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Messages - r1k
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41
Pixel Art / Re: pompous walk cycle
« on: March 27, 2014, 09:22:57 pm »
ok I tried to take into account all your criticisms.



I think this is about as slow as I can make it without it looking too jumpy without adding more frames.

42
Pixel Art / Re: Need Drastic Help with my Black Fading Sprites
« on: March 27, 2014, 06:59:54 pm »
what do the rest of the tiles look like?  Is there a reason you cant use more colors?

43
Pixel Art / pompous walk cycle
« on: March 26, 2014, 11:19:28 pm »
I need help making this walk cycle look more pompous, or arragant, but without adding more frames to it.



edit: tried some different things:


here I just made the arms out more


and here I gave him wider steps and the changed arms

the original version seems a little more flamboyant, like a strut.  The last version is more like a tough guy stance.  But Im not really sure which reads as more arragant or pompous.

44
Pixel Art Feature Chest / Re: Running knightman
« on: March 21, 2014, 09:44:25 pm »
I think that looks better but I think he should have more weight in his steps, given that hes wearing a suit of armor.  I tried making an edit, but honestly I have trouble giving my animations weight too


45
Pixel Art / Re: Trio [Zelda-like retro art, music, etc.]
« on: March 18, 2014, 09:26:37 pm »
the expression when he tries to lift it doesnt seem right to me, it looks more like a surprised look.  I think it would be something more like this:

http://c3e308.medialib.glogster.com/media/a2/a2a76e0d8713ee194bf18a7b7813f26baecb87f12f6cdb48474d9ba186933c34/heavy-lifting.jpg

46
Pixel Art Feature Chest / Re: Digimon sprite for a sidescroller.
« on: March 09, 2014, 02:49:59 am »
having a slight 3/4 angle in side scrollers can help give the sprites more depth.  Your sprite may be too much at an angle, but I think having the idle frame at more of a 3/4 angle and the walk cycles at more of a side angle might work.  New version is looker nicer  :y:

47
Pixel Art / Re: [WIP] Frogman Sprite
« on: March 01, 2014, 07:11:41 am »
I think the sprite is good.  Its definetly cute, but maybe it could be more cool?  Heres an edit I did changing the design just a little



tried to give him a little more personality, so I gave him a little smirk and tried to make him look a little cocky.  And tried to make the post more dynamic.

The version with the stick is fine, but I cant tell if hes supposed to use it as a weapon.   Changing his pose a little would make it more evident if its supposed to be a weapon.

48
Pixel Art / Re: [WIP] Another portrait (nudity)
« on: February 17, 2014, 05:29:05 am »
mostly a face edit.  The features are basically in the right places.  You made the shape of the face too round though.  And youre showing the face too much from the front, should be turned slightly to one side.  Shape of mouth is off, and you could darker the shadow areas more.  looking at it now, you could also make the width of the hair on the left side smaller.



also I noticed the shape of the breast on our right is off.  see here



whats the middle ground between 1 pixel outlines and no outlines?  AA the outlines so they blend more with the surrounding shadow.

also, the areola isnt flat, is curving with the breast, so a little shading will help it.

you also have alot of contrast on the shading of her stomach.  but in the ref the shadow is basically pretty solid, with some subtle darker spots.  I tried to make the shadow more unified there in my edit.


EDIT:

I was thinking it might help you more to show you whats wrong with the mouth:



so I just traced a higher res version of your ref, then blew up your mouth and traced it and put it on top.  You can see clearly the difference in shape.  Now the challenge is how to translate that shape into a smaller number of pixels.  Of course it wont be perfect but it can still be closer than what you have now.  Hope this makes it clearer.

49
Pixel Art / Re: Water and underwater animation
« on: February 10, 2014, 10:34:29 pm »
I think probo's idea sounds neat.  I did a quick mock up in photoshop using transparent gradients.  Maybe it can atleast give you ideas


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