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Messages - Carnivac
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251
General Discussion / Re: Official Off-Topic Thread
« on: November 22, 2009, 06:12:02 pm »
in case anyones interested I put up some new shots of one of my two main retro pixel game projects I been doing.  This one being level 1 of a game called 'Hero - Celestial Force' which started off as a fan game of the game 'Hero' by my friend Ultimortal (who also created the popular 'Iji') before it sorta grew with more colors (though I am only using colors from a modified NES palette) and slightly larger sprites and 8 way shooting and stuff.  And it was only meant to be a 2 week project I began almost 3 years ago to the day.  Am very slow.
http://amon-devilman.deviantart.com/art/Hero-CF-221109-144395853

252
Archived Activities / Re: Secret Santa 09 Signup!
« on: November 22, 2009, 06:04:43 pm »
I'll join in too.  Not done one of these before.

Likes : Uncharted 1&2, live action Transformers, good anime (Akira, Ninja Scroll, Cowboy Bebop, Miyazaki for example), Street Fighter II/Alpha3/IV (particularly Chun Li & Rose), big juicy bloody steak, DC comics (Green Lantern, Batman, Superman etc), Doctor Who from any era, Firefly/Serenity, Iji, LittleBigPlanet, ThunderCats, The Warriors (game & movie), Turrican II on Amiga, werewolves, devil women, Super Metroid, Castlevania - Symphony of the Night, Robin of Sherwood, proper retro looking games that bring back happy childhood memories of playing on the Amstrad CPC, Amiga or even NES, banoffee pie.

Dislikes : Nearly all FPS/RTS/RPG games, 2D games that use mouse aiming, post-SNES Nintendo, Sonic the Hedgehog, Gordon Freeman, Lara Croft, anything too kiddy especially japanese, crap anime (Dragonball Z, Pokemon and such), trendy vampires, zombies (overused), Harry Potter, Lord of the Rings (actually most fantasy magic stuff), anything by Pixar 'cept Toy Story, carrots.

there ya go.  Enough to choose from and enough to avoid too I reckon.

253
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II - DONE!
« on: November 08, 2009, 07:33:26 pm »
Great stuff all round.  Just loads of cool things to look at there.  I like seeing how people made such good use of those colors that I struggled with.  Finding that interesting and educational.  I'm glad I had a go.  I think I'll be up for another one whenever that may be.

Love the Aku tile.  Been rewatching Samurai Jack recently and still love that show.

254
General Discussion / Re: Pixel art, a rare skill to be learned?
« on: November 02, 2009, 06:38:56 am »
I've found the image filtering on all the latest browsers has been a pretty huge pixel killer for me. I barely look at the stuff anymore cause of how much I have to go out of my way to view PA now. I'm sure this plays a minor part in PA decline, but it has to be making it hard to convince young people to give it a shot seeing as it's becoming more and more difficult to show PA to them.

Firefox 3.6 looks like it has ways of not filtering the images judging by the Minefield builds I been using lately.  Seems you can use tags in your webpages to force them to have clear images on everyones machine (provided they using the updated browser too) and you can set the userContent.css on your own machine so that all pages on the net have no blur when viewing them.  Just have to wait for the full finished 3.6 to come out.

Get them to use Linux

Linux nearly put me off using computers at all especially cos at my last job that's all they had on their PCs.  Only reason I even have to use it at all these days is that it's the only OS I know of that can install on a PS3 (regular, not slim).  Just feels like the OS made for people with too much time on their hands.

255
General Discussion / Re: Pixel art, a rare skill to be learned?
« on: October 30, 2009, 06:37:54 pm »
Right now it's kept alive a little with DS games, but it's pretty much the only console platform that still has visible pixels and thus a use for pixel art.

I've noticed some PSP games using pixel art recently as a stylistic and nostalgic aesthetic such as Holy Invasion Of Privacy, Badman and a couple forgettable PSP minis I played briefly but the art in those is usually mediocre at best.  Makes me wonder why they bother.  If I knew how to actually code for those I'd try to make one myself.

256
General Discussion / Re: COLOR PALETTES (updated 10-20-2009)
« on: October 25, 2009, 10:22:08 am »
Yeah I'm only into the live action movies (and their related comics) and the old 80's Marvel comics particularly the ones made in the UK which had artists that inspired me to draw in the first place.  Not a fan of any of the cartoons ('cept the old 1986 animated movie and the occasional well written episode of Beast Wars despite it's ugly CGI) and especially loathe the most recent one.

I get why palettes for different machines are useful.  Particularly when trying to capture the feel of a particular computer or console or preparing graphics to actually be put on one of those machines but I'm not sure why palettes from games are useful.  Some of them seem so large I'd just pick my own colors anyways.

257
General Discussion / Re: COLOR PALETTES (updated 10-20-2009)
« on: October 23, 2009, 08:30:06 pm »
Yeah.  Was Wolverine.  Still am on Pixel Joint cos they can't change names but everywhere else I used I've reverted back to this name I had many years ago.   Makes things easier.  Am more well known in most areas of the internet than the Transformers character Carnivac (whos name I took and yet even some fans of various Transformers continuities don't even know of him that well if at all, hell even Google shows my site as the first result of that name) but no one with the name Wolverine online is more famous than the comic book character.  Makes it easier for people who might need to find my stuff for some reason.

258
General Discussion / Re: COLOR PALETTES (updated 10-20-2009)
« on: October 23, 2009, 12:06:39 pm »
Nice collection though I think you have the CPC palette looking a bit random.
Makes more sense when arranged like this



That's the palette arrangement I use when making all my CPC stuff (am gonna do some more today for my CPC style game actually).

Your one has the midvalue number at 128 and mine's at 127 but that really doesn't matter as long as it's consistent within the pixel piece or game.  Some of the CPC emulators use vastly different number for some reason making a lot of the colors much darker than need be which aren't like that on my real working CPC.

259
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 16, 2009, 10:43:51 pm »
I envy the skill of those of you who managed to do these so well and especially those doing more than one.  Can tell even by just the visible borders there's some quality stuff in there.  I really struggled with mine.  Hardest thing I've ever had to do pixelwise.  Looking forward to seeing the fully complete and revealed piece.

260
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 16, 2009, 12:37:45 pm »
Can I take 42?

Never done anything like this and it'll make a nice change from all the sprite/tiling game work I been doing for the past few years.  I was gonna join in a couple days ago but I got a rather superb PS3 video game and didn't want to commit to this til I got through the story mode on that.

I'm not sure I fully get how to do this but I'll give it a go.  I'll do one and you just tell me if it's wrong or just too crappy to have in there.


edit:  Done, I think.  Back to Uncharted 2.

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