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Topics - Vermolius
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The setting:  Independent video game production underway. Science fiction setting involves a population of enlarged and mutated insects. More details will be made available to applicants approached for negotiation.

Needed: 
10  32x32 pixel Unique Icons in the style of SNES item screens and/or power ups.
(Opportunity to expand this list is a possibility.)

Itemized list:  (Science Fiction setting and style on icons is required.)
Energy Cell
Ammo Clip
Vial with fluid
Syringe
Carapace/Shell
Mosquito proboscis
Antennae
Insect Spikes
Resin
Grasshopper/Cricket Leg Fragment

Reference Links for understanding of desired icon setup:
http://www.rpgfan.com/reviews/zelda3/zelda3-2.gif

http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon2.png

http://images3.wikia.nocookie.net/__cb20110622191235/alundra/images/8/84/Complete_inventory.png

Quality:
Professional level work is preferred, amateurs may be considered.
Professional interaction is a must.

Time Constraints:
All work must be completed including any revisions by the 15th of April.
Regular updates and correspondence will be required during production.

Payment:
Payment is negotiable, and expected to be held at industry standards.
Bulk sum or hourly rates are acceptable.

Applicants should:
Be able to look at concept art and reference pictures and create representative pixel art.
Be able to provide quality work within a concise time frame.
Be capable and willing to communicate during the process at regular scheduled intervals.
Understand that revisions are a natural part of the process and consider them as part of the time for completion.
Have a list of viewable artwork, worthy of inspection and review available.
Take this job seriously and understand that they are seeking a contract for paid work.

Reply with:
Contact information
An estimate of your price for the work.
List your preferred payment method (hourly, piece work, bulk sum, etc.)
Define how quickly you predict you could complete the task.
Some examples of your work and ability.

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Pixel Art / Plainsland Orc [C&C]
« on: June 14, 2010, 08:13:48 pm »
I started this last night and worked on it quite a bit this morning. I think I've come to an impasse at which point I can no longer improve it alone. I seek to prick thoughts from the artistic minds that wander here.



This is a battle sprite for a Dragon Warrior-esque RPG, one of the tribal plains orcs.

Current

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Pixel Art / [WIP] Gobblin
« on: May 19, 2010, 10:12:27 pm »
While awaiting critique for my snake, I began a new sprite. This is aimed to be one of the party characters, a gobblin, that will possibly walk around the map. Anyway, here is the progression:


I feel that I achieved the chubbiness that I was going for but his feet and legs seem strange. Any tips/pointers for me?

(Edit: Realized I wasn't using the forum's img tags so I fixed them)

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Pixel Art / Snake [C&C]
« on: May 18, 2010, 02:37:56 am »
Hello, I'm back after a fairly lengthy hiatus from pixel art--I'm also still quite green. I've got a lot of time this summer and aspirations to make a game. Typically I'm a programmer, but onto the point. I've made a snake sprite for use in Dragon Warrior style battle that I feel is ready for review.

First draft:

This was the first draft. I started to make a scaley diamond design on it but decided I was doing things wrong.
I had a pixel artist friend give me some pointers and...

4 hours later:

I came up with that. I'm looking for further critique. I couldn't get the head/eyes to turn out like I wanted either, so pointers there would be great.

References:
      Close full body
      Winding body
      Face close up

Thank you for reading/assisting!

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Pixel Art / [WIP] Lord Vehement
« on: July 13, 2009, 04:00:03 am »
Just note that I'm a newbie at pixel art. I'm challenging myself by learning the way of the pixel.

I've got a fun little game planned and I decided I'd start piddling with sprites since I'm terrible at everything!

Anyway, I've settled on a process by which I first draw the outline of what I want with some detail lines as well. Then I move on to trying to shade it in.

Here is Lord Vehement in all his glory:
=> => => => => =>

I also made an isometric-ish (ish: considering I don't know the proper angle) treasure chest for practice:


Being new, I'm looking for constructive criticism along with tips for pixel art in general. Any and all aid is very much welcome!

Thanks.

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