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Messages - thesydneylad
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1
Pixel Art / 8-Bit Butt Ugly Martians (Final post)
« on: May 16, 2019, 04:36:36 am »
Hey everyone, so I made one unique idle pose for each of the three characters and a running animation for the yellow martian character. I game genre is set in a run and gun game, using the 8 bit Super Mario Bros as a base for all the characters, taking a little inspiration from Megaman.

I'd meant to draw a shooting pose, but it looked too terrible.

These are the characters:
Two huge images:
https://i.imgur.com/g8yBv67.jpg

I used this image to figure out how to draw their bodies better:
https://i.imgur.com/R7k3ceq.jpg


Yellow Martian:


Blue Martian (This one didn't turn out so good):


Red Martian:



Thank you to everyone who I ever spoke to or who ever helped me. You were all great and I'll always remember what a supportive and friendly community you all were, not just to me, but to each other as well.

Unfortunately, drawing and preparing for pixel art is taking up too much of my time, but it's been a fantastic experience to see such gifted group of people.

2
Pixel Art / Re: 8-Bit Street Sharks
« on: March 03, 2019, 11:48:21 am »
This sprite is of the dark blue shark character.
It's inspired by the game 'Mach Rider'. My sprite is riding a motorcycle, whereas Mach Rider is using a motorbike.

My sprite:


I treated the motorcycle as a separate sprite, so, like an overlay, so the bike has it's own colors (3): red, dark red and black

Mach Rider:


I was using these pics as references:

Street Shark Motorcycle 1:
https://i.imgur.com/Jz3qLea.png

Street Shark Motorcycle 2:
https://66.media.tumblr.com/9410eaaa309dc86328c849b0230d32dc/tumblr_mt1gzng7Qy1ro8ysbo1_500.gif

Motorcycle Rider Back View:
https://www.axa.ie/images/product/motorcycle/motorcyclist-on-quiet-road-rearview.jpg

I know Ryumaru told me to only use one or two references, but it was either stick to two, or not progress at all.
I primarily used the first image of the shark to draw the motorcycle, the second shark image/GIF to understand what the character will look like from a back view, and the third image as a general guide of what someone looks like on a motorcycle.

3
Pixel Art / Re: 8-Bit Street Sharks
« on: February 26, 2019, 06:42:24 pm »
Thanks Ryu, and good to see you.

As I thought, I knew if I'd gotten it correctly, I wouldn't end up liking the result because of how the character's proportions are so crazy, cuz even looking at your sprite, I'm thinking, "That's supposed to be a head?", "Wait, That's supposed to be a FIN?!"

Oh, and I consciously left out the patterns on the character's beck because when I added them, looking at the sprite as a completed piece, I was sure that the response from people was going to be a unanimous, "That kind of detail is too small to be noticeable for this kind of sprite size."

4
Pixel Art / Re: 8-Bit Street Sharks
« on: February 25, 2019, 09:09:19 am »
This is my final attempt at the light blue shark.

Overall:
- not 100% happy with it
- IMO, I think this was too difficult of a task for me
- I think it's much more readable than my first attempt
- I believe everything is at an isometric angle
- I really wasn't sure if I could've added in the angle of the eyes and the nose. Eventually, I settled on what you see for the beginning of the head
- I can provide the reference images for what I was using to get the pose down

[My work]


5
Pixel Art / Re: 8-Bit Street Sharks
« on: February 20, 2019, 10:43:27 am »
I have to submit a work-in-progress piece cuz it's late at night right now.

I'm particularly worried that:
- not everything is at an isometric angle
- can't figure out if the legs already look isometric, or if I'm just drawing them both incorrectly. I certainly can't figure out a way to not make them split apart, so as to emulate the skating pose in an isometric angle.

I drew a quick fin on the back of the head to demonstrate angle I'm going for. Once again, I'm still trying to emulate the 'Paperboy' sprite, except by using roller blades.


6
Pixel Art / 8-Bit Street Sharks
« on: February 16, 2019, 01:00:36 am »
It's been a while.

Trying to draw these Street Sharks on paper has been murder, so I only successfully drew two of them. I tried my best two draw the hammerhead and the big red one, but I couldn't. I technically can draw the red one, but I'm not happy with the result.

Anyway, the first Shark I drew was the light blue one with the rollerblades. I was inspired by the game 'Paperboy'.

[All Four Sharks]
https://i.imgur.com/b2tdbQL.jpg

I was using this image of rollerblading as a reference.
https://www.skatingkids.in/images/training5.jpg

[Sketch] Huge image
https://i.imgur.com/ejQlEyc.jpg

Clearly, a few things changed from transferring the sketch into pixel art. The hands are purposefully circles because I pretty much knew what they were going to look like in the finished product. I wasn't sure what was going to happen to the fin, which is why it was just placed in the middle. I basically had to sculpt out the head. There were better representations of the head in earlier drawings, but I just got sick of trying to draw the right representation.

[My piece]


When drawing the legs in particular, close up, the two looked completely fused, but looking at it from a distance (500%) I felt that it wasn't noticeable.

7
Pixel Art / Re: 8-Bit Megaman Legends [top-down shooter]
« on: January 27, 2019, 05:33:04 am »
My final pose sprite. I think I'm ready to move on to my next project. I've been feeling less inspired and motivated to continue this project. I tried for a long time to get the hair to look right from the angle I was going for, but I just couldn't do it, so I settled for the best result I ended up with.

My Piece:

8
Pixel Art / Re: ninjavivi's corner
« on: January 24, 2019, 03:58:34 am »
I second that question and level of understanding with Ninja.

I'd also like to know other's methods of shifting hues.

9
Pixel Art / Re: 8-Bit Megaman Legends [top-down shooter]
« on: January 20, 2019, 09:14:35 am »
Made an edit. Just widened his gun arm by a pixel to emphasize that his gun part is bigger than his upper arm. Brought in his right arm by a pixel. It looked too far away, even for a top-down angle.


10
Pixel Art / Re: 8-Bit Megaman Legends [top-down shooter]
« on: January 20, 2019, 01:11:43 am »
This eventually became very difficult to make. I would like any feedback on this sprite.

My sketches would be pointless to upload.

I kept the head and the hair the way it is because any lower, and the sprite would become unreadable with the amount of black coming together. I did what I could with the shadow. I don't think I have a knack for shadows.




Basically, I was trying to get this pose, with the exception of the other arm trying to steady the gun. I wanted Megaman's arm to steady the gun, but all the clashing blue made it look terrible.



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