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Messages - r1k
Pages: 1 ... 25 26 [27]

261
Pixel Art / Re: wip rpg character template
« on: September 07, 2009, 05:38:15 am »
well Ive done a bit more work on this now so what do you think about these so far:

theyre supposed to be (from top to bottom) male, female, male.

262
Pixel Art Feature Chest / Re: [WIP] The Yeti project
« on: August 28, 2009, 05:13:55 am »
I have to agree with st0ven about the different elements in the mock up not matching stylistically.  Mainly because of the "heavy inking" on the sprites, yet the softness of the background.  Aso the cripness and sharpness of the sprites with the relitivly fuzziness of the background.  And while it could just be cause I dont know what the games actually like, but there seems to be alot of unused space in the screen.  The trees also just seem to big too me, compared to the sprites.  I mean I guess they could be very large pines but something about them makes me see them more as smaller pine trees, and the fact that theyre in the distance makes me feel they should be a bit smaller.  It could be because of the way the trees bend and tip over a bit.  I think taller trees tend to be more straight, as a very tall pine bending like that might tip over (? or the trunk is thicker so the weight of the snow/leaves doesnt bend the trunk), and the pines/leaves start higher off the ground, but then again Im not a tree expert in the least.  I like the yeti though.

263
Pixel Art / Re: wip rpg character template
« on: August 27, 2009, 01:39:04 am »
well Im not really worried about animating them, Ive done rpg templates before, but they were 32x32 and 16x16 (but the 16x16 one was intended to be more catoony so wasnt really a problem).  These are for a game I intend to be more serious so Im trying to not have them too cartoony.  Anyways though, I tried starting the side view one

those are 3 different poses I tried, not an animation.  ON the 2nd and 3rd one I wanted to try having it look like one foot was in front of the other to give the pose atleast a little more character, but maybe it just looks like hes taking a step instead?  Second one the back arm is supposed to be foreward a little so you can see it, but maybe it just looks like hes fat instead?  Anyways thats just the male one for now though.  I also tried making the colors a little lighter.

264
Pixel Art / Re: wip rpg character template
« on: August 26, 2009, 05:55:47 am »
ok I see what you mean.  I still think the pose looks wierd on the guy though, looks fine on the female though I guess.

edit: ok update

265
Pixel Art / Re: wip rpg character template
« on: August 26, 2009, 05:06:07 am »
ya I guess I did try to put too much detail into it.  But Im still concerned about the overall shape of it.
well I tried simplifying it a bit and just went and made them symetrical, and went for a solid outline rather than having the AA in some parts of the outline.

is it getting any better?

266
Pixel Art / Re: wip rpg character template
« on: August 25, 2009, 11:32:54 pm »
I should clarify the left frame is supposed to be the female template and the right the male.  With the male I tried to make the pose a little less stiff by having one leg slightly in front of the other and one arm slightly more foreward but I but think it worked due to the size.

267
Pixel Art / [wip] rpg character template
« on: August 25, 2009, 07:06:43 am »
Im making an rpg char template and Im having a bit of trouble cause Im trying to fit it into 20x20 pixels.  anyways heres my first try at it

the heads look a little bulbous but they are meant to be covered with hair so thats the only reason the clothed character is there, to show it with hair, but I dont actually plan to use that as a real character.  View it at 2x also.

268
Pixel Art / Re: [WIP]Platformer thingy
« on: August 23, 2009, 06:22:53 am »
sorry my cretique isnt on anything you asked for cretique on, but I did a quick edit

I think it would look better if you gave the rocks some depth like I did by showing the side or something, but you would have to just do it alot better than it is in my edit.  And the water was just something I thought would make it look better but maybe thats not what youre going for, but I felt it added a bit of depth to the picture.  Also I think its wierd how the clouds go up to follow the shape of the mountain.
The rocks could be improved though, maybe you could add more contrast by making the darkest color inside the rocks (not the dark color connecting the rocks) a little darker.  Maybe you could add some more geometric lines inside the rocks.  Sorry I guess its sort of hard to explain how to improve it though.

269
Pixel Art / Re: [middle finger][C+C] RPG Portraits
« on: August 17, 2009, 04:04:01 am »
I did an edit of the pink haired girl, mainly to make her look more feminin.  I wasnt sure if thats what you were going for but based on the 2007 version it seemed you wanted her to look more feminin.

mainly took out the widdows peak, made the chin a little smaller and less squarish, and made the neck just a little smaller, among some other minor things.

270
Pixel Art / [wip] need help with nes style char
« on: July 21, 2009, 05:59:17 am »
Im starting to work on a new platform game, which I want to give an nes look to.  Im using the nes palette.  So basically I want to get the standing sprite good before I animate it.  Heres the first versions:

heres the new versions:

it has 5 colors, which is the amount of colors I want to stick with.  Any comments at crits welcome.

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