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Messages - Meta|Fox
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11
Pixel Art / Re: Terra Online; Reworking the bases
« on: January 04, 2008, 12:08:57 pm »
No Problem, glad to help.

I must say i''m not to keen on what you've done with the male figure now, the extra detail works well on the female template (as it highlights and distinguishes) but i think the detail just takes away from the wonderfully simplistic style on the male figure. Maybe just tone down the moobs abit :P.

Anyway, keep it up! I plan play this when its done!  ;)

12
Pixel Art / Re: Elderly
« on: January 03, 2008, 09:11:15 pm »
I lol'd  :D :D :D

maybe have the rainbow coming more out of the eye, by just a little.

oh and you my want to colour the lines on the sweater like you did with the hair, the lines look a little harsh as is.

Mostly though, absolutely fricking awesome!




13
Pixel Art / Re: Base icon
« on: January 03, 2008, 09:03:24 pm »
ehh? if this is being used in something you should generally link.

Anyway, this little guy suffers from a ridicules amount of wasted shades and colours. you can get a much better effect with 3-4 shades per section (less even for something this size). You also have no real light source for him, as a beginner you might find it helpful to draw the actual light source into your picture (just as a big yellow orb or something), just to give you an idea where the light is coming from.
Lastly this little fellow seems to be pretty confused to which perspective his in, he seems to be trying to be top down but is somewhat stuck flat and front on.


Heres a quick edit to highlight my crits,

Don't mind the fact has all gray, i'm just to lazy to add colours.



Keep at it!






14
Pixel Art / Re: portrait for dialogue
« on: January 03, 2008, 09:28:22 am »
Keep upping that contrast, its still far to dark. and try taking out a few of the mid shades as they're wasted colours. I do like the base design though, very cool.
(top hats are always a plus in my books)

15
2D & 3D / Re: Official OT-Creativity Thread 2
« on: January 03, 2008, 09:16:50 am »
Thats absolutely stunning Indigo. gonna have to give zbrush a go at some point.





Page Design for a book i'm messing round with making (a big fat colour book). done in photoshop 3, images at 75% total size. only thing thats not from stratch is the base paper texture.
http://www.brainsideout.com/design/graphic/wounded_paper_02.jpg

Probably gonna do a complete redo before the final version, but just messing round with techniques.

16
Pixel Art / Re: [WIP] Rpg character
« on: January 03, 2008, 08:50:09 am »
Vast improvement from what i can see. But he still looks a little flat, and unsure of what perspective his in.

Quick Edit


I changed the perspective to be abit more top down (seeing as this is an RPG character) and made some of the shading a tad more dynamic. You'll also notice that both sides of the edit are a little different, on half I AAed on the other half I shaded the lines, both of these techniques will help fix up jaggies in you work. (though they're abit clumsy in my edit)

17
Pixel Art / Re: WIP for weekly challenge
« on: January 03, 2008, 07:48:22 am »
Don't know what to say at such an early stage (bar that it looks excellent so far, of course). So I'll over Analise! ha!

The skirt covering the left leg of the left figure looks like it need to be trimmed back abit as it seems to defy gravity abit.

The composition of the piece is very nice, though if it were me i would stretch the right side out abit to make the figures a little less central. (having the alot of the dark tones concentrated to the left side throws the balance out abit too, stretching out the right side should help fix that).


Late Victorian, Pre Raphaelite Paintings FTW! :P lol (thats the vibe I'm getting form this ^_^, am i right?)

18
Pixel Art / Re: Terra Online; Reworking the bases
« on: January 03, 2008, 06:37:01 am »
Hey Souly, I'm loving this so far! such a ridiculously awesome amount of style to these things!

Did a quick Edit on the female goblin, (I know I broke the style a tad.)

You basically just need to pay more attention to the breasts, hips, shoulders and thighs and accentuate these things appropriately. the rest of the body you can pretty much leave the same.


Evil Shroom is defiantly my favorite so far. Keep it up!

19
Portfolios / [Portfolio] ~ Meta|Fox
« on: January 02, 2008, 01:34:32 pm »
The name's Lachlan Cartland.
I'm a mid-range graphics artist looking for some paid pixel work to complete.

Heres a Quick Example of some of my stuff.


Edit (2011): Wow, this is ancient, and kinda awful. But i'm gonna leave it here for nostalgia reasons.

I don't do pixel art anymore but if your interested in my stuff for any reason I have a website here a tumblr here and a devart here. In any case it's good to see this old website rolling along. peace.









For more check out my Pixel Joint account,
http://pixeljoint.com/p/4492.htm?sec=icons&pg=1

Im 18 years old and am about to undertake a BA - Visual Arts at the ANU, but thats in a few months so I have plenty of time on my hands.
Im a decent Pixel artist with some solid core art skills. I'm also Competent with Photoshop, 3D Studio Max, Dreamweaver and Flash if that counts for anything.

Please Contack me Via my email,
The_Moth_Ball@hotmail.com
Or PM me here.

Hope to hear from you soon!




20
Pixel Art / Re: Abaddon
« on: October 17, 2007, 10:39:43 am »
The legs are too long and the head is too big. Also the whole face is too small, (or at least the different parts are too close together) and looks flat.
I think you could use some anatomy references for checking the average sizes of the different body parts and apply them on this piece.
And uhm, looking at clothing (for folds mainly) could help you.

The coloring could use a lot of work too. The blues you put in the hair stand out too much and look out of place.
Overall the piece looks too jaggy and the AA you are applying doesnt work because the colors you are using for it are too light to buffer at all.


Right, Hopefully i addressed the anatomy issues mentioned (legs, head, face), I also tried some more realistic shading on the shirt. I'll redo the colours and AA when i get home abit later. (this computers MSpaint cant replace colours for some reason)

Looking Better?
keep in mind that this is ment to have abit of an animesc style to it. though thats still no excuse for bad anatomy.

Edit:

I normalized the colours which felt abit sad. But i think the image looks better for it.

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