Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Vermolius
Pages: 1 [2] 3 4

Pixel Art / Re: Link's Awakening style Harry Potter
« on: October 08, 2010, 10:51:57 pm »
Wait, that isn't a pickaxe?

Pixel Art / Re: Sidescroller/adventure game tiles
« on: October 05, 2010, 10:22:14 pm »
I think your interactables need to stand out a little more. The chest and, to a lesser extent, the sign blend too much into the background. Same goes for the lizardy dude.

Pixel Art / Re: Adoptable Sprites
« on: September 16, 2010, 07:52:52 am »
I think both versions of the adult fox have serious issues with the position of their head. At first I thought, oh it's looking over its left shoulder. Then I reconsidered the pose and thought, right shoulder? Then I just decided the head was on backwards.

Pixel Art / Re: robot wires [WIP]
« on: September 11, 2010, 07:22:37 pm »
You can always have some wires poking out if you don't want to do feet--as if the feet have been torn away over time.

Pixel Art / Re: Link
« on: July 21, 2010, 04:51:53 am »
The head doesn't make much sense, it looks like a chili pepper, to put it humorously. I don't understand the shape of the head, or why you changed his hair to red. Also the entire left arm looks as though it was originally drawn to be facing us (as if it were his right arm, which would be correct since Link, up until the Wii iterations has been left handed.). Were link facing away the shield would be closer to the viewer then the left forearm. I see a lot more, but I've got to run...

Pixel Art / Re: Platformer Character
« on: June 27, 2010, 07:34:58 pm »
I prefer the non-simultaneous one. Makes it feel much faster, and if I'm shooting machine guns, fast is good.

There's some strangeness already in the way the punch is flowing. Sure, you can lean in when you punch, but unless you meant for it to look as though he was just leaning forward into his punch with this weird foot jitter following, then you're doing it wrong. I'm not sure if you intend for your character to have some training in combat or not but you can always look up a video of someone executing punches in a particular way (in this case, boxing/muay thai). If you jump to 8:00 he starts doing some combos. There are a ton of different fighting styles and tons of demonstrative videos on youtube. Peruse, pick something you like, try it out yourself, then turn it into crazy tiny pixels.

If he is a brawler try looking for street fighting, otherwise you have a ton of martial arts/trained fighting styles to choose from.

Pixel Art / Re: Plainsland Orc [C&C]
« on: June 16, 2010, 12:39:08 am »
I've been staring at it for an hour now. St0ven, you captured what I wanted nearly exactly, wow...   :'(

I'll agree with the dithering, I started disliking it more and more the longer I looked at it, but that hardly matters compared to what you've shown me. What you did with the spear made tons of difference, too.

Many many many thank you's to you, St0ven. I'm just going to sit here a while longer and continue studying them pixels, see what all I can learn from this.

Oh, that 'tooth' was supposed to be a tusk as well.

Pixel Art / Re: Plainsland Orc [C&C]
« on: June 15, 2010, 07:45:29 pm »
A little bit of an update, some improvements to the chest to make him have less boobage and his weapons now sport bone blades, among other minor changes.

Pixel Art / Re: Plainsland Orc [C&C]
« on: June 14, 2010, 11:04:23 pm »
Wow, that site is amazing. Bookmarked!
Here is my attempt at addressing the issue with the arm:

Does that make it any easier to read? I used (nudity) this and (nudity) this as references, again, thanks for showing me the site.

Pages: 1 [2] 3 4