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Messages - Cure
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11
General Discussion / Re: The History of Pixel Art
« on: February 06, 2016, 10:14:32 pm »
Oops. You'll have to forgive these slips, my first computer ran MS-DOS and I missed the 80s.
Maybe something from this page would work better.

12
General Discussion / Re: The History of Pixel Art
« on: February 06, 2016, 08:00:29 pm »
Since both Karateka and PoP are creations of Jordan Mechner, we can get away with listing Karateka and segue to PoP in the description.

As for eBoy, I can strike it from the list if enough people feel it's not relevant enough, I just don't want to omit it purely because we, as fancy pixel artists, scoff at the technique or feel the degree of their popularity was unwarranted.

13
General Discussion / Re: The History of Pixel Art
« on: February 06, 2016, 05:52:30 pm »
Russel Kirsch, Cave Story added.

@pipster: I'll wait and see what others' experience with sprite comics are. I've had no experience with them so can't say how influential they've been. They've always turned me off with mixed resolutions and artwork that is generally terrible.

about minecraft- yes, it's primarily a voxel-based game, but makes extensive use of pixel art textures, and is incomparably influential in broader society compared to any recent game sporting pixel art. If enough people don't think it's significant enough, I'll remove it from the list. But remember, you couldn't buy a pixel-art pickaxe from a toy store before Minecraft, nor did you see kids dressed up as pixelated monsters for Halloween.

- - -

I was reading the comments on Helm's recently-submitted piece at PJ and learned he works for Nitrome. Which got me thinking- should Nitrome make the list? They've produced 10 billion games with pixel art since 2005 after all. Probably had a hand in popularizing that bright, poppy style of pixel art that you also see in eBoy.

Which reminds me- I should put eBoy on the list.
edit: How does one turn an image into a link on this forum? I'd like the thumbnails to link to larger images.

14
General Discussion / Re: The History of Pixel Art
« on: February 04, 2016, 04:39:44 pm »
If you read interviews with Superbrothers, you'll find a large inspiration for the visual style that they had been developing for over half a decade prior to the release of Sword and Sworcery EP were the same things that Amaya tried to do with Cave Story.
Interesting that the interviewer, in 2011, used the term 'bit-art'.

15
General Discussion / Re: The History of Pixel Art
« on: February 03, 2016, 09:28:51 pm »
I think money is a big factor too. Small indie developers simply don't have the budget for expansive 3D games, or the massive teams such an undertaking would require. So pixel art graphics are used in a way that emphasizes their nostalgic value and greater focus is placed on gameplay.

Also a hypothesis, as I am not a gamer and have played roughly 0 indie games (I did spend 10 minutes playing Sword & Sworcery though...)

16
General Discussion / Re: The History of Pixel Art
« on: February 03, 2016, 09:03:20 pm »
how extensive has your research been on this topic and how thorough are you gonna be with this? 
A couple of days spent idly googling, supplemented with things I've picked up in the last decade at pj/pixelation or irl (like the music cabinet I found in Detroit). As for how thorough- dunno yet. Just collecting data and getting community feedback to get a feel for what is more and less important in the development of our artform. This could turn into an extensive list categorized by decade, and a short-list for easier consumption.

I agree the indie boom is relevant, but which particular points are pivotal? Superbrothers? Cave story? The debut of particular hardware?

@RAV, Ai: LCDs had a huge impact on pixel art and I will update the list with a mention of the invention.

Also I began updating with pictures.

17
General Discussion / Re: The History of Pixel Art
« on: February 03, 2016, 01:26:46 am »
it's defintively not 2005
Yeah, I've got PJ listed at 2005 (though it was -technically- working in Dec 2004). Pixelation is currently listed as 20?? because the beginnings of this community remain extremely murky to me.

I'm still not certain that either site warrants a mention. They're both very important to me and our community but it's difficult to say what their contributions are on a larger, historical scale.

18
General Discussion / Re: The History of Pixel Art
« on: February 03, 2016, 12:44:17 am »
Maybe add classic gameboy / game boy advance release dates as well?
They're up there - '89 and '01

19
General Discussion / Re: The History of Pixel Art
« on: February 03, 2016, 12:37:39 am »
Thanks for the feeback y'all.

@Ai: Added a line for ultimate/filmation, as well as the vital CPC
@RAV: Good point about the perler beads. Plastic bead grids AND lite-brite have been added to the list.

still reading into vari-vue and the cellphone era.

20
General Discussion / The History of Pixel Art
« on: February 02, 2016, 12:21:22 am »
Feel free to leave feedback

3rd millennium BCE
The first mosaics appear in Mesopotamia. The art form would reach new heights with the Greeks beginning in the 4th century BCE.

A cave canem (beware of dog) mosaic from Pompeii, 1st century CE

3rd century BCE
The date of the earliest tapestries, products of Hellenistic Greece.

A section of the oldest extant European tapestry, the Överhogdal tapestry, created between 800 and 1100 CE, during the Viking Age.

2nd century BCE
The date of the earliest cross-stitching.

Nazca cross-stitch sampler, Peru. Collection of the Metropolitan Museum of Art, NY

modern example of cross-stitching: McCall's Pheasants pattern 114-T from the 1970's

c1500 CE
Wampum belts are made by the Eastern Woodland tribes or North America. The shell bead creations were used as a form of gift exchange and certificates of authority, and were later used by Europeans as a form of currency.

Reproduction wampum belts at the Six Nations Reserve near Brantford, Ontario

c1875 
Colonial American furniture employs a decoration strikingly similar to modern pixel art.

American music cabinet with dyed wood inlays, c.1875, collection of the Detroit Institute of Arts

1886   
Neo-Impressionist movement founded by Georges Seurat, featuring the Pointilist and Divisionist techniques.
 
La Dance by Jean Metzinger, 1906 ; Parade de Cirque by Georges Seurat, 1887-1888

1910   
The first card stunt is performed by students of UC Berkeley during a rugby match against Stanford University, building on fabric stunts between the two teams dating back to 1904. in 1922, The University of California, Santa Cruz performed the first animated crowed stunt.

Example of a modern card stunt at North Korea's Mass Games

-
1927   
An electronic CRT television demonstrated by Philo Farnsworth in San Francisco, based on the work of Farnsworth, Vladimir Zworykin, Boris Rosing, and many others.

Farnsworth holding a Cathode Ray Tube beside an early electric television

1929   
The term “Picture Element” appears in books by H. Horton Sheldon and Edgar Norman Grisewood and is used by RCA researcher Alfred N. Goldsmith.

1957
Russell Kirsch creates the first digital image, a 176x176 px image of his son with a bit depth of 1 bit per pixel. Shades of gray were made possible by combining scans made at different thresholds.


1962
Peg boards for plastic bead designs are patented, popular today as a method of recreating video game sprites.


1964
George H. Heilmeier invents the Liquid Crystal Display (LCD). The technology improved and became more widespread in later decades, and pixel artists responded by adjusting their techniques to address the improved picture quality.


1965   
The term “pixel” is coined (picture element) in SPIE Proceedings articles by Fred C. Billingsley of Caltech’s Jet Propulsion Laboratory, and begins propagating within the image processing and video coding field.

1967
Hasbro's Lite-Brite hits toy store shelves.


1972   
Atari releases Pong, the first commercially successful video game


1973
SuperPaint is released, a pioneering graphics program and framebuffer computer system. SuperPaint was one of the first to use a graphical user interface and anti-aliasing, and was developed Richard Shoup at Xerox PARC.


1977   
Atari 2600 debuts in North America

Congo Bongo, 1983

1978   
Taito releases Space Invaders, the first blockbuster arcade video game, responsible for starting the golden age of video arcade games.


1982   
Susan Kare creates Apple icons


The term “pixel art” is coined by Adele Goldberg and Robert Flegel of Xerox PARC.

The Commodore 64, ColecoVision, and Sinclair ZX Spectrum debut

Sword & Sorcery, unreleased 1983 demo

Trantor: The Last Stormtrooper, 1987

Turrican, 1990

Zaxxon, the first isometric game, debuts


Pole Position debuts at the arcade as the first 16-bit video game


1984
Amstrad CPC is released, joining the C64 and ZX Spectrum in the battle for the 8-bit home computer market.

Barbarian: The Ultimate Warrior (Death Sword in the US), 1987

The BBC's Micro Live  features an interview with pixel artist Lauretta Jones. You can find my 2018 interview with Lauretta on PixelJoint.


1985   
Early demoscene groups form (1001 Crew/ The Judges)

Commodore Amiga, Atari ST released

Flashback, 1992; Shadow of the Beast, 1989


Chaos Engine, 1993, by acclaimed developer The Bitmap Brothers.

DeluxePaint released on the Commodore Amiga. The DOS version would become the standard for pixel graphics in the 1990s.


1986
Famicom (NES) debuts in Japan

Super Mario Brothers, 1985

1987   
TurboGrafx-16 is released, marking the beginning of the 16-bit era of gaming (though the console still uses an 8-bit CPU)

The Legendary Axe, 1988

1988   
SEGA Mega Drive (SEGA Genesis in North America) is released in Japan

Sonic the Hedgehog, 1991


1989   
Nintendo Game Boy released in Japan and North America

Pokemon Red, 1996

Atari Lynx is released in North America, the first handheld console with a color LCD.

Batman Returns, 1992

1990   
Super Nintendo Entertainment System (SNES) released in Japan

Chrono Trigger, 1995

1991   
Street Fighter II is released, reviving the arcade industry to a level of popularity not seen since Pac-Man, and beginning the renaissance of video arcade games


1992
SEGA Game Gear debuts in Japan.


1994
The Hagenuk MT-2000 debuts with Tetris installed, becoming the first mobile phone to feature a video game.


1996   
Metal Slug debuts at the arcade


1997
Pixel art group eBoy is founded. The often-published group would become known for its clean style, pop culture influences, and massive isometric scenes ("pixoramas").


Snake, perhaps the most popular early cell phone game, is released on the Nokia 6610. It is also the first multi-player cell phone game, by way of the nokia's infrared port.


1998   
Game Boy Color released worldwide

Star Ocean Blue Sphere, 2001

2001   
Game Boy Advance released worldwide

The Legend of Zelda: The Minish Cap, 2004

2002?
Pixelation/Way of the Pixel created

2004
Cave Story is released for the PC by Daisuke "Pixel" Amaya. This one-man project popularized a simple style of pixel art that made it easier for smaller indie teams to create the graphics for an entire game. Influences on the graphical style include Shigeru Miyamoto's 1981 Mario sprite (then known as Jumpman).


2004   
PixelJoint is created, and soon becomes the most popular online pixel art gallery.


2011
The massively popular video game Minecraft is released, introducing a new generation to pixel art techniques on a global scale.

Superbrothers: Sword & Sworcery EP is released, popularizing a new style of pixel art that mixes retro nostalgia with filters, lens flares, and other newer techniques.

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