Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - snowsoft
Pages: [1] 2 3

1
Pixel Art / Re: Wild Boar animation help needed
« on: September 24, 2009, 05:11:53 pm »
A few things hit me right off;
First, is that it can be difficult to make a convincing walk with so few frames.
Second, is that your boar changes colors from frame to frame. The first is slightly darker than the second.
Third, he is moving each sides' legs in the same direction. Quadrapeds, or however it is spelled, move the front left and back right in nearly the same motion. Ditto with the front right and back left. I looked up a video to be certain with the boar.
Last, it is looking pillow-shaded. You will want to define your light source, and shade accordingly.

I decided I would do a quick edit just to help you out a little. When I opened up the frames I also noticed a few colors that could be considered extra, as the difference between them was not even noticeable. I made a few quick changes based on the statements above. Removed some colors, added 2 frames, changed his legs, and gave him a little bounce to his step.



I pretty much left the shading alone, and the legs are blocky because as I said, this was just something quick to help you along. Hope it helps.

2
Pixel Art / Re: [WIP] Rob The Squirrel - Little platforming game
« on: September 15, 2009, 05:01:10 pm »
It looks like you've gone back to moving the same arm and leg forward again. I adore that snake though.  :y:

3
Pixel Art / Re: Help with walk/idle animation for game sprite.
« on: September 05, 2009, 02:20:49 am »
Personally, I rather like the idle. What looks really strange is the walk cycle. It looks as though for every cycle of his hands going back and forth he is actually taking 4 steps.

Each arm swing should counter a leg swing, but you have too much leg movement.

4
Pixel Art / Re: Game Sprite: Splash the Cat [C+C] [WIP]
« on: September 02, 2009, 04:45:34 pm »
I'm digging the newest run animation. It has a very cartoony feel to it. Almost Roadrunner/Sonic-esque. Hope that was what you were going for.
As for the walk, it still needs a bit of work. Right now it looks more like he is just kicking his feet out repeatedly. It almost appears as if he is slipping on ice rather than walking.
I know I have linked this site before, but http://www.idleworm.com/how/anm/02w/walk1.shtml has some really good walking help. What I see right away on the walk is that there is not a noticeable high point or recoil frame. His legs never really bend, his feet just slide out and then back.

Good looking sprite, though I think I liked his head on the 3rd edit more. More of an attitude.  :hehe:

5
Pixel Art / Re: Dying Animation help
« on: August 29, 2009, 04:37:28 am »
Something about him laying there seems a bit off to me. I think it may be that his "eye" is still lit up. What if after he landed the eye dimmed/faded to off? Right now it seems less like he is dead and more like he was just knocked down pretty hard. It's almost as if he is about to get back up.

6
Pixel Art / Re: crit help deciding which character is better...
« on: August 28, 2009, 03:48:37 pm »
I agree with Atnas. I didn't even notice the two men at first. The guy on the right fits more in with the style, but I still like the green guy on the left.

If you want the man on the left to work better, look at why the one on the right fits more. Your left guy looks very unfinished right now, like more of a quick thrown together drawing than a finished piece. Again, the blurry jpeg doesn't help much. Clean up a lot of the black lines and as Atnas said, the face does not fit very well. It's almost as if you were trying for a more realistic style, at least with proportions, but stuck with a lot of your old more deformed style, which makes the man seem "off".

7
Pixel Art / Re: crit help deciding which character is better...
« on: August 28, 2009, 03:20:03 am »
Diggin the one on the left. Try saving as a bitmap/png/gif, something that doesn't mush and blur the colors. The goblin has some personality going for it.

8
Pixel Art / Re: crit help deciding which character is better...
« on: August 28, 2009, 12:40:04 am »
Sorry bud, don't see anything. Also, the link just brings me to an upload page with no pictures either.

9
Pixel Art / Re: New wip, animation/anatomy help? (updated)
« on: August 28, 2009, 12:32:13 am »
Tried adding back a better/smoother twist to the body, and modified some arm shading. I don't know how I even missed that earlier.

10
Pixel Art / Re: New wip, animation/anatomy help? (update 2)
« on: August 25, 2009, 08:20:49 pm »
Ok, is this torso looking better? It doesn't appear to bulge out like the other, but does it seem too static? I also noticed a stray pixel and got rid of it.
http://i49.photobucket.com/albums/f294/meetgavin/malewalk2.gif

As for the banding around the chin/pillow shaded head, I am not really sure what to do there. It doesn't bother me really, though I did attempt to fix it, but it only looked terrible.
I am trying to stay somewhat minimal with my shading as I am going to be doing a lot of redrawing/animating. That's probably part of why any of my attempts to alter the face looked so bad, because of the high contrast and lack of subtlety with trying to shade the soft features of a face.

Any additional tips/crits are always welcome. Time to start whittling away at some more animations.  :blind:

Pages: [1] 2 3