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Messages - circuscommando
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51
Pixel Art / Re: Robot mockup
« on: July 12, 2009, 03:45:18 am »
i like where this is going, the HUD could use some spicing up though, a bit bland at the moment.

the robot on the left - his body seems to be facing different directions, his torso facing the camera; his arms are attached as though the body were 45 degrees between the camera and the other robot.

52
Pixel Art / Re: Marowak Comic
« on: July 11, 2009, 11:20:18 pm »
according to the GBC games, most pokemon do lay eggs.  :lol:

53
Pixel Art / Re: dragonuv
« on: July 11, 2009, 02:20:53 am »
The part at the end looks to skinny by a pixel.
what?

54
Pixel Art / dragonuv
« on: July 10, 2009, 02:44:51 pm »
basis:

more finished:


notes i need to take care of:  remove much of the black lining inside, finish clip.

REF:
http://s.bebo.com/app-image/9433300638/5411656627/PROFILE/i.quizzaz.com/img/q/u/09/03/20/Dragunov.jpg

 any crits?

55
Pixel Art / i'm new here, dumping a few works.
« on: May 17, 2009, 08:14:39 pm »
hello there!  my name is circuscommando, i like to pixel, unicycle and play video games!
here's a bit of my work, i'm quite amateur in most respects.  C+C are appreciated, although, many i feel are finished and won't go back to.

Samus Aran


Starcraft Navigation set for Forums


Guns (mostly) - some are older than others.


rpg bars/status effects for a scrapped RPG


Mortal Kombat WIP- i haven't gone back to this one on a while, am not very good at getting body animations.


Dominic-Deegan


rolling hills painting


bulky henchman running base - noticeable jump in the walk near the end.  don't really have the patience to go back on it.


TV Smilie sets


Metroid idle


orb




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