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2D & 3D / Re: Ship Sprites
« on: October 22, 2009, 02:48:46 pm »If I may expound on your advice Rik, the one thing that grabs me is your mention of the yellow parts. What say we have them shed some light on the adjacent hull? A good example is here: http://www.strekschematics.utvinternet.com/shipgallery/shipgallery1/akira.jpg
...Because we can't have the glow going off into space; not only would that not happen in open space (as there is little or no gas to refract light) but for speed reasons we want to avoid non-opaque pixels for faster blitting, and a glow that goes off into space would have to be alpha pixels.
Sorry, yes that's exactly what I meant. It'd look terrible to have the glow go over the background. Although you might consider using alpha edges to avoid that 90s pre-rendered look since you're using Flash (IIRC).