Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Vermolius
Pages: 1 2 [3] 4

21
Pixel Art / Plainsland Orc [C&C]
« on: June 14, 2010, 08:13:48 pm »
I started this last night and worked on it quite a bit this morning. I think I've come to an impasse at which point I can no longer improve it alone. I seek to prick thoughts from the artistic minds that wander here.



This is a battle sprite for a Dragon Warrior-esque RPG, one of the tribal plains orcs.

Current

22
Pixel Art / Re: Tips on a certain sprite, mostly shoes please. :)
« on: June 01, 2010, 02:37:03 am »
The posture seems a bit strange. The head and shoulder is turned what appears to be 45 degrees to the right but the torso doesn't follow, it looks strange, especially with the right leg being turned inward. The left shoulder is a bit strange, it looks more out to the side than forward. The boobage looks a bit lop-sided with the right breast being quite a bit larger than the left, too. I imagine that the left breast should be closer to the viewer than the right due to the upper body posture. Finally, the cape covering the left arm shows no sign of there being a left arm at all, if there isn't that's fine, but if there is I would think there might be a ruffle or something there to show that it exists. Of course, I'm pretty new to pixel art, so bear that in mind.

23
Pixel Art / Re: The Fallen
« on: June 01, 2010, 02:23:06 am »
The mouth looks really strange, is that white splotch supposed to be a white mustache? Teeth? A highlight? It contrasts highly with the dark pixel beneath it too, so when I look at this, I immediately see his o-face and I have trouble noticing much else. As for a fix, I'm not quite sure what you should do without knowing what it is supposed to be.

24
Pixel Art / Re: Character help+Tiles
« on: May 30, 2010, 04:03:50 am »
His neck looks a wee bit too long, especially in the jumping frames. In frame 4 and 5 of the run animation his left arm swings way back, almost to being perpendicular to the body. Go out and run. How far do your arms sway back? Also his arms seem to be quite akin to noodles, quite bendy really.

25
Pixel Art / [WIP] Gobblin
« on: May 19, 2010, 10:12:27 pm »
While awaiting critique for my snake, I began a new sprite. This is aimed to be one of the party characters, a gobblin, that will possibly walk around the map. Anyway, here is the progression:


I feel that I achieved the chubbiness that I was going for but his feet and legs seem strange. Any tips/pointers for me?

(Edit: Realized I wasn't using the forum's img tags so I fixed them)

26
Pixel Art / Re: Snake [C&C]
« on: May 19, 2010, 09:58:54 pm »
With other recent pixeling I noticed I could use a highlight to help make the snake look rounded.


It's been brought to my attention that I'm banding something fierce. I'm researching that now, but if anyone wants to pipe in with advice please do.

27
Pixel Art / Snake [C&C]
« on: May 18, 2010, 02:37:56 am »
Hello, I'm back after a fairly lengthy hiatus from pixel art--I'm also still quite green. I've got a lot of time this summer and aspirations to make a game. Typically I'm a programmer, but onto the point. I've made a snake sprite for use in Dragon Warrior style battle that I feel is ready for review.

First draft:

This was the first draft. I started to make a scaley diamond design on it but decided I was doing things wrong.
I had a pixel artist friend give me some pointers and...

4 hours later:

I came up with that. I'm looking for further critique. I couldn't get the head/eyes to turn out like I wanted either, so pointers there would be great.

References:
      Close full body
      Winding body
      Face close up

Thank you for reading/assisting!

28
Pixel Art / Re: [WIP] Giant Spider
« on: August 23, 2009, 08:58:01 pm »
I just wanted to point out that your spider comes across as more of a spider-ant hybrid.

The fangs of the spider appear to be the mandibles of an ant. I believe this to largely be due to the shear size of the fangs. I suppose a large factor in this is also the fact that the chelicerae are obscured behind the fangs. Look here for an example: http://encarta.msn.com/media_461517683_761566464_-1_1/spider_fangs.html.

Besides that I feel that you've taken the an odd approach to giving it six simple eyes. That is, you've given it eye cavities such as you would find on a lot of mammals. Not only that but it's eyes seem to be compound or apposition eyes. To make it look more like a spider you may consider studying their eyes: http://images.google.com/images?hl=en&safe=off&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&um=1&sa=1&q=spider+eyes+close+up&btnG=Search+images. It seems that mostly their eyes bulge out directly from the rest of their 'head' and are separate entities.

Another thing I'm noticing is that you put ant legs on it. Ants have lumpy tarsi whereas spiders commonly have pointed tarsi as shown here: http://insects.tamu.edu/ffa/senior/structure.html

I suppose the idea behind my post is that you should spend a little time researching before you begin work on animals whose concepts are taken from the real world. At the very least a reference would serve well. If you want it to look like a spider, the advice is there, if not, there's nothing wrong with a giant spider-ant in a fantasy realm.  ;D

29
Pixel Art / Re: New project wip, animation/anatomy help?
« on: July 18, 2009, 03:02:58 am »
The cat and dog are hilariously awesome! The little porkers are so happy!

30
Pixel Art / Re: [WIP] Lord Vehement
« on: July 16, 2009, 09:00:40 pm »
Following advice I've made a bunch of changes. I'm still toying with the cape as it is proving difficult. I made his shoulder spikes a bit spikier, flanged out and recolored the cape, moved the glare on the faceplate and chest-piece to match the light source, spread his legs apart a tad, and re-added the shadow around his feet.



Suffice it to say I'm not entirely pleased with the cape, it is the best I've gotten it to look though. I wouldn't mind advice on the shadow either, keep in mind it will be partially transparent in game.

Pages: 1 2 [3] 4