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Messages - thesydneylad
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Pixel Art / Re: 8-Bit Megaman Legends [top-down shooter]
« on: January 15, 2019, 10:02:18 am »
Made another edit. I reduced the upper torso by one pixel on each side. The body looked too wide to be MegaMan to me.

Pixel Art / Re: 8-Bit Megaman Legends [top-down shooter]
« on: January 14, 2019, 10:56:27 am »
Made the feet smaller. I just wasn't sure how to make those feet look good at first.

Pixel Art / Re: 8-Bit Megaman Legends [top-down shooter]
« on: January 14, 2019, 09:26:13 am »
All right, next pose.

My Sketches: HUGE IMAGE
The sketches to pay attention to are the ones with text written next to them. Don't worry about reading the text. Those were just instructions for me.

My Piece:
This is just meant to be MegaMan standing still - not moving. Remember, I wasn't using any established video game gameplay for inspirations for any of these poses. The knees might look bad for the sake of a forward-facing shooting pose.

Pixel Art / Re: 8-Bit Megaman Legends [top-down shooter]
« on: January 14, 2019, 02:26:28 am »
Thanks Pyxelbit. I've got a front view perspective pose to try with MM Volnutt, so I'll give that a try, using your sprite as reference (it's still gonna be in 8-bit color scheme, though).

Pixel Art / 8-Bit Megaman Legends [top-down shooter]
« on: January 13, 2019, 10:37:59 am »
So, a bit to say about this one.

This is a recreation of an old sprite I made (turned out horribly). This time I sketched out what I wanted, several times.

The piece that I made may look like some sort of pallette swap of the character from GunSmoke, an NES game.
I'm proud to say that this is completely coincidental. The bad part is that by the time I sketched out the pose, I decided to dig through my collection of sprite sheets just to get in the mood of drawing pixel art, and I ended up noticing how similar the sprites were potentially going to look. Either way, I didn't feel bad. I felt good knowing that I designed an anatomical pose.

There were some things I omitted from my final design, like the black balls that connect MM's joints. I tried to incorporate them, by my attempts kept making the parts, like the legs, disjointed, or disfigured.

Megaman Volnutt:

My Sketches (The bottom left one is the pose I made into pixel art): HUGE IMAGE

My Piece:

Link to GunSmoke sprite [if you're interested]:

Pixel Art / Re: 8-Bit Werewolf [WIP]
« on: December 30, 2018, 12:06:18 am »
Alright, so here it is - the 'fighting' genre sprite of the werewolf.

I drew up a sketch that was good enough to upload: TOO GIGANTIC TO DISPLAY

I left the head bare because I wasn't sure how much room I was going to be given on the sprite, so I decided to make it up once I knew what dimensions I had to work with.

Next image is the color-coded version, Chris' process:

Gotta say, color coding the image helped me to see flaws in small places that helped me see how to fix them.

Final image:

The left leg on the final image is completely different because while I was trying to clean up the leg to make it look better, I noticed after a while that the leg had naturally changed it's look, so I decided to keep it cuz I thought it looked a lot better.

The head changed between the 'color' and 'final' files because I was having so much trouble creating a werewolf head, that I just gave up and image searched for an 8-bit werewolf - came from this ( But I gave it another try the next day, but this time I 'molded' it and came out with a head that matches style(?). Either way, I feel happier knowing that I made a head by myself.

It should be noted that I'm not 100% satisfied with the end result, only because I knew it was going to be a real challenge to keep the werewolf's original essence of his pose and to transfer it into a fighting pose for a video game.

So far I've learnt that I should make my sketch on paper as pitch perfect as I can. Though this piece was a challenge, I'm positive that this has been the fastest sprite I've made from scratch, and it's all because of the multiple attempts I made to perfect the sketch.

Pixel Art / Re: 8-Bit Werewolf [WIP]
« on: December 18, 2018, 03:49:43 am »
Just a head's up. I think I've got the idea down on how to draw the werewolf in different styles. Before I had no idea what to do. But now I think I understand. I'm gonna draw a fighting pose, with the original werewolf picture in mind. I all comes down to the trouble of drawing it on paper now.

Pixel Art / Re: 8-Bit Werewolf [WIP]
« on: December 18, 2018, 02:46:58 am »
Oh, thank God. You fixed the head, dpixel. I hated that head. Looked like a shark's head to me, but I didn't know what to do.

I was going to follow eishiya's advice and do an edit i.e. what you've done. I can't completely mentally visualize what edits I plan to make to a sprite just yet, but my plan was to do something like yours, so I'm glad that, even when I try to plan ahead, I'm getting a little better. I visualized a plan by just doing the chest area, but you took it a few steps further, which is a great bit of learning on my part, so thank you.

EDIT: Also, I see you added and got rid of some of the pixels to make the sprite more accurate. Honestly, it's a real shame I couldn't accurately build the sprite properly cuz, if memory serves me right, I think I made the same number of mistakes with the bigger version.

Pixel Art / Re: 8-Bit Werewolf [WIP]
« on: December 16, 2018, 09:33:33 am »
The new werewolf I made is a scaled down version. The dimensions are 34x36, were as the original was somewhere in the 40s, like 44x48. I used Chris's final design since it was a perfect recreation.

The way I 'downsized' the design to make it usable as a character in a game was that if there was three squares used in the outline in a sequence, I would decrease it to two instead.

I also changed the angle of the left arm. It didn't particularly bad at the scale, but to me, it looked really clear that the left arm hadn't been modified to fit the new size, whereas every other part of the model had been changed. 

I've got two PNG files, the first displays myself trying to adapt your style when building the sprite. I didn't end up following your style 100%, but that's because it was my first time. I immediately color-coded sections that were to be shaded and un-shaded.

Color-coded Version:

Finished Version:

Regarding the two pictures up above, they might look slightly different in terms of where the black lines are placed.

Chris's Version and My Edited Version:

I think the lines to show the pectorals should be black, as well as the stomach muscles, but at the time, I was trying to learn how to imply the forms, but I wanted to see if I could do it without using the outline colors, but I guess I kind of expected too much from 8-bit, but I wanted to leave my decision be so I can hear what you two think.

Pixel Art / Re: 8-Bit Werewolf [WIP]
« on: December 14, 2018, 07:25:40 am »
Hey guys, I'm taking the night off, so I think I'll ask for clarification.

This is embarrassing to come out and say cuz this is just meant to be a hobby, thus should be easy to understand, but I have Asperger's, which is an intellectual disability, so obvious things may not be clear to me.

So, basically, starting tomorrow, should I take what I've learned from your posts and move on to a new project, or should I continue work on the werewolf project, cuz apart from trying to make a change to a few shading or lines within the body, I really don't understand how I could proceed with this piece. Should I try to redraw the piece in a different drawing style, like anime, base the style off of the Bonk video game, for example.

Thanks guys.

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