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Topics - dyuaru
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Pixel Art / Walk Animations
« on: March 17, 2007, 09:47:42 pm »
Alright so I'm working on a small project right now that requires 32x32 characters and I'm having some difficult on the side walking.

The forward walking looks pretty smooth but the side walk just looks strange.
I can't seem to get the right hand going forward to look natural.

Anyone have any tips on how I should fix this? An edit would be awesome  :)

Thanks.

2
Pixel Art / God of War
« on: January 05, 2007, 08:44:44 pm »


Need some help fixing the legs and his stance. It seems a bit off to me and I'm not sure exactly which direction it should be facing and was hoping you guys could help me out. Any other comments or problems that you find with it feel free to tell me  :)

And if you cant tell, its supposed to be the character from the playstation game god of war.
http://latte.overcoffee.com/de/images/333_Video_Game_Alliance/gow4.jpg

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Pixel Art / Samurai Champloo
« on: July 28, 2006, 07:25:32 pm »
Just finished watching the whole series of Samurai Champloo, which I recommend to anyone who likes interesting plotlines and samurais ;D!
Well I decided to stop work on one of my projects and create a Samurai Champloo pixel art of Mugen, one of the most interesting characters that I have ever seen. He does breakdance-like moves while he fights and has come close to dying like a million times but never seems to die.



Well now onto the pixel art. Its still not done, since I don't have much time to do this as I'm leaving on vacation tomorrow but I wanted to post it up to see what you guys think. This is my first time trying dithering so most of the dithering I did is probably incredibly inapropriate or not done correctly so I think I need some help on that. The anatomy might be slightly off but I did this with a fanart I found online as the reference, but yeah this is while he is motion of doing his breakdance-like whirlwind kick/kicks. One of the main problems I had with this is the face, I'm just not sure how to get it right. He's supposed to have a gruntled expression and I'm not really good with expressions on small pixel works as I usually do game art which usually doesn't show all that much expression. I got really lazing with the shading and didn't really complete it as you can easily tell :-X. I really want to get better at dithering as I really like the look of it in the pixel works that I have seen in this board. (ex: Tremulant, Helm, st0ven, and many more.)
C+C will be appreciated and I don't mind edits as I really need some help on this piece.

4
Pixel Art / First Try at Profile Sprites
« on: June 02, 2006, 03:52:00 am »
Although its a rather small profile sprite, it is still my first try at venturing away from the small world of pixel art. I tried making it have atleast some aspects of lighting in it, but of course, it did not turn out how I wanted. Also, these are the first sprites that I have made with Pro Motion and I'm just beginning to learn things about the program so bear with me. Comments and critique will be appreciated and anything else that will help me with making profile sprites would be helpful as well.


Here is the bald head sprite

And here is some hair that I added real quick.

Thanks for your help.

5
Pixel Art / Walk Animation (WIP)
« on: May 25, 2006, 05:24:05 am »
I've been working on a walk animation for a game that I'm making with a friend and I'm looking for some critique and advice on how to make it better. Of course, It's not not  even close to being done yet but I'll post it here just for some help.



I have not made the head move yet so that will probably be the first thing I fix and then there's the matter of the feet which are done quite bad. I'm not very good with animation sprites so if anyone could give some reference sprites or animations on walking it would be very appreciated. The sprite isn't shaded just yet and is not fully detailed yet since I'm working on the base for now until it looks smooth.

Thanks for the help!

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