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Messages - 7321551
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21
Pixel Art / Re: Some new stuff
« on: May 16, 2010, 03:01:26 am »
Where did you find those! [...] How did you get them to that scale?

Stock photos & Photoshop.  ;)

This new version is a step in the right direction.

22
General Discussion / Re: OUTLINES: discussion
« on: May 16, 2010, 02:29:18 am »
Thanks Gil, nice example. I had in mind a comparison - emphasis on examples that would "clearly be worse without outlines".

I needed an appropriate environment so I used this nice mockup by Vierbit (thankyou, PM me if you want it removed)


All I did was remove the outline, which caused him to lose a lot of weight. Also, the environment lacks outlines, which might make the character seem incongruous (although outlines being limited to characters isn't unusual)

I'll reserve my judgment for an additional post, but clearly both look alright. What do others think?

commercial games?
Nah, not necessarily commercial games. I wouldn't hold up a design choice as ideal just because it was in a commercial game - or even a popular one.

23
General Discussion / Re: OUTLINES: discussion
« on: May 15, 2010, 01:35:46 pm »
Any examples? Examples that would clearly be worse without outlines?

24
Pixel Art / Re: Some new stuff
« on: May 14, 2010, 06:43:05 am »
(if it's not too much to ask, for further discussion can we keep the names/slang names of a womans upper torso use to a bare minimum? thanks)
I hope you're not living in some kind of draconian theocracy?

Anyway, all of the attention to mammaries it misplaced - they're influence at this scale is pretty negligible.

Larger things such as stance, hip/shoulder ratio, & hip/waist ratio are more important. At most, all you need is to allude to breasts with a bit of shadow like Reo did.

It's a myth that simply practicing something will make you better.
Yes!! This is very good to know.

25
Pixel Art / Re: wip face
« on: May 14, 2010, 05:29:51 am »
Look at the philtrum. Rotate the face in your mind. Which direction is it upper lip oriented? Downward. That's crazy. They usually face slightly upward, or occasionally straight vertically.



The nose needs to be rotated to the right a little.

You're right to be hesitant about that blue thing - it's no good.

26
General Discussion / Re: New banner for the site
« on: May 11, 2010, 11:02:02 am »
I voted no. I like Bruce Lee.

But the mixed resolution in the logo is a little puzzling.

27
General Discussion / Re: Official Off-Topic Thread
« on: April 28, 2010, 10:06:41 am »
Anyone here who's seen Assault on Precinct 13 (1976 version) & played Xenon 2 Megablast?

I was a bit surprised to hear the theme from the game in the film's soundtrack!

Anyway, turns out it was a remix (the game version). Pointless post but I was SHOCKED. You probably had to be there.

28
Pixel Art Feature Chest / Re: [WIP] Dragonite
« on: April 26, 2010, 05:27:51 am »
Okay. I hate outlines too.

Another problem - he's shaded in discrete, evenly spaced steps (ie. Color banding) & the shades are shaped in a mostly concentric way, ie. pillow shading. I don't think light works like that - speculars & diffuse light & shadows are different from each other.



29
Pixel Art Feature Chest / Re: [WIP] Dragonite
« on: April 25, 2010, 07:40:57 am »
Question - are the broken areas on the outer edges intended as AA, or an outline?

If AA: you need a background with the appropriate value:


If outline: you need to commit. Broken outlines are ugly.


That needs work because I didn't do it manually, I just used the outline command in Promotion. & fiddled with the colors a little.

edit: I just realized you did have it on an appropriate background in the original post. Then you made it transparent for no reason!

30
Pixel Art / Re: ...Fadatar...
« on: April 24, 2010, 08:07:58 am »
Good work so far.

I think you may have underestimated your jaw slightly, & the area between your nose & mouth.The eyes could be opened a bit (to model it on the photo, but that could vary with expression) & the philtrum (upper lip groove) could be a little more prominent.


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