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Messages - Carnivac
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41
General Discussion / Re: Official Off-Topic Thread 2014
« on: September 28, 2013, 07:32:36 pm »
nope. 

edit:  ok fingers looking ok-ish... but then i gotta take the same fingers and make them look a bit more feminine... no idea how. :P

42
General Discussion / Re: Official Off-Topic Thread 2014
« on: September 28, 2013, 07:13:11 pm »
oh, i do hate pixelling fingers...

43
General Discussion / Re: Official Off-Topic Thread 2014
« on: September 28, 2013, 11:35:26 am »
people are stupid.

44
Pixel Art Feature Chest / Re: Sir Gregory & Creya
« on: September 28, 2013, 11:33:24 am »
No wonder why feminists are fighting each day. And I'm really not the kind of person that support extrem feminism,
Are feminists those women who think they speak for all women and don't like women that like to express and enjoy themselves?  I can tell you I've known many ladies who would actually quite like that design and have dressed similarly for various occasions.   An ex of mine was very into dyed hair and corsets.

Quote
but I think you're just displaying exactly what we, artists, shouldn't do these days.

Are there rules on art?  I thought art was an expression of what you like to do and not what other people tell you that you can or can't do.

45
Pixel Art / Re: "Atari ST Robotz"-like shooter, but with NES restrictions
« on: September 27, 2013, 05:22:35 pm »
I think the new palette is working a lot better than the old.  In the old I didn't like that blue in the tiles that seemed to burn out of the grey too much (I dunno if what I said made sense), now it seems more natural and somehow more atmospheric.

And as for the six small test shots of the dude's readibility I think either of the middle two work best.  At his size he does need to pop out more like he's doing there. 

And thanks about C.P.C. :)  I am still working on it in little bits (busy with a paid freelance project at moment) and trying to do a whole new tileset and also trying to update the engine from Game Maker 8.1 to Game Maker: Studio which is NOT easy (they've changed or removed various things I used in the game code) as GM:S is the one they update now and has the multi-platform support if you buy the modules and such.

I'm looking forward to giving this game a go when it's a playable thing.  I likes retro stuff with small, well defined sprites & tiles and tons of style which this has.   ;D

46
General Discussion / Re: Fantasy/alien world landscape artists?
« on: September 24, 2013, 05:21:05 pm »
Cheers yrizoud

Looking forward to going through all these and developing some new tile ideas and color schemes once I get some time.   :)

47
Pixel Art / Re: "Atari ST Robotz"-like shooter, but with NES restrictions
« on: September 24, 2013, 05:20:07 pm »
According to his skill and i doubt he'll make a game for nes, it seams he use this palette just for fun.
I posted my question in case there is another reason behind this ^^

Not sure that everything will turn out some way, but it would be great to make it on NES and release on cartridges.  :)

So yeah if Winged Doom is serious about wanting to put it on a real NES someday it'd be a good idea to learn about the limitations early on and design it around them so it'll be a lot simpler to get them working as intended on an actual NES when the time comes.  The whole thing with having to allocate various background and sprite palettes makes things a whole lot more difficult but actually quite rewarding in some ways too as a good challenge should be.

48
General Discussion / Re: Fantasy/alien world landscape artists?
« on: September 24, 2013, 01:37:34 pm »
Thanks Reo.  I shall check these out.  :D

49
General Discussion / Fantasy/alien world landscape artists?
« on: September 24, 2013, 11:58:39 am »
While working on my retro 8-bit Amstrad CPC game I've always felt the tiles looked a bit... uninspired and not as atmospheric as I would ideally like.  They look fine but I feel like I want to try something else.  I've always been a fan of the landscapes and logos of the artist Roger Dean since he did the boxart of various Psygnosis games back in the Amiga era, particularly the Shadow of the Beast series and I've been looking at his work again now trying to get an idea of how I can try get that kind of otherworldy landscape look using a reasonably small amount of tiles and the low colour palette of the CPC (specifically my game's 16 colour palette from the CPC's 27 colour total), hopefully without ripping him off too much like a certain well known movie director.

Anways I know a lot of you are arty types so I thought I'd ask if you guys know of other fantasy/sci-fi landscape artists I should check out the work of for ideas and inspiration in addition to Dean.   I mean landscapes that look like alien worlds rather than Lord of the Rings. 

Thank you.


 :D

50
General Discussion / Re: Official Off-Topic Thread 2014
« on: September 24, 2013, 11:51:30 am »
Good little game.  Not my usual thing but had charm and some nice pixels (once I turned off the filters). :)

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