Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - junkboy
Pages: 1 [2] 3 4 ... 27

11
General Discussion / Re: pixel art job?
« on: May 03, 2013, 09:54:09 am »
Having a good portfolio is one thing, the other is delivering the art test (I'm assuming they have one) promptly and to spec, not to mention interviewing well. Having a positive outlook and easy-going personality goes a long way in lading a job anywhere.

12
General Discussion / Re: pixel art job?
« on: May 02, 2013, 09:38:04 pm »
You're UK-based, right Carnivac?

Try your luck here: http://www.nitrome.com/jobs/game_artist.html

Seriously, do it.

13
General Discussion / Re: Pixelation meet-up during GDC, 2013
« on: April 03, 2013, 07:29:46 pm »
Next year, I promise!

I was very busy attending the Indie Drinking Game Summit just around that time.

14
General Discussion / Re: Pixelation meet-up during GDC, 2013
« on: April 01, 2013, 09:19:45 pm »
As it turns out, it's really difficult to get things done while a billion things are going on during GDC...

15
General Discussion / Pixelation meet-up during GDC, 2013
« on: March 04, 2013, 10:10:42 am »
Since the old thread is gone after the great server purge of March...

Hey guys!

Me and Jad (aka Bomb boy) were thinking of hosting a Pixelation meet up during GDC this year. I'm sure a bunch of familiar faces will be in San Francisco around that time, like AdamAtomic, snake, Inidigo and such, so we think it would be awesome if we could get together, have a few drinks and ponder the importance of clusters, dots and Yus birds. Nudity is optional.

We'd probably have it at some nice bar downtown, or perhaps Jad's hotel room if he was serious about that.

Anyone up for this?  :crazy:

16
General Discussion / Re: Second Cluster Study - Knights of the Round
« on: January 02, 2013, 11:14:24 pm »
st0ven: Damn that looks nice! Both this one and the Altered Beast dude have a nice, chunky, angularness to them that is very pleasing.

17
General Discussion / Re: Official Off-Topic Thread
« on: November 18, 2012, 05:32:23 pm »
Ah, makes sense. Pixel perfect pixel placement. The bane of Photoshop. :ouch:

Really now?

18
General Discussion / Re: Official Off-Topic Thread
« on: November 18, 2012, 03:35:05 pm »
Yes, PS supports it, but you don't get pixel-perfect pixel placement with the 1 pixel brush. You place two pixels each time, which makes it very clunky to work in that mode. (Wide pixels work perfectly though). Indigo's method work as you would expect though!

19
General Discussion / Re: Official Off-Topic Thread
« on: November 13, 2012, 10:09:20 pm »
That's... MADNESS! But it actually seems to work, haha! Thank you Indigo!  :D :y:

20
General Discussion / Re: Official Off-Topic Thread
« on: November 13, 2012, 08:28:38 pm »
Hrm. Maybe I'll do the sketch in PS and suck it up and polish it in either Pro Motion or Grafx2 then...

Pages: 1 [2] 3 4 ... 27