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Topics - circuscommando
Pages: [1] 2

1
Pixel Art / am I on the right path?
« on: July 24, 2011, 03:26:54 am »
hey there, working on a game with my friend.



any thoughts? it's still extremely early work.

Reference used:
http://img849.imageshack.us/img849/9506/muybridgewalking.jpg


Problems: we're developing this for phones so it needs to remain low-res (original 36x, top row, is too high-res)

Is it readable though? A lot was lost.  The hastati doesn't have his spear or shield yet, which may add more to it.

2
Pixel Art / really quick NES sprite
« on: April 06, 2011, 01:41:11 am »


never actually figured out what NES restrictions were, This was my attempt.  I cut corners with the legs too, is that noticeable?
The request (he's #1, i'm #2)
Quote
1
Your brother says that you do sprite sheets. Any chance you could help me out if you have some time?
March 30 at 10:31pm · Like · · See Friendship

        2 why yes. and im bored. What'cha got
        March 30 at 10:31pm · Like
        1I can't draw for shit but I'm starting to work on a game. I could use a simple sprite sheet of just a blocky 8bit guy and a simple walking animation. Kind of like this, but 8bit and not shitty
        March 30 at 10:36pm · Like
        1 Oops Forgot enter submits http://dl.dropbox.com/u/19002129/BroDude.png
        March 30 at 10:37pm · Like
        2 oka, so just a guy with a red shirt and a gun? any limiters? 8-bit. size? 16X16?
        March 30 at 10:45pm · Like
        1 ‎8bit colors and 25x25 please. Thanks dude.
        March 30 at 10:48pm · Like
        2 http://img855.imageshack.us/img855/6785/8bitdude.png

        that work? probably not as blocky as you'd like and i cut corners with the run cycle, but should work as a placeholder.
        March 30 at 11:11pm · Like

any thoughts?

3
General Discussion / morals of photographs
« on: February 16, 2011, 02:55:45 am »
is it against pixeling practice to take a photograph of something with the specific intention of tracing and pixeling over as an ends to a means?  I know that it's mostly frowned upon to trace, what are your thoughts?
-D

4
Pixel Art / return to samus
« on: December 26, 2010, 07:11:06 pm »
EDIT:


submitted to pixeljoint, awaiting approval.  Thanks for the help everyone :]

------------------------------------------------------------------------

Hey all, i might've brought this back a while ago, reworking some stuff at this point.


crits?  One i've gotten is that the lighting doesn't make sense, another, which i'm currently trying to fix was the posture making samus "lean backwards"

And although they technically work, i'm not too satisfied with the color scheme as it seems very saturated.   The blue can, and probably will get kicked out as well.  Any thoughts on how to remove the banding?


thanks everyone!



5
General Discussion / question regarding edits
« on: December 31, 2009, 07:52:00 am »
if someone edits your piece, is it acceptable to edit their version and claim responsibility? or should you edit your own version to try and emulate theirs (or whatever they were pointing out)?

6
Pixel Art / SA man
« on: November 21, 2009, 05:08:14 am »



3 colors: black, red, white.  can remove red if not needed.  any crits?

7
Pixel Art / Game WIP Arena
« on: September 15, 2009, 12:05:35 am »
hey guys, my brother and i are working on a game called Arena (name may change if already taken) essentially it's a top-down (or mostly top-down, some were shifted a little to give the viewer more knowledge of what it was) multiplayer shooting game, he's in charge of the programming (and doing a fine job at it) and the game will have in-game lighting.  my job is the graphics, i need to make lots of objects, and a destroyed version of each (since a large idea of the game is destroying everything)  most notable is that i'm not exactly professional, i don't make a sketch before-hand (no tablet and i'm not terribly good at drawing anyway) and each object has mostly black lines around it (which i may leave in the game). thus, a grain of salt that i may not be able to fix everything you point out.  also, there is no color limitation in this game.

i used several images off of google images for references, and i can upload most of them if needed.

cash registers (cash register 2 not broken yet)

weapon pickups (not to scale)

"ifruit" store (font not by me)



thanks for your time!


8
Pixel Art / looking for help
« on: July 29, 2009, 03:11:57 am »
hey there peops!  well, i googled and looked around some, but i couldn't exactly find a nice tree tutorial  i found this but i didn't care much for the style presented, it seemed a tad messy.  something closer to this is ideal (without the floating base.

i was wondering if anyone had an easy step by step tutorial on spriting trees/foliage, anything such as light sources, general shape color limitations, palette. this would be much appreciated, as i really don't entirely know where to start.

this is my attempt, i'm not satisfied with it frankly.



thank you for your time!

9
Pixel Art / dash WIP
« on: July 26, 2009, 09:04:39 pm »


this was mostly a sketch, but the idea is from Virtual On dashing (thrust vectoring).

that's really just the basis, i'm not sure weather to go minimalist, or make it more coherent.  In any case, are there any crits on the anatomy? or anything else? C+C and help are greatly appreciated as i'm not a very good pixel artist yet.

off-topic; MS paint seems inefficient (no layers, no dithering tool, no transparency, etc.)  but i don't want to use Photoshop as it simply has too much.  Does anyone have any suggestions in this regard?

thanks! -DLM

10
Pixel Art / dragonuv
« on: July 10, 2009, 02:44:51 pm »
basis:

more finished:


notes i need to take care of:  remove much of the black lining inside, finish clip.

REF:
http://s.bebo.com/app-image/9433300638/5411656627/PROFILE/i.quizzaz.com/img/q/u/09/03/20/Dragunov.jpg

 any crits?

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