole movement, you have it for every pose, even though the extreme pose should be right in the middle (fast part) of the arc.  (Maybe someone else can explain this better)  :-[

Keep it up though!  :y:

59
Pixel Art / Re: Puppet/modular animation: taking the plunge
« on: October 22, 2014, 01:47:55 pm »
All the poses pop in and out like a sort of poorly articulated, clockwork robot.  I'm not sure whatever you're doing with the curve graph is doing you any favours. Imagine it probably looks a lot better with plain boring flat linear tweens, moving the keys to adjust timing. 

60
General Discussion / Re: No more blurry zoom v2.12! [UPDATE: July 21]
« on: October 10, 2014, 08:17:28 am »
Doesn't seem to work with animated images anymore? 


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