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Messages - Niss
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11
I didn't really reshape anything - just retexturing/colortwisting.


Lackey that's great!
Evil + helms edits are awesome too. I can't wait to see some more applied pixel-progress (helm: codification? Are we that far gone already? Probably yes...)

12
Pixel Art / Re: Just a bit of fun.
« on: October 22, 2006, 06:15:54 pm »
What miascugh called "distribuation of values" is so important that I like to emphasize it with this post. I myself keep forgetting this often enough when beeing busy with colour twisting and trying to be oh so smart. Thank's mia for hitting me with that club. Anyways scotteh the best way to learn is to actually do it. So continue to pixel and try to improve your started pieces. What's so great about the pixel err - can we call it community? - are the great crits and the tons of high-quality tutorials. Just check out the tutorial/link section here you will surely find something useful there too. Good hunting!

I don't understand why you're going for tiles so early. Try to get the pixel basics straight before diving into tiling.

13
General Discussion / Re: What got you into Pixel Art?
« on: October 22, 2006, 09:25:08 am »
I first got my hands dirty (I'm not talking about masturbating) with little icons on a shabby old palmtop. That was about 4 years ago. Of course I was always a big fan of the old (-> DOS, SNES, NES) games and their graphics. But it all got really serious early 2005. Well kinda serious.
And after a long night pixel-pushing there is always a hand and the idea of a reward...

AI: Wait you reminded me of the "basic" times. With 10 years I had some kind of scientific calculator from my dad. It had basic on it and a four lines monochrome display or something. I "pset"-ed my first rudimentary pictures with that - and continued in colour with qbasic on my first pc.

AI again: But you've definitely got the coolness-points with linux and scripting(python it is?). I'm thinking of switching to linux sooner or later too.

14
General Discussion / Re: C64 pallette
« on: October 21, 2006, 02:19:24 pm »
It's Timanthes. You were close Filax - close enough for me to finally google it.
(It can be found here -> http://noname.c64.org/csdb/release/?id=30789).

15
General Discussion / Re: C64 pallette
« on: October 21, 2006, 10:48:37 am »
Say, is there some neat trick to validate this 3 + 1 colours per 4x8 tile (or 2 colours per 8x8 for highres) or are you guys doing it manually? I'm using Promotion and my hope is that such a trick might be hidden there somewhere. I heard someone mentioning a c64-only graphic prog - tiamat or something. Could someone point a link to it please?
Thank's and bye.

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General Discussion / Re: The gathering of the Fad Avatars
« on: October 16, 2006, 04:39:48 pm »
Nice stuff wolverine!
That flickering would maybe look better with a white bg but - ah hell forget it I'm off going home now, bye and nice evening gals n'guys!

17
Pixel Art / Re: New to Pixeling
« on: October 14, 2006, 11:59:18 am »
snippa, you sound like a fortune cookie :)
I'd possibly go a bit easier on the dithering and you should try a palette of your own making next time. Not because of some obscure "original" reason but simply palette choosing is an important and fun part of pixel pushing.
Really good though for a first pixel piece. You've definitely done some "looking at other pieces" before doing this - just continue like that!

18
Challenges & Activities / Re: Old Master Remastered Challenge
« on: October 13, 2006, 08:45:49 pm »
holy shit panda - that's soooo artsy_cool!

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General Discussion / Re: The gathering of the Fad Avatars
« on: October 13, 2006, 08:07:15 pm »
My faddy.

c64 palette and wide pixels but I didn't stick to the "3+1 colors per 4x8 tile" limitation. I'll try to fix that soon.

No Tremulant, I feel late :)

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Challenges & Activities / Re: Old Master Remastered Challenge
« on: October 07, 2006, 07:35:11 am »
This is "open end" here, right?
Mia your piece is really clever (well in my eyes anyways) !

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