Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TiagoJ7
Pages: [1]

1
I rarely have troubles with sprite sheets. Except the colors. Apart from that, they rarely miss anything. BTW, even if a sprite ripper puts on a sig, it doesn't necessarily change the palette. If they're using Paint, everything stays well. At least, this is what I hope.

I'm thinking about moving to Photoshop for my pixel art.

Is there any program that takes a screenshot of every frame of any program? For example, I said in another topic I wish I could turn Mario's model, as I look at it when I play the game, into a sprite. But since the DS has many fps, it's hard to get every frame, at least the ones I know I want, simply by tapping the snap-shot button in Fraps. I wanted something to take the screenshots for me, and not letting any frame out. Does anything like that exist? Does any of you use it? When I use VisualBoyAdvance, I can go from one frame to another, but the option I have to take a screenshot seems to change the color a bit. Besides, that would come in handy in all other emulators.

2
Thanks for your answers.
Things got clearer to me now.

3
Thanks for the answers, guys. :)

I'm still confused about the 2nd question. I use Nestopia for NES, Gens for Mega Drive and VisualBoyAdvance for GBA. So what you're saying is that the colors I see in those emulators may not be the originals?
One other thing I noticed is that usually the sprites in some sheets have slightly darker colors than when I view them on an emulator. I think I noticed it better in every sprite sheet of the first three Sonic games.
If the way each emulator treats the color is different, how can we tell how the colors really are?

Oh and...

4. What's the scanline in some emulators? What are they for? Why is it possible to remove it only sometimes?

4
Generally worrying too much about colour reproduction of older systems is a waste of time

I'll say. I checked the link you gave me, which took me to other links, and I discovered there weren't just a color limit on a console or C64. There was also a color limit to be shown on screen. Personally, I don't care about those restrictions, because I'm not working on games to be played directly on consoles. I just care about the colors used in the games. ;) At least, for now.
But I guarantee it wasn't a waste of time to read. Thank you for showing me, and thank you to everyone who posted on those topics.

Quote
plus with consoles that connect to a tv you've a whole load of other considerations.

Yeah, but I'm not going that far... So no worries there.

I'm just curious about some things:

1. When Nintendo, SEGA, Capcom, etc. were making their games for their 8 and 16 bit consoles, did they have a palette available of what colors they could and could not use (colors each console would "admit" in the game), or did they just have a limit of how many colors they could use?

2. Why are the colors in the sprite sheets different from the original colors (the ones I get when I take a screenshot from an emulator)? When I make my own sheets I get the colors right.

3. Do all the games on the NES, for example, have the same colors? It's again that console palette subject.

I may have more questions later, but I can only think of these right now.

5
General Discussion / NES, Super NES and Mega Drive/Genesis Palettes
« on: April 30, 2009, 04:18:48 pm »
Hi there.

I've been wanting to make NES and Genesis/SNES styled sprites. But for that I wanted the original 8-bit and 16-bit palettes of each console.
Is there somewhere I can find them?
Or maybe I can use emulators, load a rom, take screenshots and copy the colors I like. That... solves it. But I don't know if the palettes the "computer" displays are to be trusted. Well, I trust an emulator more than some sprite sheets that can be found on the web. I've compared several sprites in sprite sheets with the colors of a screenshot from an emulator taken by me. The difference is sometimes big and sometimes small.
I kind of feel confused.
I think I'll just take the colors directly from the emulators' screenshots, but first I'd like to know whether the colors are the real ones.

I'll appreciate any tips you got.

PS: I hope I'm not breaking any rule with this topic.

6
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: April 28, 2009, 02:09:26 pm »
Hi, there, Pixelation members.

My name is Tiago, I'm 21 and I'm Portuguese.
I've been fascinated for pixels, among other interests, ever since I was a kid.

After reading this article/tutorial about pixel art, I recently started doing some random pixel art works. Either nonsense stuff that would remind you of the Atari games, or more complex things. I started doing that because, even though I like to make sprites and other things in Photoshop and Illustrator, I felt I needed to do something more simple, but that I still loved. Sometimes, when working on Photoshop, I forgot to have fun. Atari style pixel art is so simple, I haven't noticed how I liked it even before I started making sprites.

I do my sprites on MS Paint, but I'm starting to consider Photoshop.

Videogame sprites are definitely my favorite form of pixel art. My favorite styles are, but not restricted to, the 8-bit and 16-bit. My favorite console is the Sega Mega Drive / Genesis.
The sprites I like the most are Mega Drive Sonic, NES nas SNES Mario, Zelda and Megaman, GBA and DS Kirby, DS Mario & Luigi, and I think there are more, but these are the main ones.

Spriters-resource.com is my favorite sprite site.

The DS is a curious console. There are "A" games with 3D models all the way, "B" 2D platformers that used to have sprites and "C" games that are still treating the DS like a Gameboy Advance with a Touch Screen. On "A" the 3D models look awful when looked closely, because the pixels are huge. I'd like to see them cloudy like in the N64. Surprisingly, sprites do look good to me, but pixelated skins don't. When comparing the Sonic Rush titles to the Advance ones, the models don't look half as good as the sprites. Kirby, Mario & Luigi, etc., however, still have just sprites which I think it's great. New Super Mario Bros is fascinating because those 3D models instead of sprites look so good I don't know if I preferred the game to have sprites instead or not. Whatever it is, I like Mario's model and I would like to turn it into a sprite some day.

I came to this place to learn more about pixel art, but also to be around people who like it as much as I do.
I'll see you around.

Pages: [1]