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Messages - Carnivac
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21
Pixel Art / Re: Sort-of Cannibal Panda
« on: July 04, 2014, 12:54:06 pm »
I would have been pretty happy to have received this as a christmas secret santa gift.  I like it a lot.  Also I like the fuzziness of it.  Honestly I think it's fine as is and you should just move onto something new but it's your choice as an artist. :)

22
General Discussion / Re: Official Off-Topic Thread 2014
« on: June 15, 2014, 11:43:41 am »
Had one very much like that a couple weeks ago.   I was kinda shocked by the total idiocy of it.  I mean, I hate the damn things even when you can see and make out the words but sometimes they really just take the piss.   Just another lousy security mechanism that irritates and punishes the honest people rather than the ones who abuse things and break the law.

23
2D & 3D / Re: Official OT-Creativity Thread 2
« on: June 14, 2014, 09:39:16 am »
Thanks.  Yeah I think I see what you mean.  It does look like 'I' drew it.  :P   And yeah, Cash is referred to as a legend for good reason. 

I think I need to draw more often and get some practice. 

24
2D & 3D / Re: Official OT-Creativity Thread 2
« on: June 13, 2014, 06:46:10 pm »
I did this today.   I haven't done much with 'traditional art' stuff for a very long time.  In fact probably been several years if not more.  But I was feeling like having a go today and bought a couple pencils today and took a shot.    Chose one of my favourite singers Johnny Cash cos he has an interesting face and you can go slightly wonky and it still looks 'right' (as opposed to trying to draw some bland somewhat symmetrical supermodel type).   Anyways it's a bit messy and I'm clearly out of practice but I think it's at least recognisable as Cash. 


25
Cos 'grid art' doesn't sound like it has anything to do with computers and 'pixel art' clearly does.   Even people not that into computers in general likely know what pixel refers to.

27
General Discussion / Re: Wii U or 3DS?
« on: May 08, 2014, 01:42:01 pm »
PS3/4/Vita would be a good go as well particularly with Sony's increased support for indie developers (if you look at the PlayStation blog it's often got articles about upcoming indie games, and their recent support of Game Maker: Studio has veen very encouraging for those of us who use that software such as myself).  The appeal of Crossbuy where you only pay the price of one format and get the others included for free (so if you buy it on PS3, then you get the Vita and, if available, the PS4 version as well for no extra charge) is a big draw when owners of multiple PlayStation formats are considering their next game purchase.   I only have the PS3 out of that lot at moment but I still like that I'm having the Vita and PS4 versions attached to my account for when I do own those consoles. 
Also judging by comments on the PlayStation blog there's a lot of people who'd like more rpgs.   The PS3 and Vita certainly have good games of those genres (and they sell quite a lot of RPGs on those formats in Japan particularly) but there's always room for more (particularly 'retro' ones that resemble the SNES era it would seem going by some of the remarks).  I don't personally like RPG's all that much myself but I'm just saying what I've been seeing as a PlayStation gamer and thought I'd offer that bit of advice.  Nintendo may be your favourite and that's fine but you should check out what the other companies have to offer in addition.   Even more so with the reports of the Wii U struggling as it is.  At the end of the day if you want profit you need the game on the machine it'll get most exposure.

28
Pixel Art / Re: pixel mech: 8 frame walk
« on: May 07, 2014, 01:24:35 pm »
The arcade sprite isn't very accurate really.  I've been using screencaps from the movie and my large NECA figure for reference but this is real useful too.   And no I haven't yet done the walk though I have designed the main sprite and am quite happy with it.  I've been plotting out the walk cycle but it's going to take quite a lot of time to get it right and I'm a bit stressed with my driving test coming up soon and I am so not ready.


29
Pixel Art / Re: pixel mech: 8 frame walk
« on: May 07, 2014, 08:55:29 am »
Just signed in to say Rikfuzz I love you and that ED-209 animation is exactly the sort of thing I've been looking for now that I'm at the stage of my RoboCop game that I'm planning to animate my ED-209's walk cycle.   Thanks so damn much.  :D

30
General Discussion / Re: Official Off-Topic Thread 2014
« on: April 15, 2014, 07:51:13 am »
Yeah the turning is a smidge off in the video (legs weren't quite aligned properly in placed) but yeah if you noticed I have his head sprite turn first and then the body follows like he does in the films (sometimes in the films his body turns before his head does... but rarely do both turn together).

Anyways glad you like.   Am still working hard on it.  Plotted the basic shapes of the ED-209 last night to get his size and scale right and figuring out memory-saving ways of animating it (like static top half and animated legs) but also gameplay stuff.  Two tank-like objects blasting at each other both losing energy til one explodes isn't really much fun (at the end of level 1 in the arcade game I think it's more a case of "hey cool it's ED-209!" rather than "hey what a fun and challenging boss encounter this is").  I think for the first encounter in this game I'll have it inspired by the first movie where Robo is disarmed and damaged and trying to escape ED.  Could have it so that ED is stomping and shooting after Robo and you're having to just get him out of there and slow down the ED-209 by hitting switches by doorways to slam down heavy doors to slow ED down before it shoots them or slam down on ED himself to stun him so you can walk back and give him a quick punch or two before he recovers.   Stuff like that.  At least on the first time. 

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