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Messages - Durnus
Pages: 1 [2]

11
I think it's looking much more solid as a piece now. The... uh... paleness makes it match the character more, and the style's interesting. :y:

I'd like to point out that you still appear to be mirroring the rocky layer to make it seamless. Some of the pixels are changed, so maybe you wanted to break it up, but I would still suggest you look at my earlier post. IMO it's also a bit weird that the rock extrudes towards us and goes back in a very visible pattern, almost like a sin wave.

12
Pixel Art / Re: 100x100 Personal Character Avatar
« on: August 04, 2009, 04:04:46 am »
Just a quick fix: on the very right side of the nose, there's a two-pixel thick black line. I don't know how noticeable it really is, but personally it bugs me.

Good work so far though, looks authentic. (And will look even more so when you're done with the shading on the nose! ;D)

13
Pixel Art / Re: Taokaka from BlazBlue[WIP]
« on: August 04, 2009, 03:59:56 am »
I'm new here, but maybe I can help. Ignore anything you don't agree with though, I am almost nil on experience.

First off, your rendition is very hard to read. I couldn't tell what it was at first. Looking at your reference, I can see a semblance, but the two don't seem to correlate in many ways. These look like they may be stylistic choices, so maybe I'm just completely overseeing it, but... where are the legs? And arm-paw things? A lot of space is taken up by those in the reference, and I don't see either here.

Apart from the amputations, I found the face hard to read. Now I know that's a smile in the face from your reference, but at first it looked less like that. If I knew the character I could have guessed perhaps, but I don't. Maybe you could make it thinner, maybe anti-alias it.

The body could also use some more shading. At the moment it looks like a piece of flat felt, not really a flowing skirt. It's also a different size viewing from the front and the back (or at least it appears to be) and that's a bit unsettling. (I think the size you used for the rear view is better, personally. More proportional, for what proportionality's worth :)) (And it looks like you just forgot to put on an outline. IMO, either it should have an outline around the whole thing, or none at all. For now it looks like the head's much more defined than the body.)

I must complement you on the hood though. I can really tell the ears are ears, and the hood is a hood. The shading's really nice, and the back matches the front well. :y:

Good luck with this, it could be neat. Looks like a sprite from an RPG or something.

14
Pixel Art / Re: [WIP] Pillow Shading
« on: August 03, 2009, 07:52:25 pm »
I made the background much brighter, made the colors contrast a lot more, and added some more anti-aliasing around the edges. Looks much nicer now, thanks!



Still don't like my "wrinkles," any suggestion on that? I've haven't drawn tight-fitting cloth before... and I'm unsure where to find some. All the pillows around my house are tight enough that there's only maybe one fold going all the way across if any--and that doesn't really happen on this type of pillow. ???

15
Pixel Art / Re: [WIP] Pillow Shading
« on: August 02, 2009, 05:30:44 pm »
I tried adding detail into the center part of the pillow... but after a while I still couldn't figure out what to put in there. :blind: This is the best it got in my experiments, but I know it can be better. I also attempted simple anti-aliasing on the top edge, because even without the hard highlight it still looked jagged. (It could just be my prejudice against it though considering how jaggy it looked before I changed it.)

Anyway, update (not even sure if it's the right direction):

Thanks for the help.

16
Pixel Art / [WIP] Pillow Shading
« on: August 02, 2009, 04:25:28 am »
For practice, I did some pillow shading. I tried using a reference and dithering, two things I haven't tried yet. I'm looking to get better at shading, so any criticism appreciated. I think I might have used too many shades ( :-[ ), but I guess that's why I'm asking for help. Thanks for anything and everything!

(Sorry if someone's already done this before. I just had to. :D )

Reference: http://www.sunraycleaners.com/specialty/images/pillow.jpg

First version:

Latest update:

17
I'm really new here... just posted my first pixel-art thing, but I think I can say one thing without being good yet.

It's about the ground. It looks like you used the lazy way (no offense) and duplicated and flipped a little bit to make it seamless. This is NOT the way you should do this.

Assuming you use Photoshop, there's a really easy way to fix up a seamless texture.
  • First, put your tile into a new file, 64x64 or however big that tile is, or whatever you want to seamlessify.
  • Paste it in, and make sure it fills the whole frame.
  • Make sure it looks good. If you want to use the same thing you have now, get rid of half of it so it doesn't look mirrored.
  • Here's the magic: Filters -> Other -> Offset. Put in half of the sprite's dimensions for each offset: for 64x64 it would be 32 and 32.
  • Press OK. MAGIC! And your sprite now has seams down and across the center.
  • Now just whip out your pencil tool and edit the seam to make it work. Move some chunks of dirt around until you can't see the seams anymore.
  • Do the offset again, with the same parameters, and it'll be back to like it was, except perhaps with seams in the center again.
  • Fix those up, and you have a seamless texture!

Sorry if that was hard to understand, but it's incredibly useful. :) (And ok, it's not magic. It's just offsetting your sprite by a set amount in pixels so you can see how the edges interact. :P)

18
Pixel Art / Re: [WIP] Mars combat vehicles
« on: August 01, 2009, 09:34:21 pm »


I decided to completely redo them, focusing more on physical form than the... well, whatever I was thinking before.  ;D I also added outlines, because I couldn't really find another (easy) way to separate my stuff from the background with my palette. I haven't drawn my truck-thing again yet; I don't really know what it's supposed to look like anyway.

Thanks for the tips. I used those same colors you had for the Mars background (very cool robots, by the way :)), and I'll probably use them until I make a background of my own. :P

They definitely look like plastic now. I'm thinking on adding some dust, but I'd like people's C&C on this first--to make sure I'm not missing something stupidly obscene.

19
Pixel Art / [WIP] Mars combat vehicles
« on: July 31, 2009, 11:02:45 pm »
I've been cycling through ideas for a game to make for the iPhone, when I thought of this one, which happens to deal with adventure-based territory conflict on Mars. I thought it showed some promise. I miscalculated that this would require art :-\. I don't think this idea is quite good enough to pay for my art to be well-made (and my artist friend never gets back to me on these little ideas) so I whipped out photoshop, thought up a few colors to start with, and drew some stuff.

C&C wanted and greatly appreciated.

They look so bland with the art of the... uh... forum software around them.

First post!  ;D

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