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Messages - Stratto
Pages: 1 [2] 3 4 ... 6

11
Pixel Art / Re: Old, retired tiles
« on: February 13, 2011, 08:35:04 pm »
These aren't finished right? they're still missing some transition tiles
the water tiles just don't look like water to me, maybe add a darker blue instead of the light purple?
everything else is perfect

12
Pixel Art Feature Chest / Re: Ah/Chu
« on: February 08, 2011, 03:25:32 am »
the alternate one is fantastic, sore really psychedelic mucus you've got going on there.

13
Pixel Art / Re: Bot-Zero
« on: January 25, 2011, 02:11:18 am »
refine your outlines al little bit more.
bot arms look awkward, since they both have only 1 joint in different places (the wrist on the left, and the arm on the right. )
background and ground could use some shadows.

14
Pixel Art / Re: MechSuit
« on: January 20, 2011, 08:14:19 pm »
This has a lot of potential, and it's an incredible start, but as everyone said: pillow shading = bad.
you need to refine your outlines and manually give shape to every part of the armor for a better outcome. add some more contrast and reduce the color count.

15
Pixel Art / Re: redd and blou
« on: January 11, 2011, 04:34:27 pm »
What kind of game will this be? I imagine it's a sidescroller, but what will it have to make it different from others, besides the charming characters, colorful designs, and fluid animations? 
This game HAS to be finished  :D

16
Pixel Art / Re: Junkboy style mockup
« on: January 01, 2011, 11:14:57 pm »
Looks excellent. The traffic lines are inaccurate, I believe the blank spaces in the dotted lines are equal length as the painted spaces, and (atleast on US road) there'd only be a single line instead of dual ones. The only traffic lines that have dual lines are dual solid or one solid and one dotted.

Other issue is the sign is rather unreadable (stop sign?) and the rocks or whatever in the road look like indents, they should be more than just a reversal of the actual indents.
Thanks for this. I'll change the traffic lines, and the stop sign should be unreadable, but it's like that mainly because I can't make it readable in that size.
oh and what rocks are you talking about? the little 4 pixel clusters on the road? those should be indents, but I think I may have pixelled them upsidedown.

17
Pixel Art / Re: Junkboy style mockup
« on: December 30, 2010, 08:50:10 pm »
Looking good so far. The only problem with the HUD is it's hard to see. You could try outlining that and see if it makes any difference.

The sprites are good but the problem you've got is there is no interaction with them and it looks very disjointed. The main character is just standing there watching a barrel of fire and a supermutant's head just exploded for some reason. If you linked these all up it would really look good. I'd add more supermutants to this and give all the characters weapons too so it all fits together.
thanks, but like I said, the hud will be remade, and I'll change the player sprite to fit the scene better.
the sidewalks are pretty basic right now, I will add some more detail.

18
Pixel Art / Re: yet another platformer game (sorry!)
« on: December 30, 2010, 08:04:39 am »
Why is the sun so blocky and uneven?
Besides the gradient sky and sun, this is really cool, looking forward to seeing more!

19
Pixel Art / Re: Junkboy style mockup
« on: December 30, 2010, 07:57:11 am »
Sorry about this double post, but it seems no one cares  :(
Here's an update:

ignore the white space with the tiles.
the thing on the right will be the remains of a building, I will add a few more creature, possibly some scorpions, and I think I'll redo the HUD, since it was pretty ugly.
Oh, and am I getting the style right? cause I think that's the most important thing.

20
Pixel Art / Junkboy style mockup
« on: December 29, 2010, 10:57:26 pm »
This is for the weekly challenge at pixeljoint.
the challenge is actually to choose an older challenge and follow its restrictions. I chose the april fools one, since I already had a fallout player sprite on my pc. I'm trying to mimic junkboy's crispy clean sprites and mockups.


I'd appreciate an help I can get on the sprites or anything else.

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