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Messages - snowsoft
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11
Pixel Art / Re: New wip, animation/anatomy help? (update 2)
« on: August 24, 2009, 02:58:42 am »
Wasn't sure if I should post this here or in a new thread, I realize this one is rather old.

First crack at some walking.
http://i49.photobucket.com/albums/f294/meetgavin/malewalk.gif

12
Pixel Art Feature Chest / Re: [WIP] The Yeti project
« on: August 20, 2009, 06:45:11 pm »
This whole thread has been awesome.

EvilEye, the yeti looks great, but that fur on his chest looks strange to me. The placement of the black on the left side gives it an appearance of the fur coming out of a hole in his chest almost.

A quick edit to show what I mean.


The black being moved to the left feels and looks more consistent with the lighting you have going on, in my opinion.

13
Pixel Art / Re: [wip] Project Newton Game Sprites
« on: August 20, 2009, 03:33:25 pm »
That stance still is coming off rather awkward. It looks as if she needs to pee and has been holding it for a while.

Her left leg is very straight, yet her foot is turned directly towards the viewer. I tried to mimic this pose, feet and all, and I was not only uncomfortable, I almost fell down.

I actually think the first pose was a little less awkward, as her whole body seemed to be nearly facing us. (Though she still looked like she had to find a bathroom)

Whenever I am not sure about a pose, I try to find a reference, or I try to duplicate the pose myself. It helps to understand where the weight is being displaced and whether it just looks awkward, or actually is awkward.

Keep at it!  :D

14
Pixel Art / Re: Still need help with running sprite...
« on: August 19, 2009, 05:53:48 pm »
I think that this is still lacking the recoil everyone is talking about when her feet make contact with the ground. She is bouncing up and down with the run but it doesn't quite seem natural because of the body position.

http://www.idleworm.com/how/anm/02w/walk1.shtml Has a really helpful walking tutorial, but it definitely transfers over to running as well. Right after the front foot touches ground would be your recoil phase where all of her weight has been put on to that foot causing the bend in the knee and the lowering of the body as your are really catching yourself every time you step. Gravity is pulling you down and you prevent falling on your face by swinging that foot out front and catching your weight.

Hope this helps some. Keep it in mind when you move to her jumping animations as well. When she lands there is going to be recoil.

15
Pixel Art / Re: Touhou Project Title Screen
« on: August 12, 2009, 05:54:14 pm »
I am liking this newest one a lot. And personally, i say don't worry about the eye on her chest. I knew what it was right away.

16
Pixel Art / Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx
« on: August 12, 2009, 05:50:26 pm »
I am liking the way this is turning out. Your problem with the behemoth blending into the background might not be as bad once he is fully shaded and detailed.

One thing that does bother me, though, is the diagonal tiles you have. Try bringing the snow down a little more so it blends better with the horizontal pieces.

17
Pixel Art / Re: Touhou Project Title Screen
« on: August 11, 2009, 11:14:26 pm »
I like the newest one a lot, but I feel like it loses something with the other arm missing. the wing pose is great, but maybe something like what Evil was suggesting with the raised arm. Also, with that same version, have you tried shifting the title itself around? I feel that the screen would flow more nicely if it was more in the lower left area. I think the form of the wing draws my eye to that area, and then it is just blank. Also, it is covering up your other arm, so it could benefit you there as well.

18
Pixel Art / Re: [WIP] REBEL
« on: August 06, 2009, 03:06:07 am »
That's the sort of reply someone who is ignorant, or doesn't want to appear so, would have.

I live in Florida so I see a lot of hillbilly rednecks with this stupid thing on their trucks and whatnot all the time. It's mostly toted around by racist rednecks and it represents a lot of bad things to people.

That is the flag that the south (for those not part of the states, that's the southern U.S.) wanted to secede from the union and be their own thing. There were many reasons they wanted to do this but the big one most people remember is slavery. A simple way of putting the civil war, though it is not just these two points, is that the North wanted to abolish slaves, and the south wanted to keep them. Watch the movie "Glory". Totally sweet.

Some people will claim it's "southern pride" or some other stupid thing, but to most people in the states it is just idiocy.

Can't be too harsh on her though, she is 13. When I was in elementary school I drew swastakas thinking they looked cool. Not knowing what it represented.

19
A couple of things I see right off the bat are there are a ton of colors here (I think 256) and the image looks as though you resized it, or at least parts of it. Did you make this bigger
to show people the detail? If so, the forum has a nice zoom feature built in already. If not, there are still some strange choices to me. Apart from the high number of colors, there are a lot of places where the linework is 2 or 3 pixels thick with no apparent rhyme or reason. Which again, leads me to think you blew this up for us. However, if you were wanting it this size not just for us to see, then you should go back and clean up a lot of your lines. In my opinion, it is fine to enlarge something that is originally yours, but you still have to go back and clean it up.

Also, his arm looks very strange to me. I can see you are going for some muscle definition here, but there is so much going on that it looks very jumbled. The arm is shaded strangely as well, which is not helping. It appears as though the light is coming from the upper left, but the way that his right arm is shaded is almost as though the light is shining directly at it. It almost looks pillowy. A little more contrast may help that.

A-ha! I found your other post with the sprite (thought it looked familiar) and am using that to show what I mean. Also, I see that the sprite itself is 60-ish colors, which is quite a lot. ndchrisite already gave you some good crits on the character in your other thread (including the arm).



This is just a pretty quick edit where I changed the arm some and got the colors down to 41, and you could probably get it even lower fairly easily.

You may even be better off simplifying the arm some with that more toonish look that is going on. All up to you though.

20
Pixel Art / Re: New wip, animation/anatomy help? (update 1)
« on: July 31, 2009, 04:46:48 am »
Hmm, I can see what you are saying about his arms in the side view. It does look like a more aggressive stance. Not sure if I want to make the other stances aggressive looking, or change the side view. I've been blowing a lot of time on trying to make some decent tiles. Blech.

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