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Messages - Ayavaron
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Commercial Critique / Re: Commercial Critique June 06: Cave Story
« on: June 09, 2006, 03:02:27 pm »
[Actual critiquing! Gasp!]
I notice from that spritesheet the sprites are actually kind of weak. They completely lose all of the definition when viewed from a dsistance at high resolution.

However, at higher resolutions, the sprites look much better. The lack of contrast in the shading becomes less and less apparent.

The colors that Pixel chose to use are odd because they lose visibility on black and white backgrounds. This is especially odd given the fact that much of the game takes place against a black background.

I decided to try adjusting the colors a little bit and I think they look better. The increased contrast, I think, adds more to the definition and makes him a little more distinct as a character. Of course, it doesn't help much with the low-resolution but it does add a better separation from those little green things and his face.



I tried to put this into the game though. Wouldn't work for some reason.

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Commercial Critique / Re: Commercial Critique June 06: Cave Story
« on: June 08, 2006, 03:34:12 pm »
You don't need instructions on downloading it. I have a .zip of it on my website with the English language patch preinstalled.

http://www.ayavaron.com/wordpress/wp-content/uploads/2006/05/Cave%20Story.zip

I think there's also a savegame in there by mistake.

3
I think the game has both good and bad graphics. It kind of shows the development of Pixel as a pixel artist over the course of his five year development time working on Cave Story.

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Pixel Art / Re: Monotonous Boredom
« on: June 03, 2006, 02:18:44 am »
I really like the anti-aliasing. That's the full extent of my input that hasn't been said already.

5
I was actually thinking of recomending Cave Story earlier, but for some reason I decided against. It seems worthy of some critique.

I really like those rock tiles used in the backgrounds.

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Pixel Art / Re: Sprites for my game...
« on: June 01, 2006, 11:19:18 pm »
I noticed that you added a new darker shade. I suggest you make it darker and use it a little more in the upper part of the body.

Also, in the walk cycle, I recomend watching the tutorial found on this page. It is specific to a 3D animation program but the basics of the walking it teaches should be applicable for you too.

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Pixel Art / Re: Iso tiles WIP
« on: June 01, 2006, 10:43:58 pm »
You've done a nice job breaking the grid, but something looks wrong somehow. It seems almost as though you've got some kind of cross-hatching pattern going on between the strands of grass. It's especially noticable when you zoom in a little. Also, in a few places, you've got your highlight too strong. Try breaking up the parts where you have bright green with a couple extra pixels of a lighter shade. Now that I think abotu the shades, there's very little difference between your second-brightest and the one darker than it. It might be safe to elliminate one of them or make one darker.

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Challenges & Activities / Re: Palette Workshop Challenge
« on: June 01, 2006, 10:38:33 pm »
May I suggest the next theme be robots? I think most of the people here like robots.

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Pixel Art / Re: Sprite of Myself
« on: June 01, 2006, 02:59:42 am »
I like most of it, but I noticed his right arm seems a little on the thin side compared with the other one. I know they are the same pixel width, but the way he is posed and the way the other arm looks like it's behind the stomach, makes it seem like his right arm is frieakishly tiny.

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Pixel Art / Re: Sprites for my game...
« on: June 01, 2006, 02:57:09 am »
Actually, I happen to have something on my site available which should help you with animating. It won't help you with transparencies or anything   (for that, try GIMP or Paint.NET or something) but it will allow you to GIF together your sprites.

http://www.ayavaron.com/wordpress/wp-content/uploads/2006/04/Animagic%2032Bit.zip

I hope that the program helps you. I like it a lot. It's a nice, simple, specialized program with a good UI.

Also. I like your sprite. It has a very nice, simplistic design to it. (This would be more suited to a stage enemy, but I still like it) Though, I noticed that your character has a ver weird-looking foot. It doesn't seem like you have the perspective quite right. Try sketching out (on paper) the geometry of the feet so you understand how the should act and look in particular poses.

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