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General Discussion / Re: How did the old masters create their pixel artwork (e.g. Simon the Sorcerer)?
« on: February 19, 2010, 09:08:25 pm »LOL no sorry, we were not masters, we were students on the cutting edge, constantly evolving and experimenting with new machines and applications we were constantly learning new skills. consider it similar to the photographic revolution in the 60s with David Bailey and Brian Duffy etc (just nowhere near as glamorous )
- Were the "old masters" recognized as such? By whom? And masters of what, exactly?
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yes it was appreciated and some folks like Bob Stevenson and Paul Docherty on the c64 and later Pete Lyon on the ST were "names". although to be quite honest most were known only to the demo scene by name. the general public may well have appreciated their graphics but generally they didnt know their names. the programmers and particulary the musicians of the 80s games were far more likely to be "names" than the artists/designers.
- Specifically, did people who liked videogames appreciate their art?
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i can only comment from the c64 demo/compunet era but in those times artists could be very well known on the "scene" and would recieve far more attention there than commercially. after about 1989 i cant really comment because i was commercial after that totally with no activity in the demo scene.
- How did the various communities of authors and audience of pixel art change, socially and culturally, over so many years?
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No nothing like this, we just drew stuff and learned from each other. just talk and observation of new techniques, no crits no hard and fast theory just do it and learn and experiment. no barriers on what you could or could not do, if u could draw it, it was acceptable. just no "digitization" which would be termed "wired" now
- Was the notion of "pixel art" as problematic as it is today, or did people just draw stuff?
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I have no idea, but presumably it came after the time when applications finally enabled artists/designers to work in the electronic medium in the same manner they would on paper or canvas rather than dropping clusters of pixels on the screen by hand.
- Where does the artistic ideal of pixel art "purity" come from? My theory, as I explained, is that it originates from the fracture between mainstream users of general purpose software and nostalgic users of "retro" software.
Steve[/list]