Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - circuscommando
Pages: [1] 2 3 ... 6

Pixel Art / Re: am I on the right path?
« on: July 25, 2011, 06:19:56 pm »
thanks ptoing! very helpful! I'll update as soon as I get back to my friend on this! :]

Pixel Art / am I on the right path?
« on: July 24, 2011, 03:26:54 am »
hey there, working on a game with my friend.

any thoughts? it's still extremely early work.

Reference used:

Problems: we're developing this for phones so it needs to remain low-res (original 36x, top row, is too high-res)

Is it readable though? A lot was lost.  The hastati doesn't have his spear or shield yet, which may add more to it.

Pixel Art / Re: really quick NES sprite
« on: April 07, 2011, 11:15:05 am »

there we go.  yeah i was having a small amount of issues with the upper body movement.  couldn't make it subtle.

Pixel Art / really quick NES sprite
« on: April 06, 2011, 01:41:11 am »

never actually figured out what NES restrictions were, This was my attempt.  I cut corners with the legs too, is that noticeable?
The request (he's #1, i'm #2)
Your brother says that you do sprite sheets. Any chance you could help me out if you have some time?
March 30 at 10:31pm Like See Friendship

        2 why yes. and im bored. What'cha got
        March 30 at 10:31pm Like
        1I can't draw for shit but I'm starting to work on a game. I could use a simple sprite sheet of just a blocky 8bit guy and a simple walking animation. Kind of like this, but 8bit and not shitty
        March 30 at 10:36pm Like
        1 Oops Forgot enter submits
        March 30 at 10:37pm Like
        2 oka, so just a guy with a red shirt and a gun? any limiters? 8-bit. size? 16X16?
        March 30 at 10:45pm Like
        1 ‎8bit colors and 25x25 please. Thanks dude.
        March 30 at 10:48pm Like

        that work? probably not as blocky as you'd like and i cut corners with the run cycle, but should work as a placeholder.
        March 30 at 11:11pm Like

any thoughts?

Pixel Art / Re: Struggling with forest fade
« on: March 13, 2011, 05:38:50 pm »
Just a thought, the scene seems very open. Maybe it should feel more claustrophobic since it's a forest?  I do really like the palette though.  I'd certainly play this game :]

Pixel Art / Re: Killer [WIP]
« on: March 10, 2011, 11:47:45 pm »
it looks better certainly.  But now that you've brought the back leg forward it no longer demands the intense shading you've added (to the last leg position).  The sword also looks pretty good, i'd be careful about banding though, especially on the skull. very nice :)

Pixel Art / Re: Isometric Kitchen
« on: March 08, 2011, 04:31:05 am »
is that a window? it looks incredibly flat, and we should only be able to see grass outside of it.  In fact, I would entirely remove the window unless you put grass tile around the house.  other than that, technically solid; i would up the contrast a little and tone down the saturation.  The seats also appear to have no apparent light source.  Judging from the fridge i'd say it's the window?

Pixel Art / Re: [WIP] Fighting game sprites
« on: March 07, 2011, 03:50:55 am »
very nice, my concern would be that the palette's are so similar that the characters could lose some individuality brought on by what st0ven said about the "nighttime" palette.

Pixel Art / Re: [WIP] Crow Sprite Animation
« on: February 22, 2011, 03:25:39 am »
I find them quiet good but, IMO, I find that the holes in the black look like someone shredded the birds' wings, I'm not sure if you mean to do that or not.

i think it's just unfinished at the moment.

I think it looks wonderful at the moment, can't wait to see the final piece.

General Discussion / morals of photographs
« on: February 16, 2011, 02:55:45 am »
is it against pixeling practice to take a photograph of something with the specific intention of tracing and pixeling over as an ends to a means?  I know that it's mostly frowned upon to trace, what are your thoughts?

Pages: [1] 2 3 ... 6