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Messages - Carnivac
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221
General Discussion / Re: Retro games on HD TVs
« on: June 26, 2012, 02:34:40 pm »
What kind of cable are you using?  My 32" 1080p LCD HDTV is really crisp with pixels. I have the PS3 connected via HDMI cable and low res games look good on that (as does pixelly websites on the internet browser, I checked my own site on there when I was writing it, and often use pixel art wallpaper for the XMB background), my laptop connects via a VGA cable to be a general emulation machine and the pixels all look great on that too and even my real Amiga 1200 using a SCART cable looks great.  Really happy with that TV as it was a bargain at 199.99 (love the split screen mode. A friend and I did a speed run of Castlevania - Symphony of the Night in a sort of mock '2 player' to see who won the 'race'.  I was using the PS3 on the right side of the screen and he was using the PSP on the left side).  Only time a machine looked a bit crap was the old Mega Drive I was testing (as I was giving it away) but then that was the RF cable and that always looked crap on any TV I ever had.

222
General Discussion / Re: PAST Pixels - Who made these?
« on: June 24, 2012, 08:24:14 am »
Big ol' nostalgia-fest of the "good ol' days".  Nice.  :)

For those of you who remember Madgarden, he has an even bigger dump of stuff from Pixelation's past. I'm not going to link to it because it's not my bandwidth that would suffer, but I will say if you happened to type something along the lines of "madgarden pixelation" into a search engine, you would probably find it pretty quickly. He had a lot of my pixel art that I thought was lost forever

Thanks for that.  It's a bit time-consuming having to click on every image file in the list that popped up but I've already found two images of mine I thought were lost.  When I have a bit more time I'll look for more.  ;D

223
Pixel Art Feature Chest / Re: Grimoire - Art C&C
« on: June 15, 2012, 06:15:09 am »
Its a very subtle amount of visual theme but his old costume has scales and fins

Yeah, but he himself looks indistiguisable from a human being. Anyone can dress up as Aquaman (although having seen some fans dress up as him as conventions, some are more succesful than others...seriously if you want to dress up as a superhero, at least work out a bit...)

The 'classic' depiction of mermaids always seemed odd to me.  Simply being like they chopped a person and a fish in half and stuck them together.  I have seen other designs where they try to blend a bit more fishiness into the top half such as gills and fins though.

224
Pixel Art Feature Chest / Re: Grimoire - Conceptual Art C&C
« on: June 14, 2012, 05:56:47 pm »
Aquaman lives in the sea and doesn't look even remotely fishy.  Just sayin'.  :)

225
Pixel Art Feature Chest / Re: Pharaohs Return (C64)
« on: June 11, 2012, 05:40:31 pm »



I like the design of the far right sprite those the pose is a bit uninteresting and the black boots may be hard to make out on this type of game's backgrounds.

226
Pixel Art Feature Chest / Re: Pharaohs Return (C64)
« on: June 11, 2012, 08:38:03 am »
If you say so.  I guess I've never used a display quite that blurry as to not be able to see any sign of a 1x1 pixel's definition on certain background colors perhaps (on a home computer anyways where I usually had the relevant monitors.  My consoles of that era usually had to use the TV instead and that awful RF cable lead garbage for a long time.  Heck, my NES even had to use a now ancient 14inch black and white TV meaning my earliest memories of playing Super Mario Bros feel like they're from even decades before the 80's).

Certainly in this particular Soulless shot...

...I find the blue and red background 'hires' tiles extremely distracting because of their more clear and yet grainy appearance (and possibly due to their colour too which stands out from the rest) when compared to other graphics in the image.  But yeah I suppose it might look 'better' being all blurred through a PAL display/emulation.

227
Cyangmou: love all around then


Also wasn't Qbert the first isometric game?

Possibly.  I don't think I've ever played it yet I do have memories of receiving the board game version as a present one christmas when I was a kid.  Odd for me to have played a board game version of a video game but not the actual video game itself.

228
Pixel Art Feature Chest / Re: Pharaohs Return (C64)
« on: June 10, 2012, 03:57:07 pm »
I'm really not a fan of the mixed resolution appearance at all but I don't mind it here on the sprites so much as it draws them out a bit but I'm not sure I like it used on the backgrounds since to me the 1x1 pixels look sharper and more defined so my eyes are drawn to that on a piece like this and 2x1 looks a bit more unfocused which looks more suitable for backgrounds you aren't meant to pay too much attention too.

229
@carnivac: I wasn't even born at this time and don't played anything that old, except the nintendo arcade games. I played Anno, Sims and Diablo with 3D Iso. 

Fair enough.  I've never heard of Anno though.  But my point was the style was not just limited to tatical games and RPGs.  The old iso 8 bit games were very popular back in the day.  The "2.5D iso" as you call it (though this is the first time I've seen the word isometric applied to that viewpoint) has also been used in many action games such as Shock Troopers, Chaos Engine and Merc for example.  Was a very popular view point for character based arcade shoot 'em ups.

230
Hm, your '3D ISO' viewpoint was also quite popular in the 80's too, particularly with various platform adventure games on the Spectrum, Amstrad and C64 such as Knight Lore (which I think invented the genre and possibly the actual viewpoint itself though I'm not sure about that.  Certainly was one of the earliest home computer uses of it though) and also Head Over Heels, Batman, Movie and Sweevo's World to name but a few.

EDIT: Just checked up on Knight Lore and while it was a very early use of iso, Ant Attack predates it (though I never played that one).

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