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Messages - Jellybit
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Pixel Art / Re: Just another walking monster [CC]
« on: December 18, 2013, 06:55:33 pm »
I agree. The lean forward with the legs far behind makes it look like he's using the swords as crutches.

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Did anyone happen to get a copy of Matriax's video tutorials from here?  I'm pretty interested in checking them out.  Thanks!

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General Discussion / Re: Read the Rules, then introduce yourself here.
« on: September 05, 2009, 01:00:03 am »
Howdy, I'm Dave.  I joined recently because I've been getting more serious about doing art for my games, and I know my current work doesn't cut it.  I really look forward to your critiques of my newer stuff.  I've got a lot to learn.  You guys are incredible, and your understanding of color and light is something I really admire.  I've studied animation since my previous pixeling attempts and I feel I've learned a lot in that area.  I'm excited to put it to use in the pixeling realm.  Nice to meet all of you!

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Here are some characters I made for a friend's game a year or two back:



Here's a closeup of a mockup I made about five years back as my first pixeling attempt that I can remember (aside from possibly ANSI art a decade and a half back if you count that):


and an animation I sketched out that afternoon (really sorry the movement is so sloppy, but I was just drawing frame after frame without planning):


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Pixel Art / Re: Hut and Walking Figure C+C
« on: September 04, 2009, 11:12:14 pm »
I'd say it may be even harder with this new outfit/color to see which leg is closer and which is farther.  Also, his knee seems to drop down on his leg when it's on the ground as opposed to when it's up in front of him.  And I don't know if you mean to do this (you may), but his far arm appears to be moving a good deal more than his close arm, which makes his close arm look stiff in comparison.  But I have to say that while your shading does need a lot of work, it's definitely improving.  Good job on your progress.

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Pixel Art / Re: Hut and Walking Figure C+C
« on: September 03, 2009, 01:16:43 pm »
Nice edits.  It was good of you to make the hat stationary again after editing the walk cycle further.  The first one was very exaggerated, and a tilted hat would fit it better than your newer, more realistic walk.  I know I said I wouldn't touch on rendering issues, but it's difficult for me, especially in your newer animation, to read which is his farther leg and which is the closer one.  This issue will probably require that you darken/mute the farther leg a bit to allow the viewer to more easily separate the two.  In fact, it might be the reason Bissle thought the hand was attached to his pocket.  One could easily read the back leg as the front and see it that way.  Or he sees it just fine and I could be wrong.  :)

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Pixel Art / Re: Hut and Walking Figure C+C
« on: September 02, 2009, 01:54:38 pm »
You're off to a good start.  I'm more familiar with animation, so I'll leave the rendering critiques to the other guys.  If this is your first animation, I'm impressed.  I have a few suggestions, however.  In the arm movement, take a close look at the hands in particular.  See how his hand jerks around when it gets to his hip?  It looks like he's shaking some dice or a can of soda.  The motion should make a smoother curve (possibly in an elongated and bent figure 8 motion).  Also, it jumps too quickly to and from the upward position.  Unless it's supposed to be thrown up and down with extreme force, it should ease in and out of movement.  Animate different arm movements for the up and down motion.  Don't use the same one both ways.

As far as the legs go, you've communicated the point of contact, which is good, but it looks like his hips/shoulders don't swivel at all.  They should swivel slightly in opposite directions as he walks.  Maybe a lot if you want to exaggerate.  But not swiveling at all makes the walk look robotic.  I also suggest a bit of clothing movement.  Perhaps a slight hat tilt on the way down, or slight movement in the piece of cloth sticking out from his chest (scarf?  unless you didn't mean to do that).  Hope this was at all helpful!

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