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Messages - r4c7
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11
2D & 3D / Re: Gameboy Pixel Model
« on: February 15, 2014, 04:21:23 am »
I meant to post this earlier, but time passed too quickly I guess.

I just edited the front panel. I tried to make it look like a real gameboy, but I think you could still take some parts for your own version. The main things I focused on and that I think would make your own work look more interesting: the indention around the buttons, the select & start buttons, and the speaker area.

12
Pixel Art Feature Chest / Re: Room interior; RPG-view (help on shading)
« on: February 05, 2014, 01:49:25 am »
The dimensions and shaoe of the baby grand seem wrong to me. I feel it should be a little longer in the back. Here is an image for the shape:

You can hopefully see how the curve to the smaller edge is more gradual. If you open the lid, it would look magical. I'll try to make an edit during the week, but it seems like its still a wip, so you may fix it by the time I get to it. Iif you want to make it into a full grand, you'd have to mess with the shape massively.
Also, just my opinion, It would be even greater if you tilted the piano, but you would have to completely redo it.

13
Pixel Art Feature Chest / Re: First Pixel art. (Need direction)
« on: January 27, 2014, 02:45:04 am »
Edit:
Mainly tweaked the colors. Heightened contrast and saturation. Some other color and design ideas and tweaks. I don't know if you were going for pastel colors, but it looked washed out. Unless they are supposed to be a ballerina, I'm guessing they should be more solid on the ground. I also messed around with the lighting a bit, but that isn't necessarily the best, just something to think more about.

14
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: January 26, 2014, 04:17:11 am »
Sorry I haven't been able to follow up on what I've said before. I've since then realized what I was thinking about was stupid, but I still feel single pixels can be okay. Examples with single pixels on left and no single pixels on right;

The thing I feel that warrants the most use of single pixels would to remove the jagged staircase shapes created. You can see this in the top right. I really hate the way this looks and it seems others do too. I would write more, but ptoing basicaally summarized what I would say in this post:
I have been playing around with this a bit on some of my older images, nothing really to show, but I came to the following conclusions.

  • It is pointless to do this in an image which has AA, because you totally kill diagonal AA and hamper the potential of AA in general, which in a lot of cases actually changes the shape of the curve you might wanna portrait.
  • If you aim to make art without any AA, I still do not see how the no single pixels/no single pixel lines (esp this) helps your image.
  • It largely seems to come down to personal aethetic preferences if you like this or not. I personally don't (the no-single-pixel at-all-and-weird-fat-outlines paradigm)
  • Everyone should just try and pixel as clean or as messy as they want.

I also redid another small piece in this style again. Also got the color count down from 8 to 6 too.

15
Pixel Art Feature Chest / Re: Gothic Dieselpunk
« on: January 17, 2014, 03:09:01 am »


started with animating the typewriter, maybe it needs to be fastened to 200% if it actually writes the letters out (but it's already down to 20ms/frame ...)

Cels:
already edited the water and various other stuff - same goes for the char's shadows (since they are so short now it works, otherwise this causes clipping issues with layers if you are running next to a wall)
This feels like a better speed, maybe even snappier, especially if you are going to have it type something out. The elastic effect also looks really bad, imo. Its seems typewriters aren't designed for motion like that. Here is an example I searched up quick;http://footage.shutterstock.com/clip-113290-stock-footage-close-up-of-a-vintage-typewriter-with-the-words-p-s-i-love-you-native-audio-included.html. The real life examples I've looked at seem almost instantaneous, but I'm not that familiar with animation to tell you how fast or how many frames to make it. Don't forget that not all letters come from the center, too, there will be a slight offset!

I'm no typewriter engineer, but this is what I take from my observations.

16
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: January 12, 2014, 06:26:53 am »
It is if you allow 45 degree connections, but it's a bit of a leap.
What about multi-color Clusters? I feel if the contrast is low enough it could work although, it would probably look better fixed. I whipped up an example with two 45 connections. In this case, they could be easily solved, but in a more chaotic situation, they may not be able to. Its a bad example, but I don't have anything better on hand.

17
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: December 29, 2013, 05:03:33 am »
I don't mean to drag this out into a new AA thread, but I whipped an example up. I'm sure what I'm going to say has been said before, but its been on my mind, so I'll let it out.

I find it interesting how the different contrast levels affect aa. in A with 100% contrast, aa is definitely needed. I also had  to use two aa colors to make it look right. B, with 50% contrast, only needed 1 aa color. C, 25% contrast, there is no aa and it looks fine. Its interesting how contrast effects the need for aa.

Then all of a sudden, I thought how these rules apply to dithering. (Top is dither, bottom mixed color. In C, all are dither)

With A, there is no room to use 2 extra colors to aa between the black and white, so it looks bad. B looks okay. C it is hardly noticeable there is a dither pattern.

It's kind of like dithering is a type anti-alias arranged in a tight repeating pattern, if that makes sense. I'd also be interested to see if it would be possible to make a dither pattern involving more than two colors, maybe even 4, to further support this. I may edit this a bit, or make a new post, about what I'm thinking, but I think I need to go to bed soon to refresh my brain. :ouch:
I feel like this is borderline gibberish to the more experienced artists here.

18
I like the original because it is more true to a real life crow. The head of crows (and many other birds) are slicked back and smooth. While there is texture, it wouldn't be in big clumps like that, maybe like more fine, short hairs. Here are two references I searched up where you can zoom in:
http://www.birds.cornell.edu/crows/AP%20HART93%2020Mar10%20cutout_kjm5340.png
http://upload.wikimedia.org/wikipedia/commons/8/85/Carrion_crow_20090612.jpg
Also found this that matches your pose:

Besides the plumage, I really think you have gotten a pretty accurate shape, but the plumage really bugs me. Made a little edit to the head to show what I feel would look better. I just painted over it, so take a lot of it with a grain of salt.


19
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: December 26, 2013, 04:24:28 am »
On the topic of this technique, I feel it should be fleshed out more as an idea. Maybe add more rules in support of single pixels.
Here are my ideas, but as an amateur, take them with a grain of salt:
Pixel art tries to push the boundaries of bitmap images. Sometimes there will be a "shape" that is too small to be more than one or two pixels or too big to be ignored. This picture is an attempt to show how a complex shape (below) may be portrayed in single pixels (above). Sometimes this may force us to use single pixels. Sometimes it may be better to change the form of the shape to make a better cluster with less single pixels.
Antialiasis shouldn't be explained as making an outline smoother, but as a way to better portray a shape/cluster.

I don't know how to explain dithering. Just my 2 cents here.

20
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: December 20, 2013, 03:36:18 am »
While you were working on yours, I redid mine.
Original:

New:

Still have 45 degree single pixels, but removed all others. I also fixed the forced perspective and did some tweaks to the foliage and colors. (I actually got the color count down to 8 from 10) Still not happy with the colors, but I love the rest, even with all its quirks. Don't think I could fix some of the problems without adding more colors, so I'm leaving it. Really fun to work on.


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