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Messages - elise
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General Discussion / Making Mobile Games
« on: August 22, 2007, 03:12:45 pm »
I'm new to game mockups and I've really enjoyed making the few that I have made so far. I'm starting to wonder more about making an actual playable mobile game and I have some questions.

First off, are there any tutorials out there on making mobile games? I don't want in depth game development advice because if I end up actually making a game, I'll hire someone to do that part... I just a general feel on the do's and don'ts from the artist's standpoint. I don't want to create some big elaborate scheme only to have someone tell me to scrap it because it's not technically possible.

How do game makers handle different screen sizes? Do they make a game just for each particular phone or just for a popular resolution? I would think for pixel artists this would be a big deal.

Is there an average size for games (kb-mb-wise)?

The only game I have on my RAZR is Bejeweled so... is it possible to save progress to some mobile games?

Any advice from someone who has made a working game in the past?

Pixel Art / Re: My Mobile Mockup
« on: August 22, 2007, 05:51:36 am »
Hopefully these lions look a bit more mean... ;) Added more obstacles and an extra life.

Pixel Art / Re: My Mobile Mockup
« on: August 21, 2007, 06:49:16 pm »
Thanks for the feedback.  :) I changed the panda... hopefully it looks a bit less scary now. ;)  Added the key and tried to improve the bush, too.

Still trying to think of villains. ???

EDIT: I editted it again... changed the panda again and added a monkey! He's not a villain, just another character choice. Oh, and now there's water you can't step in... which will seem more threatening when I have an actual bad guy somewhere in there.

AND AGAIN: I tried to make some lions as bad guys... Good gracious, it's hard working so small.

Pixel Art / My Mobile Mockup
« on: August 21, 2007, 05:18:29 pm »
Alrighty... so remember that game Chips Challenge? Back in the day that was one of the only games we had on our pc so I played it A LOT and grew to love it. I decided to make an homage to that game for my first mockup frenzy try. But instead of a little guy running around collecting chips to get the next level, I have a little panda collecting keys to escape from the zoo. It just made sense when I was trying to think of a one button game I would actually want to play. Up, down, left, right. Don't have to press anything else. Simple tiles. Simple sprites. Not much animation (well, actually none yet, ha).

What do yall think so far?

I still have to make the keys, some obstacles like fire, water, rocks, etc. and some pathbound and non-pathbound villains.

General Discussion / Re: Bad at what i like
« on: August 03, 2007, 02:40:03 am »
I have problems with art block all the time, especially when I try something and get frustrated with how it turns out. But there are ways of dealing with it. You can either wait until you're inspired or force yourself to at least try to crank something out. I try to find inspiration when I can't think it up on my own by checking out challenges, contests, job offers, making fan art, doing requests, coloring line art, collaborating with other artists or participating in projects (like pixel stamps, pixel joint, iso city).

While I'm not making art, I like to study it. I love looking at through pages and pages of art by other artists, trying to figure out how they do what they do, maybe trying out a technique with my own twist. You should never outright copy anything verbatim, but you can't go wrong studying techniques they use, learning about what makes their pieces just right like light sources, anatomy, color theory, etc.

Practice makes perfect... eventually. Even if you don't like what you end up with, you tried. Get c&c and you make it better. And if you get frustrated with something, put it away and try again later.

Anyways, I know how you feel. A lot of artists do. Just keep at it. :)

Pixel Art / Re: Gameboy Attempt
« on: August 02, 2007, 09:01:43 pm »
jericho - I really like how the sprites look with the light outine, but I don't think I could put it on the apples because it would add another color. Right now they're 3 colors + transparency. Maybe I could change them to lighter colored apples, though it would change the way they look when they disappear. Hrm.  :-\

trevorious - I don't think so... although my kids want me to.  ;) I'm just doing this for practice in case I ever want to make a rom or mobile game. I still have a lot to learn about tiling and animation.

Pixel Art / Re: Gameboy Attempt
« on: August 02, 2007, 05:13:46 pm »
Thanks overkill...  :y:

I made an animation of the sprite running (or more like walking kinda fast)... I had to make it relatively simple so no bad guys, jumping or other stuff. Just running and collecting points.

Still doesn't look very... fluid... but not bad for my first attempt.

Pixel Art / Re: Gameboy Attempt
« on: August 01, 2007, 03:31:44 pm »
Thanks for the feedback. :) I tried to make more readable versions...

Here's one with the outlines:

And one where I just removed the darkest color from everything but the the characters and things you can interact with:

Forgot to put the villians and balloon back in that one... whoops...

And the original just for comparison:

Anyways, which one do yall prefer?

Xion - yeah, I kind of just threw everything into one scene just to see what it would all look like. I'm not great at animation but I'll see what I can do.  ;)

Pixel Art / Gameboy Attempt
« on: August 01, 2007, 07:01:35 am »
I wanted to try my hand at making a gameboy mockup and felt like making it ridiculously cute and all that... and I tried to stick to what I know of gameboy specifications. The key word being 'tried' because I'm pretty sure I messed up when it comes to sprite and tile size. It's my first time doing games/sprites/tiles so I'd love to hear any c&c.

Anyways... here's the cluttered version:

Without the sprites:

And here's my sorry attempt at a running panda sprite:

General Discussion / Re: The gathering of the Fad Avatars
« on: November 19, 2006, 02:32:26 am »
Well... here's my try. I'm still new to limited colors, aa and non-pillowshading but I think I did ok.

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