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Messages - falcon167
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21
Devlogs & Projects / Re: Slime:Evo devlog
« on: June 06, 2018, 02:11:45 am »

Well, I'll do my best, but honestly someone else made this. Best I can do is take a screenshot; but let's see if this works.





this work?

22
Devlogs & Projects / Re: Slime:Evo devlog
« on: June 05, 2018, 01:55:42 pm »
Ahem, "Ah hero of candor, I've been expecting you"

Putting aside the sample pics aside from just being samples made without consideration,
I'm curious to understand what you see as a better form. You say dull, but since I'm going for an undead, falling apart castle, is dull not a good word to use?

I admit I'm not a color person when it comes to art, so what do you mean by low contrast and cool colors?
Appreciate the feedback

23
Devlogs & Projects / Re: Slime:Evo devlog
« on: June 04, 2018, 11:54:46 pm »
Vid Update
https://www.youtube.com/watch?v=CkBnPEt-ddU

Music update
https://www.youtube.com/watch?v=j5OOlg5rXbg

Alright guys, it's time for another devlog update. As you can see above, The entrance into the undead area has been completed for the alpha. You can see the sleeping boss, the undead town, which has the best parralax effect so far, and the sewers leading into the castle.
Now, something not in the video that I've done is create the proper torches like so

In game, it possess the same lighting effect as the slime mc. In the future, I'd like to get the light effect moving with the flame, as well as a slight hazy effect just above it.

Here are a few more rooms from the castle:






Finally, here is some concept art for the other elemental slime evolutions:








As the project moves ahead, I find myself entering the level design and more advanced programming issues. Still, art wise, the project is ahead of schedule for a Kickstarter release. Hope you guys are enjoying this too.

24
Devlogs & Projects / Re: Slime:Evo devlog
« on: May 16, 2018, 12:10:04 am »
Hey guys, Falcon here.

Alright, we've got some new art work for areas and new concept art too.






So, ingame, there won't be any cutscenes of dialogue. Rather, there will be comic panel style cutscenes that tell the story through images.
Here's the first one for instance, for the opening game. Not final mind you, but certainly good for the demo.



So, here's also some musci for the twinkling caves part of the game. Let me know what you think.
https://www.youtube.com/watch?v=ihoj95OUDkU

25
Devlogs & Projects / Re: Slime:Evo devlog
« on: May 07, 2018, 03:05:13 am »
https://youtu.be/9qwhk52ds_o
And here we have the latest video update. Lots of cool visuals here, including the first glimpse of the mini-boss I have planned.

Beyond that, here are some more images both concept and reality.







26
Devlogs & Projects / Re: Slime:Evo devlog
« on: April 27, 2018, 01:31:01 am »

Sorry it's a link, but I can't post vids directly :p
Alright, I don't want to force download anything, so I'll just go with youtube.

https://youtu.be/Drou_GQE2S4

Here is the newly completed waterfall room featuring those beautiful animated waterfall tiles.

27
Devlogs & Projects / Re: Slime:Evo devlog
« on: April 26, 2018, 02:25:51 am »

Got the animated waterfall tiles working. Looks nice

28
Devlogs & Projects / Slime:Evo devlog
« on: April 23, 2018, 05:30:09 pm »
Hi, I'm Falcon. I am the author of the amazon best-selling series The Slime Dungeon and head of development for the game Slime:Evo based on the main monster of my game.

I've been working on the game since January, but only have gotten more serious in March and April. Pixelation has allowed me to find some very talented artists to work with, and I'm proud to start this log of our progress.

Game Plot:
  You are a slime. Your brethren have all been captured or killed by enemy monsters. Defeat, devour, and evolve your way through the various worlds to rescue any survivors and take vengeance on them.

Game mechanics:
  Choose how you want to play. As a slime, you adapt and evolve based on what you eat. Become a fire slime and continue down it's path to stronger versions, or add in the grey slime for bludgeoning power. Each evolution will unlock a new ability that you can choose to switch out with your current line up; never play the same way twice!



Goal:
  T0 have a playable demo ready for a Kick-starter campaign this September, 2018.

For the moment, that's the dream anyway.

Latest: https://www.youtube.com/watch?v=uWcnGCUKeoE

Every week or two, I make a short video of the game's progress and upload it to my youtube channel. Thanks to my small team of talent, the art style has been more or less balanced back together. Mechanically, almost everything a demo should have is complete as well.

I'll likely be updating this devlog everytime I upload a video, so stick around and enjoy the journey with me!

29
Job offers / Seeking artists for Paid video game related work
« on: April 08, 2018, 10:14:45 pm »
Hi, I'm Falcon, writer of the best-selling Slime Dungeon series.


I'm currently making a video game centered around the slime evolution mechanics found in my story.

Here is video link---> Game Update 8


I am looking for a number of types of art:


Concept Art- grand art devoted to expressing the idea of the game. Images of the main character drawn in pencil, backgrounds of color to show off the various areas in the game, enemy ideas, etc. The range of art type here is unlimited so long as it pertains to the game.
   Price- negotiable depending on style, complexity, experience, and speed.


Pixel Art- The game is using a pixel art style. I need pixel art for everything in it: foreground objects like trees and stone, background images, tiles, enemies with animations, etc. You can find my style in the youtube video above.
    Price- depends on size. Example: willing to pay $2-$4 per animation frame for 'decent' animations canvas size: 64 px by 64 px
              -Experience doesn't matter

Kickstarter Art- The plan is to make a playable demo before September 2018, and then start a kickstarter comapign from there. Art here includes visual cues such as "Meet the Team" or "Rewards" in style, images for team members such as handdrawn faces or slime representatives, and images to be included in the promotional video
     Price- negotiable depending on style, complexity, experience, and speed.



I'm quite open to offers, recommendations, advice, suggestions, and availability. Payments will be made through paypal primarily unless said artists do business through alternative mediums such as Devianart or Fiverr.

If artists are interested in becoming a more permanent member of the team, please send a pm for proper negotiations as payment will likely be less often and of a more significant wage.

----------New-------------
As there has been a good deal of interest in this, I've created a try-out of sorts.
Only requirement is to use the video and sprites I provide (By email) as a base to create a single sprite that walks/flies.
Minimal size of 32 px by 32 px.

Note: if you're better at backgrounds or concept art, feel free to use this instead as long as it relates to the video.

If I like it, I'll work with you and use the sprite as our first business with additional animations commissioned.

Best, Falcon

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