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Messages - Mush
Pages: 1 [2] 3 4 ... 18

11
Pixel Art / Re: 8 Frame Walking Animation - First Time!
« on: July 26, 2013, 07:09:49 pm »
This has been mentioned before, but his walk is very feminine. If you want a more "masculine" walk (whatever that means):

- Decrease the lateral movement in the shoulders and hips
- Make his legs extend outwards instead of inwards during the forward phase (can't let his penis get squashed!)
- And make his arms bend at the elbows during the forward phase (as you have it now, the arms are just rotating around the body without actually bending at the elbows.)


12
Pixel Art Feature Chest / Re: Gold Mining Town
« on: July 26, 2013, 06:59:35 pm »
Thanks for the comments guys! Keep them coming  :y:

Sorry for the 2x, I was using aseprite and just got used to the resolution. 1x looks so bad to me, but I may just be used to the former.

I just need to clean up the right side of the mountains + address any other critiques you guys throw at me before I call this done.


More blue + more bright + less contrast.



Also, now that I look at it, that tree should not be right in the middle of the canvas.

(Off topic question: what happened to the board's pixel-arty skin that was used about a year ago? Looks like a default skin to me now.)

13
Pixel Art Feature Chest / Re: Gold Mining Town
« on: July 26, 2013, 08:08:14 am »
How's this?


14
Pixel Art Feature Chest / Re: THE CLUSTER STUDY THREAD!
« on: July 25, 2013, 11:29:03 pm »
There's some really brave choices in there and thernz is either paying attention or has a great intuitive sense for this sort of thing



Some solutions to complex bits and added depth, less single pixels, some really really minor banding. Not much to say, if pixel art was of this standard often I'd be very happy.

Wow your edit is subtle, yet really improves readability. I especially love the change to the the sprite's right sleeve. One thing I take away from your work is the strength of 45/90/180 degree-angled clusters.

I should probably participate in one of these...

15
Pixel Art Feature Chest / Re: Gold Mining Town
« on: July 25, 2013, 05:58:48 pm »
Excuse the quick bump. Almost finished with this! To do: clean the trees, work on the grass, refine mountains.


16
Pixel Art Feature Chest / Re: Gold Mining Town
« on: July 25, 2013, 07:32:24 am »

17
Pixel Art Feature Chest / Re: Gold Mining Town
« on: July 17, 2013, 08:57:09 pm »
Yeah I think you're right.


Cloud update:


http://i.imgur.com/WZutmE6.png


Still trying to figure out the color for the mountains. Nothing looks right to me  :-\

18
Pixel Art Feature Chest / Re: Gold Mining Town
« on: July 17, 2013, 06:35:37 am »
hmm, maybe. I'll give it a try.



I guess one excuse to have such a detailed tree is to make it interactable in the game

19
Pixel Art Feature Chest / Re: Gold Mining Town
« on: July 15, 2013, 09:35:33 pm »
Do you mean rendering the tree with less details? So much time has been spent on that tree, you have no idea  :blind:
But I think I'll try some different approaches because its does look a bit 'out of place'.

Or were you talk about the second/third layer of trees?

Thanks for your edit by the way, it really helped.


20
Pixel Art / Re: updating my old metroids
« on: July 15, 2013, 06:29:47 pm »
I agree with Decroded that the old's are better than the new's, contrast-wise. You should really try to avoid single pixel, they make everything look fuzzy and noisy.

Here's an edit:


All I did was got rid of single pixels, and cleaned up your existing pixel clusters. At this size, you should suggest details rather than 'dithering them in' so to speak.

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