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Messages - thesydneylad
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21
Pixel Art / Re: 8-Bit Werewolf [WIP]
« on: December 13, 2018, 10:20:07 am »
Thanks Zanorin.

22
Pixel Art / Re: 8-Bit Werewolf [WIP]
« on: December 13, 2018, 08:24:31 am »
Thanks alot for your input, both of you, really. But I have to be blunt.

I'm absolutely no artist with no painting background. Basically, I really don't understand what either of you are telling me (which is none of your guys' fault at all), I just need you guys to really spell it out for me in lamen terms.

From what I've gathered, Chris completed my design to perfection by ironing out all the things that was wrong with it and  Ambivorous made a perfect recreation.

From what I understand from what I can decipher, I should draw some sort of alternate pose by using the same werewolf, like he's leaning forward instead of backwards with his head in a different position.

Again, not your fault, guys. I completely appreciate your help, which is why I'm asking for clarity.

Oh, and thanks for your own style, Ambivorous, but upon studying your style, I'd just confuse the absolute hell out of myself if I did what you do. Personally, I start drawing the outline of the body starting from the feet upwards.

Thank you.

23
Pixel Art / 8-Bit Werewolf [WIP]
« on: December 12, 2018, 09:47:35 am »
Been away for a while due to life obligations, mainly. Also, this has been a really, really hard piece to make, so that slowed things down as well.

I wanted to make a sprite of a character that would force me to think about body proportions, particularly the back/spine.
I used this particular image because if I looked hard enough, I could make out the structure of the muscles and where each of the limbs are placed (if that makes any sense to someone).

I have to say, I had no idea how to draw the arms to match the original image. I tried my absolute best, and the right arm is left bare because it was so horrible that I just left it out.

I tried really hard to put in everything I've been told from my previous works so far and everything that I've analyzed visually from other sprites.

I tried to make the piece smaller, so it would fit as a Castlevania boss, but things naturally changed, so I made the piece as big as I needed it.

8-Bit Werewolf:


Reference:
[Huge image]
https://i.imgur.com/0QIr77S.jpg

24
Pixel Art / Re: 8-Bit Overworld Green Lantern
« on: November 08, 2018, 02:11:17 am »
Quote from: Ryumaru
In my experience, focusing/working on a single piece for an extended period gets me stuck, unable to see what's wrong with it and how I could make it evolve. If I stay away from that project and I don't look at it for some time (can be a couple days), when I come back to it every little misplaced detail becomes obvious, and I can start progressing again.
So what I do is I work on two or three small projects in parallel so my focus follows a "rotation" and I can see each piece with a fresh pair of eyes ^^ (I recommend this really interesting conference which also talks about this).

You're both right, Zanorin. The problem with me is I've never edited a sprite before. I move on to a new idea. But it's about time I settle on a single project for once cuz if you look through all my attempts (which I'm not expecting you to or anything), I pretty much have the exact same problems. But rotating 2 or 3 projects would make me happy, but I'll try that out once I can actually make something good.

25
Pixel Art / Re: 8-Bit Overworld Green Lantern
« on: November 07, 2018, 06:41:12 pm »
Thanks as always, Ryu.

Thanks very much Zanorin, for going in depth. I'm doing pixel art strictly as a hobby, so harsh criticism doesn't get to me.

26
Pixel Art / Re: 8-Bit Overworld Green Lantern
« on: November 07, 2018, 08:42:33 am »
What would you say if I asked you for a more in depth critique, Zanorin? Please don't hold back.

Did I succeed with the anatomy in any area? I understand that the character appears to be 'crushed', which I can see now that you've pointed it out, but would a smaller pose had helped?

I was planning on making a smaller pose for the next character anyway, which was going to be a character sitting Indian style while floating in the air, using a circle to represent a shadow and the characters' cape being picked up by the wind.

27
Pixel Art / Re: 8-Bit Overworld Green Lantern
« on: November 02, 2018, 10:58:50 pm »
I decided to make edits on this sprite rather than start a new project cuz I wanted to do other things over the weekend.

Anyway, here's my edit. I changed the lower body to make a new pose.

My overall goal was to space out the outline more. I also shortened the limbs of the arms by 1 pixel.

Edit:

28
Pixel Art / 8-Bit Overworld Green Lantern
« on: November 02, 2018, 05:59:30 am »
Same deal as the Batman sprite - strategy RPG sprite; inspired by Fire Emblem.

Didn't have room to include the feet, but IMO, it made it look better that way.

Green Lantern Sprite:


Pose is inspired by this image (creative liberties were taken):
https://upload.wikimedia.org/wikipedia/en/8/80/Green_Lantern_Rebirth_6.jpg

29
Pixel Art / Re: 8-Bit Overworld Batman
« on: November 01, 2018, 06:46:31 pm »
I almost made a perfect sprite. Oh well.

Thanks eishiya.

30
Pixel Art / 8-Bit Overworld Batman
« on: November 01, 2018, 08:24:39 am »
I've done all I can with this sprite, but I'm not 100% confident (this sprite is completed, though). The design is based on the 60's incarnation, since the game would technically be released for the NES.

The idea was to have a Fire Emblem-inspired strategy RPG game.

Batman is meant to be holding the batarang, but I had a real hard time portraying just a boomerang because of the limited space.

Originally, I wanted to upload two different characters on the same post, but maybe there's a few critiques I can take in before I start another project.

Batman:


Batman Reference:

https://vignette.wikia.nocookie.net/batman/images/5/55/Super_Friends_Batman.jpg/revision/latest?cb=20180201194257

Fire Emblem Overworld Sprite:
https://i.imgur.com/SExo2LF.png

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